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3D World
Version: v1.21
Type: Freeware
Author: Eugene Goroh
Homepage: Eugene's Homepage

Publisher Description
3D World is a scenario that comes from Russia and uses a real world map pattern with wormholes. The map size is 3000 x 1200 with a wrap. 3D World works with Tim host or Phost.

There are various winning conditions for this scenario. The original idea was "multi-scoring" with 3 different scoring add-on used at the same time: Tequilla Wars, Super Invasion and Conquerrior. Player gained 10 points for the 1st place in the local scoring, 6 for the 2nd, than 4,3,2,1. Places under the 6th gained no profit (BTW, now I think that score-line like 10,8,6,5,4,3,2,1,0,0,0 is better). Maximum Winner's score is 30 (10+10+10).

So, if someone lose any chance on one "local" scoring, he tried to fight for another. Even improving your position up to 10th place from 11 is a great fun, isn't it? ;) It was very heated game.

But, I understand that those scorings are popular and known in our community, and your players may prefer TimScore, TonnageSunk, etc. In any case, multi-scoring idea helps to compensate bugs and imperfections of the local scorings, and provides more targets for fight :)

 
 
 
 
Arrow of Apollo
SDC 2006 2nd Place Winner
Version: v3.0
Type: Freeware
Author: Richard Boggs
Homepage: n/a

Publisher Description
The remnants of the Colonies have banded together to for a ragtag fleet of military & civilian ships. Their last remaining hope is to find the lost 13th Colony known only as “Earth” and start anew, somehow destroying the Cylon menace in the process.  After the previously-thought-mythical planet Kobol is discovered, the Colonies find a map detailing the general whereabouts of the 13th Colony.  Just steps ahead of the Cylon fleet, they manage to jump to the cluster indicated by the map. All they know now is that Earth is somewhere near the middle of the cluster… and that the Cylons have followed them.
 
The Battlestar Galactica VGA Planets conversion takes place in a universe based on the SciFi channel’s new version of BSG.  This is a team-based game, with the Cylon races seeking destruction of the Colonial races.  Along the way, both sides have both developed new technology & rediscovered old. Both now seek the supposedly mythical planet “Earth”, the Lost 13th Colony of Kobol; the Colonies hope to find a long-lost branch of humanity, while the Cylons seek to eradicate all humanity, old and new.

Game Goals: The goal of this game is quite simple: be the last team left standing. The Colonies hope to find Earth and either start a new colony or, if their biggest hopes are met, find their long-lost brothers and recruit them in the fight against the Cylons. The Cylons, on the other hand, have but one thought: destroy all human life.

Which side will you fight for? Will you place your hopes in the spirit of mankind, or will you seek to crush your creators to make way for your own empire? The choice is up to you!
 
 
 
 
The Awakening
SDC 2006 3rd Place Winner
Version: v1.0
Type: Freeware
Author: Thomas Klebes
Homepage: Delta Force

Publisher Description
The Awakening is a scripted VPL-Scenario with dynamically changing mission goals for all players. There are 10 players that start in an inner cluster area while a strong Borg (several enhanced features) starts in an outer cluster. The inner clusters are connected to each other with wormholes as are the two outer clusters of the Borg. In the beginning the players have the mission goal to conquer clusters to win the game. In this phase the players are not allowed to ally with each other. Also they are not aware of the Borg, because their map material only shows the inner cluster. The restricted scanning and hyperjump abilities ensure that inner players do not find the Borg clusters by accident. In the meanwhile the Borg has the task to colonize his outer clusters and build up a strong invasion fleet. The map material of the Borg only shows his outer clusters and he is not allowed to leave this area. In the case an inner player reaches the mission goal up to turn 50 he has won the game.

