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No Frills 104 Is Now Accepting Players
May 25th, 2012


No Frills 104 is your basic default VGAP gameusing using TList1.1 as shiplist. Game runs 3 times a week until turn 25, then twice a week or when all turns are in. Highest Score at turn 80 wins. One Ally, No Cooperation (Gemini)

Mods: Allies, Teleport.
Map: Custom.
Homeworlds: Random Locations.
Extra Rich HW, Random Normal Planets. High Pop. High Money.
Starbase @ HW with 2 ships.
TimHost 3.22.47.
Rank to Join: Space Cadet.

No Frills 103 Is Now Accepting Players
May 25th, 2012


No Frills 103 is your basic default VGAP game. Game runs 3 times a week until turn 25, then twice a week or when all turns are in. Highest score at turn 100 wins. No Allies, Cooperation allowed (Nationalist)

Mods: Allies, Teleport.
Map: Custom.
Homeworlds: Random Locations.
Extra Rich HW, Random Normal Planets. High Pop. High Money.
Starbase @ HW with 2 ships.
TimHost 3.22.47.
Rank to Join: Space Cadet.

Echo Flare 2 Is Now Accepting Players
May 10th, 2012


Echo Flare 2 is a standard PList 3.2 game setup using PHost 4.1e.
Game runs 2x week until turn 25, then 1x week or when all turns are in.
Highest Score at turn 60 wins Or Pirates/Crystal with more than 50% planets/ships.
Allies are unlimited.

Mods: Teleport. Wormholes
Map: Custom map.
Homeworld random locations, Extra rich HW, random normal planets, Very high money, very high population.
SB with 2 ships, 4 starting planets.
Rank to join: Space Cadet.

Borg Go Round Is Now Accepting Players
May 10th, 2012


Borg Go Round the ultimate game of assimilation, Chunnels, Economy and Cubes.
7 Factions of the Borg are fighting for the rule of the Delta Quadrant. Who will win the ultimate victory!
PHost game with Default THost like settings.
Game runs 3x week (turn 25), then 2x week or when all turns are in.
Highest score at turn 80 wins.

Each race has the Borg Assimilation ability, the normal Borg shiplist, plus something extra added (extra ship or mission):

Slot Name Mission Extra
Captain Ogen Refit  Cobol
Locutus of Borg Refit Loki
Seven of Nine SuperSpy Cloaker - Swift Heart
Armek of Borg Pillage Planet Immunity (NUK/ATT)
Six of Ten Repair Patriot
Borg Queen Repair Glory device - D19b
Tosk of Borg Refit Terraform - Eros + Bohemian

Shiplist: TList 1.1
Map: Monkey cluster.
Custom HW locations. Extra rich everything.
SB with 2 ships.
Rank: Sapce Cadet.
PHost 4.1e,
No Allies, No Cooperation, No Trade (Xenophobia)

Brass Tacks 10 Is Now Accepting Players
April 11th, 2012


Brass Tacks 10 is your basic default VGAP game, using PHost with the TList shiplist. Game runs 3 times a week until turn 25, then twice a week or when all turns are in. Highest score at turn 90 wins. Diplomacy type are Unlimited.

Mods: Teleport, Wormholes
Map Custom, No Wrap
Homeworld: Random location. Extra rich HW, Random normal planets, very high pop. Very high money.
Starbase @ HW with 2 ships + extra planet
PHost 4.1e
Rank to join: Space Cadet

UnNatural Selection 6 Is Now Accepting Players
April 11th, 2012


UnNatural is a custom racebuilder game using PHost 4.1e.
Each Player first select their race slot in the game page here on C-M and then create their own race at the race builder site.
Highest Score at turn 100 wins.
Game runs 3 days a week until turn 30, then twice a week.

Mods: PWrap. PLS (Planet Limit Ships)
No Allies allowed. Each race for themself. 1 NAP only allowed up to turn 30.
Map: Custom map.
Ship limit at ~500.
Shiplist: T-List based with UnNatural Engines.
Custom HW Locations.
Rich HW, Random Normal Planets, 30000 clans Pop, 15000 Credits.
Starbase @ HW Warp 7 engines w/ 2 ships.
PHost4.1e.

You need to first join the game and get a race slot. Then you can create a custom race using that race slot.

NOTE !
The PLS ship build que settings this game is using might take the ship limit above the normal 500 from time to time. It is advised that all players should play with a client that can handle more than 500 ships in the game.
Programs known to do so are:

  • Winplan 3.52.017 and later
  • VPA 3.58 and later
  • PCC 1.0.11 and later (Including PCC 2)
  • JVC
  • EchoView 1.2.14a and later
  • There exists a planets.exe, unpack.exe and maketurn.exe with Host999 support.
Latest Messages
VGA Planets Community Tidbits
4.23.2011
in case you find only boring easter eggs this Sunday, here's something more interesting: PCC2 beta 13.