In turn 50 the inner players receive messages from the host that something strange is happening in the universe: ion storms are forming, large meteors are raining down on planets, and strange wormholes begin to appear that are slowly moving towards the center of the inner cluster. This is the time just before "the Awakening" of the Borg. Finally 4 one-sided wormholes open up in the Borg cluster which lead to 4 positions in the inner cluster - the invasion begins. At the time of the Borg invasion the mission goals of the players change from competitive to cooperative: they have to use their combined forces to throw back the Borg invasion. The alliance functions are enabled now. The Borg wins when he conquers 250 planets. When the 4 wormholes that are moving towards the centre meet there the game is ended and declared as a draw. The players get to the next phase of the game when they completely conquer the outer cluster of the Borg. Their first task is to find a way to the Borg by seaching for the 4 wormholes that appeared in turn 50. These 4 one-sided wormholes lead to 4 positions of one of the Borg´s outer cluster (star cluster). Then the next aim may be to establish stargates there to ensure that reinforcements of the inner cluster can be brought easily to the Borg´s outer cluster. When the players are able to conquer the star cluster they will find a wormhole in the middle of the cluster that leads to the Borg´s home cluster. When the players are again able to conquer this cluster then the last phase of the "The Awakening" begins.

Now the gaming mode again changes from cooperative to competitive for the players. After the great menace of the Borg defeated there must be a new ruler for this part of the universe. The player who is able to conquer the complete outer clusters and hold all of the former Borg planets for 5 turns in a row is the new ruler and finally wins "The Awakening".
 
 
 
 
Balance 2005
SDC 2005 3rd Place Winner
Version: v1.0
Type: Freeware
Author: Thomas Klebes
Homepage: Delta Force

Publisher Description
"Balance 2005" is a 3*1 & 4*2 single-/teamgame combination. Each player/team gets a certain mission to fulfill. The way how to fulfill this mission is up to the player. The players have the possibility to win the game without much fighting when they play tricky and with diplomacy. Attacking blindly everyone and be successful with it can lead in the worst case to the victory of one of the other players/teams. So the player have to be careful about their actions and always have to consider their wider consequences.

The three singleplayers represent the balance of power in the game: each one of the three singleplayers has to fight one of the two other singleplayers. This happens within a inner circle which is connected to an outer ring. The singleplayer who is able to hold his own home-planets and in the same time to conquer his primary enemys´ home-planets wins the game. The four teams start the game in the outer ring. Their goal is to hold the balance of power between the three singleplayers and in the same time to accomplish their secret individual mission they got at the beginning of the game to win.

 
 
 
 
Europe Scenario
Version: v1.0
Type: Freeware
Author: Grant Woodring w/ Matt Clouser
Homepage: Interstellar Designs

Publisher Description
The object of this game is to control the worlds with native races and destroy as many enemy capitals as possible. All natives are set to 10,000,000 population and Unity government. The idea here is to get the players to fight over the "good" planets, thus creating more bloodshed and mayhem.

The European Scenario is set to work like this:

There is a modified map created by yours truly in the shape of Europe.
Also used in this scenario is a modified ship list, a modified Torp, Engine and Beam list, and a slightly modified list of Race Names. The Torp, Engine, and Beam list were created by Matt Clouser as well as some of the Ship stats.

The players will need to install these modified data files into their vga planets directory. The players can simply unzip the PlayerDataFiles.Zip file into said directory and they will be good to go.

The host will need to unzip the HostDirectory.zip file. This contains all the files needed to host the game. However, several files will need to be modified based on the specific addons you may be using.

Those files are:
Auxbc.ini
Auxhost1.ini
Auxhost2.ini
Host.bat

Addons I suggest using in this scenario are:
Killing Floor (allows fleet combat)
Fhost (allows ranged combat)
Giveplan (allows easy transfer of territory)
Raceplus
Starbase Plus (for the special transport)
Tachyon (for detecting those nasty cloakers)
Teleport (for easy transer of minerals from starbase to starbase)
ScorBlank (if you want to keep the scores from being seen)

NOTE: THE KILLING FLOOR ADDON IS NECESSARY FOR THIS SCENARIO BECAUSE SOME OF THE SHIPS HAVE BEEN MODIFIED TO HOLD MORE THAN 10 WEAPONS. IF YOU WISH TO RUN THIS SCENARIO WITHOUT KILLING FLOOR, THAT IS FINE, HOWEVER, THE GAME WILL ONLY READ UP TO 10 WEAPONS ON ANY ONE SHIP.

I have NOT INCLUDED registerd versions of any addon files. If you wish to play with registered versions you will have to use your own copies. I highly recommend obtaining registered versions of the following addons:

Killing Floor (player file is registered, host file is shareware)
Fhost
Raceplus
Starbase Plus
Tachyon

The other addons are shareware adn are included in this scenario's host directory.

List of Homeworlds for the Europe Map

ID Owner Planet Name
242 Federation London (England)
147 Gorn Paris (France)
42 Romulan Dublin (Ireland)
11 Klingon Stockholm (Sweden)
293 Orion Tunis (Africa)
44 Borg Rome (Italy)
148 Tholian Geneva (Switzerland)
280 Empire Berlin (Germany)
86 Cylon Madrid (Spain)
443 Rebel Vienna (Austria)
319 Colonial Libson (Portugal)
 
 
 
 
Federation & Empire - A Starfleet Battle
Version: v2.0
Type: Freeware
Author: Mark Satchell and Matt Clouser
Homepage: Interstellar Designs

Publisher Description
F&E2 is a VGAP scenario based on the strategy board game FEDERATION & EMPIRE set in the Star Fleet Battles Universe created by the Amarillo Design Bureau and published by Task Force Games.

All elements of this universe have been recreated for VGAP. The map, ships, names, statistics, races, territories, fleets, weapons and more have been created and prepositioned according to the board game.

So for VGAP players, this means fully created empires with supporting fleets await your commands from the beginning turn.

The addons STARBASE+, RACEPLUS, TACHYON by Dan & Dave and FHOST by Michael Raith, are highly recommended for total mayhem and enjoyment.

This archive contains all of the files required for this scenario.

 
 
 
 
Goldrush Scenario
Version: v2.0
Type: Freeware
Author: Kyle Phillips
Homepage: n/a

Publisher Description
In Gold Rush, the Privateers have stolen virtually all the minerals from the colonized areas of the universe, making their's an mineral rich empire. However, the Privateers are cash poor making their expansion slow.

Meanwhile, the other 10 races are cash rich, but mineral poor. Because these 10 races live in peace and harmony, they haven't had a need for a lot of minerals until now.... A small Fascist exploration party has discovered the Privateer worlds with their thousands of kilotons of stolen minerals! While these ships sustained too much damage to return safely home, they survived long enough to reveal to the rest of the universe where the Privateers have stashed the minerals. And so the "gold" rush is on....

Gold Rush players should be registered users of VGA Planets (although not required), as this scenario will require tech levels beyond 6.

The objective is for the allies to decisively defeat the Privateers (or vice versa) in a set number of turns. I would suggest 50 turns, but this can be voted on by the players.

 
 
 
 
Klingon Civil War
SDC 2005 1st Place Winner
Version: v2.0
Type: Freeware
Author: Matt Clouser
Homepage: Interstellar Designs

Publisher Description

THE KLINGON CIVIL WAR
"The Race for Qo'Nos"

A VGA PLANETS SCENARIO

K'MPEC IS DEAD! The Leader of the Klingon High council has been poisoned. With his death by such dishonorable means, the High Council has disintegrated into a morass of accusations, denials and challenges. With suspicion falling on every major faction, there is no clear successor to the leadership of the council. The Empire has fallen into Civil War!!!

<<For you TREK purists out there, this scenario is based loosely on the events just prior to the ST:TNG episode "Reunion", but assumes that K'mpec died before he could contact Captain Picard. Now, no one is able to clearly identify Duras as the force behind K'mpec's assassination, and without Worf's involvement, Duras is still alive to lead his House!>>

The Klingon Civil War is a ten-player scenario set in the Star Trek universe during the Next Generation / Deep Space Nine Era. As a player in this scenario, you lead one of one of the ten factions vying for leadership of the High Council - and control of the Klingon Empire.