This release's topic is messages: first, it fills the biggest gap that PCC2 was still having: it adds a message parser. This means you can now sensibly use PCC2 with Tim's host. Unlike PCC 1.x's message parser, PCC2's is controlled by a .ini file. This makes it easy to add own templates (although the syntax is not yet set in stone). As an example, PCC2 can now plot the "Ship tonnage sunk" score sent by PHCc, and the "PTScore used" score sent by PTScore.

While at it, I also improved the message handling GUI in PCC2, so it now includes all features we know and love from PCC 1.x, and I threw in a "c2mgrep" command line utility.

I have also updated the fonts. PCC2 now has most fonts in regular and bold-face, allowing for some nice graphical effects.

As usual, all downloads can be found on
<http://phost.de/~stefan/pcc2.html>
In addition to the Windows installer/ZIP file and source code, I'm now also offering a Debian package for Linux users.

4.16.2011
Now that PCC2 is getting good enough for it, I've tried an experiment I've always wanted to try: use PCC2 as back-end for a web application. So here it is:
<http://planetscentral.com/play/game.cgi>
So far it's a technology preview / demo. You cannot yet upload your own RST files. But in the background, it's a real PCC2 running on a real VGAP result file (namely the demo RST that comes with Winplan).

I'm not a great webdesigner, and it's my first AJAX application, so I made a simple GUI not completely unlike the PCC2 GUI. Still, my ship build screen is better than Joshua's, hah!

It needs a recent browser, where "recent" starts at a 2002 vintage Mozilla, or IE6. And, to justify the subject line, I've tried it successfully on a Nokia N900 smartphone.

Well, what can be next?
- RST upload/TRN download? probably.
- adding (or connecting with?) and autohost? maybe.

3.13.2011
VPA 3.63 Released

Note a new 'whatsnew' format:
! bug fixed
+ new feature added
- old feature removed


Version 3.63
+ worst-case finder in simulator: 'w' to find worst case for left side, 'W' for right side
+ support PHost 4.x new functions:
- hull functions: assigned to ships, new functions, per-race functions
- StarbaseCost, BaseFighterCost, FreeFighterCost, MaximumFightersOnBase, MaximumDefenseOnBase
- new mining formula
- recognize ChunnelSelf,ChunnelOthers,ChunnelTarget abilities for chunnelprediction. Note that ChunnelOthers ships will draw a Chunnel line, but not move themselves, so be careful.
+ reads TARGETx.EXT if exists, deletes it on unpack. This allows VPA to be used together with VPUNPACK / VPUTIL.
! some PList 3 ships did not show costs in build screen
! fixed crash in experience games
! do no longer accept mission arguments above 10000 (not allowed with any host)
+ added Range function (Shift-R) that draws circles for the distances that a ship can travel in the next 6 turns
+ added OptimizeFuel and AutoAdjustWarp options
+ a few bugs fixed (bioscan messages would erase the owner info, ships with an advanced cloaking device would still be predicted to burn fuel for cloaking, planet simulation had a few glitches, crash in notepad editor)


You can download the update from here or the
VPA Homepage.

12.4.2010
A new version of PHost released. - Stefan

New features:
- New option - ColonistCombatCaptureRate. Together with the array-ized ColonistCombatSurvivalRate, this allows to configure both "Vorticons survive combat" and "Vorticons capture enemies alive". By Alex Veselovsky.
- New option - EPAcademyScale to change the "x4" bonus for Academy ships.
- New options - EPShipBuild10Fighters and EPShipBuild1000TorpUnits to allow experience for building torps and fighters on ships. Idea by Lee.
- PHost now generates a handful more failure information records (type 44) in util.dat, to aid debugging.
- It is now possible to pass the random seed to add-ons ('%S' place-holder in commands, or PHOST_RANDSEED environment variable). This can be used to make host runs reproducible.

Bugfixes:
- specific tow chains with five ships or more could crash PHost.
- specific invalid command messages could crash PHost.
- fixed some memory leaks and internal problems.

Changes:
- the Dutch language file got an update from Pieter van der Eems. Thanks a lot!
- if a player has no planet, his minefields have no fcode (was: "AAA")
- the limit of level-restricted ship functions has been raised from 64 to 256. PLIST was reaching the old limit.
- ships with non-numeric fcode now distinguish three cases: armed and aggressive get FCBO value 1000, armed and non-aggressive get 1002, freighters get 1004 (was: 1000,1000,1002). This is expected to be closer to what people expect. Idea by Quirin Herman.

Ports:
- there is a new port for x64 Linux systems. lee provided the machine.
- the FreeBSD, BeOS, Sparc-Solaris ports are currently unavailable due to unavailability of appropriate machines.

As usual, downloads are here:
http://phost.de/phost41e/
http://phost.de/phost35e/


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