At the start of the game, the Civil War has just begun and fighting has already broken out across the Empire. Smaller houses and factions have aligned themselves with each of the player races, and have committed their worlds and ships to the players cause. As a result, each player has several small starting fleets and somewhat dispersed territory within the divided empire.

VICTORY CONDITIONS

The goal is simple - the player who controls Qo'Nos, the Klingon Homeworld, at the end of Turn 75 wins!  If no one has taken Qo'Nos by then, the player with the highest score wins.

 
 
 
 
Riftwar Scenario
Version: v1.0
Type: Freeware
Author: Matt Clouser
Homepage: Interstellar Designs

Publisher Description
RIFT WAR is a VGA PLANETS game designed for team play. It's played on a custom-designed VGA PLANETS map with a wide empty band, or "rift" running from the southwest (1000/1000) to the northeast (3000/3000) corner. Each team starts on one side of the rift. As opposed to the standard VGA PLANETS game where it's who conquers the universe (or lasts the longest!) wins; this game is specifically designed to accommodate team play. Each team player's race must depend on his fellow teammates' races to win the game.

OBJECTIVE: The first team to accumulate 100 Victory Points (VP's) at the beginning of a game turn wins. A player gathers 5 VP's for each of the four star systems in the center of the rift (111-MIDWAY, 120-LACERTA, 375-CENTRUM and 476-CASTOR), and 2 VP's for each star system on the opposing teams side of the rift.

 
 
 
 
Spiralling Doom
Version: v1.0
Type: Freeware
Author: Richard Boggs
Homepage: n/a

Publisher Description
The basic story is that the 2 races at the center of the map are taking on the remaining races. This tale starts with a series of emails that the host will send the users at the beginning of the scenario.

  2 races occupy the core of the spiral galaxy & have already formed an alliance & begun expanding their empire. These 2 races (they could be any the host chooses) will NOT create a formal alliance with any other race during the course of the game – the ties between them are too strong.

  All other races start out in one of the 8 arms of the galaxy (if 11 players are desired, a new map could be made). They have free reign over what they choose to do – ally to defeat the center races, or fight amongst each other first.

  The game has several addons in play, allowing stargates/mass transporters/banks(Zeus), flagships (Flagship.exe), and new common planet/ship abilites (Unity/Jupiter). The player documentation for the new abilities is given in the included “Flagship Game Help.doc” file.

 
 
 
 
VGA Planets - Star Control 2
Version: v1.00
Type: Freeware
Author: Oleg Shvartsman
Homepage:
Choose Your Way To Domination

Publisher Description
SC2VGAP (Star Control 2 for VGA Planets) is a freeware add-on that will simulate several aspects of the best ever Strategy/Adventure game of all time in the environment of the best Play-By-E-Mail game of all time. It is distributed free of charge, as long as credit is always given to the author and contact info is enclosed.

Prior knowledge of Star Control game is required, or many options in this add-on will not make any sense.

 
 
 
 
Star Trek: Alpha Quadrant 2
Version: v2.0
Type: Freeware
Author: Matt Clouser
Homepage: Interstellar Designs

Publisher Description
Title: Star Trek: Alpha Quadrant (AQ) Mod
Version: 2.0
Release Date: August 2009

VGAP Versions: Supports VGAP 3.X (DOS) & WinPlan 3.5X

Players: 11

Custom Races: Yes
Custom ShipList: Yes

Tools Used: Plan Map v2.11
WPVCRHelper (by Richard Boggs)

Addons: None required!!
Optimized for RACEPLUS & LURKERS
Also suggested: GIVEPLAN & TELEPORT

New in Version 2.0:

  • Trimmed back the number of carriers for each race in an attempt to limit "exploding dump" errors with newer versions of HOST.
  • Added custom AQ WPVCR.DLL file for Winplan VCR
  • Rearranged ship slots to optimize for RACE+ and LUKERS add-ons.
  • GLOBAL CHANGES
    Remove fighter bays from most tugs:
    HENSLEY, BRONTOSAUR, DWARFSTAR, T'MEL, RANOL, TOMAX, MAQUIS FRT.
    Add FIGHTER XPT / MILITARY XPT to those races to accomodate TUG fighter bay loss.
  • ROMULAN
    Added Rom-specific VESPERA Transport
    Updated two ship class names (NOREXAN BCR, LANORA ASC).
  • ORION
    Adjusted DWARFSTAR cargo and fuel
  • THOLIAN
    Change Tholian DIAMOND BB cargo from 90 to 190
    Change Tholian SPINEL XPT from 1 FB to 1 TB, adjust cargo
  • MAQUIS
    Convert MAQUIS FRT to VICTORY CV, replacing BLOODFANG CV
    Add FREYA TF
    Add HENSLEY TUG

VGAP: Alpha Quadrant is a mod for VGA Planets 3.X that uses a modified ship list (and new graphics) set in the Star Trek universe in the era of the Next Generation and Deep Space Nine TV series.

Race Original VGAP Scenario Ability
1 Solar Federation Federation Super Refit
2 Lizards Gorn Hiss Mission
3 The Birdmen Romulan SuperSpy
4 Fascists Klingon Plunder
5 Privateers Orion Rob Ships
6 Cyborg Borg Assimilation
7 Crystals Tholian Web Mines
8 Empire Dominion Dark Sense
9 Robots Cardassian Mine Bonus
10 Rebel Ferengi Planetary Assault
11 Colonials Maquis Fighter Sweep & Free Fighters
 
 
 
 
Star Fleet Battles
Version: v2.5
Type: Freeware
Author: Matt Clouser
Homepage: Interstellar Designs

Publisher Description
This mod pays homage to the "STAR FLEET BATTLES" game series by the Amarillo Design Group, who also designed the original "FEDERATION AND EMPIRE" strategy board game.  Both games are set in the Star Trek universe during the original series era. 

Mark Satchell and I made the FEDERATION AND EMPIRE (FEDEMP) scenario modification for VGA Planets back in 1995 and is available for download on this page.  Our FEDEMP mod was an attempt to simulate the board game using the VGA Planets game engine - it included not only modified races and ships, but also included a custom map, star names and starting fleets based on the starting setup in the FEDEMP board game. 

STAR FLEET BATTLES (SFB) is a smaller mod intended for "start-from-scratch" games, using only modified race and ship data. While most of the races and ships are similar to FEDEMP, they are designed with stand-alone play in mind.  The races included are, in order:  Fed, Gorn, Romulan, Klingon, Orion, Seltorian, Tholian, Lyran, I.S.C., Hydran, and Kzin.

 
 
 
 
Star Fleet Battles: The Arena
SDC 2006 1st Place Winner
Version: v1.1
Type: Freeware
Author: BANE & Matt Clouser
Homepage: Interstellar Designs

Publisher Description

STAR FLEET BATTLES: THE ARENA
A VGA PLANETS SCENARIO

The Metrons looked on the galaxy with despair. One entire quadrant was ablaze in conflict - some fighting for conquest, some for survival, some in a vain attempt to restore order.

The Metrons had revealed themselves to a Federation and Gorn captain in this quadrant years ago after a misunderstanding brought their respective races to the brink of an interstellar war. Setting up a personal contest between the captains on a barren planet, they were able to help them see past their small, parochial concerns.

Since then, the Metron's associates - the Organians - had held this troublesome quadrant in check for many years, suppressing several potential conflicts between races.

But recently, the Organian's mysterious disappearance had resulted in an almost immediate resumption of hostilities. The Metrons watched at first, hoping some of the more enlightened of these younger races would impose order on their own. But that slim hope failed - miserably.

Enough!!

The Metrons appeared simultaneously in the councils, chambers, and throne rooms on the homeworlds of all the warring factions. Each race had a representative colony transported to a large scale "Arena" set in a distant cluster. There, they would compete in a series of staged confrontations for the very survival of their race!

ARENA OVERVIEW

SFB Arena pits 8 players against each other in a tournament.  There are three elimination or "conflict" stages to the tournament in a map separated into 4 distinct clusters.

  • Conflict #1 (8 Players) - At the beginning of the scenario each player starts in one of the clusters with one other player - the goal in this stage is to capture and control the homeworld of the other player in the cluster. (Uses VGAP's REFEREE Invasion scenario).  Conflict #1 ends when each of the four clusters have a victor - and the losers are eliminated from the game.

  • Conflict #2 (4 Players) -  In this stage of the tournament the winner in each cluster is matched up with the winner of another cluster. Their two clusters are now connected via wormholes.  The goal in this stage is to kill 20,000 tons of enemy ships (Uses VGAP's REFEREE Ton scenario).  Conflict #2 ends there are two winners.  Like before, the losers are eliminated from the game.

  • Conflict #3 (2 Players) -  In the final stage, all of the clusters are connected via wormhole.  The remaining two players battle it out in a all-out land grab.  The victor is the player who controls two thirds (67%) of the stars on the map.   

EVOLUTION OVERVIEW

Tied in with the Arena Tournament is the "Evolution" concept.  Using a specially tailored Star Fleet Battles shipslist, each player starts with a limited number of ships available to build.  At later stages in the game, more ships are added to each players build queue.

  • Conflict #1 will be played with ships from Phase 1 and 2 of evolution.  In general, Phase 1 is light freighters, Frigates (beams only ships) and destroyers (light torp ships).    In Phase 2, the ship lists add in larger freighters / tugs, some of your lighter carriers and cruisers (medium torp ships).

  • Conflict #2 will be played with ships from Phase 3 and 4 of evolution.  Phase 3 ships is where you start getting your alchemy ships, light-to-medium carriers, and heavy cruisers.  Phase 4 adds in the battle cruisers, dreadnoughts and some the earlier heavy carriers

  • Conflict #3 stars out Phase 5 of Evolution.  These are the largest ships in the game - your heavy guns.  The larger dreadnoughts, battleships and heavy carriers finally make their appearance.

 
 
 
 
Starfleet Battles 3: The Andromedan Invasion
Version: v3.0
Type: Freeware
Author: Matt Clouser
Homepage: Interstellar Designs

Publisher Description
This mod pays homage to the "STAR FLEET BATTLES" game series by the Amarillo Design Group, who also designed the original "FEDERATION AND EMPIRE" strategy board game.  Both games are set in the Star Trek universe during the original series era. 

Mark Satchell and I made the FEDERATION AND EMPIRE (FEDEMP) scenario modification for VGA Planets back in 1995 and is available for download on this page.  Our FEDEMP mod was an attempt to simulate the board game using the VGA Planets game engine - it included not only modified races and ships, but also included a custom map, star names and starting fleets based on the starting setup in the FEDEMP board game. 

STAR FLEET BATTLES (SFB) is a smaller mod intended for "start-from-scratch" games, using only modified race and ship data. While most of the races and ships are similar to FEDEMP, they are designed with stand-alone play in mind.  The races included are, in order:  Fed, Gorn, Romulan, Klingon, Orion, Andromedan, Tholian, Lyran, I.S.C., Hydran, and Kzin.

 
 
 
 
VGA Planets Chess
SDC 2005 2nd Place Winner
Version: v1.0
Type: Freeware
Author: Grant Woodring
Homepage: Interstellar Designs

Publisher Description
Welcome to VGA Planets Chess! This scenario was inspired one day while I was doing nothing at work. (Don't tell the boss!) I was thinking about VGA Planets and how strategy warfare games could be compared to the classic strategy game of Chess. I decided to create a scenario that incorporated the basic-ness of Chess with the fun and dymanics of VGA Planets. So I came up with this scenario.

This scenario is designed for two (2) players only. I decided to test the scenario using The Solar Federation (Race 1) and The Fascist Empire (Race 4). (Although there are 55 possible Race combinations!)

The object of the game is simple. Capture (or destroy) your opponent's King (Class Ship). Each player gets one King (Class Ship) to begin the game and can not build or clone any the rest of the game. Once a King is captured (or destroyed), the game ends and the capturing (or destroying) player is the victor.

 
 

 

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