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Scenario Design Contest 2005 Submissions
Scenario - Klingon Civil War - 1st Place Winner

Version: v2.0
Type: Freeware
Author: Matt Clouser
Homepage: n/a

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Publisher Description

THE KLINGON CIVIL WAR
"The Race for Qo'Nos"

A VGA PLANETS SCENARIO

K'MPEC IS DEAD! The Leader of the Klingon High council has been poisoned. With his death by such dishonorable means, the High Council has disintegrated into a morass of accusations, denials and challenges. With suspicion falling on every major faction, there is no clear successor to the leadership of the council. The Empire has fallen into Civil War!!!

<<For you TREK purists out there, this scenario is based loosely on the events just prior to the ST:TNG episode "Reunion", but assumes that K'mpec died before he could contact Captain Picard. Now, no one is able to clearly identify Duras as the force behind K'mpec's assassination, and without Worf's involvement, Duras is still alive to lead his House!>>

The Klingon Civil War is a ten-player scenario set in the Star Trek universe during the Next Generation / Deep Space Nine Era. As a player in this scenario, you lead one of one of the ten factions vying for leadership of the High Council - and control of the Klingon Empire.

At the start of the game, the Civil War has just begun and fighting has already broken out across the Empire. Smaller houses and factions have aligned themselves with each of the player races, and have committed their worlds and ships to the players cause. As a result, each player has several small starting fleets and somewhat dispersed territory within the divided empire.

VICTORY CONDITIONS

The goal is simple - the player who controls Qo'Nos, the Klingon Homeworld, at the end of Turn 75 wins!  If no one has taken Qo'Nos by then, the player with the highest score wins.

Scenario - VGA Planets Chess - 2nd Place Winner

Version: v1.0
Type: Freeware
Author: Grant Woodring
Homepage: n/a

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Publisher Description
Welcome to VGA Planets Chess! This scenario was inspired one day while I was doing nothing at work. (Don't tell the boss!) I was thinking about VGA Planets and how strategy warfare games could be compared to the classic strategy game of Chess. I decided to create a scenario that incorporated the basic-ness of Chess with the fun and dymanics of VGA Planets. So I came up with this scenario.

This scenario is designed for two (2) players only. I decided to test the scenario using The Solar Federation (Race 1) and The Fascist Empire (Race 4). (Although there are 55 possible Race combinations!)

The object of the game is simple. Capture (or destroy) your opponent's King (Class Ship). Each player gets one King (Class Ship) to begin the game and can not build or clone any the rest of the game. Once a King is captured (or destroyed), the game ends and the capturing (or destroying) player is the victor.

Scenario - Balance 2005 - 3rd Place Winner

Version: v1.0
Type: Freeware
Author: Thomas Klebes
Homepage: Delta Force

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Publisher Description
"Balance 2005" is a 3*1 & 4*2 single-/teamgame combination. Each player/team gets a certain mission to fulfill. The way how to fulfill this mission is up to the player. The players have the possibility to win the game without much fighting when they play tricky and with diplomacy. Attacking blindly everyone and be successful with it can lead in the worst case to the victory of one of the other players/teams. So the player have to be careful about their actions and always have to consider their wider consequences.

The three singleplayers represent the balance of power in the game: each one of the three singleplayers has to fight one of the two other singleplayers. This happens within a inner circle which is connected to an outer ring. The singleplayer who is able to hold his own home-planets and in the same time to conquer his primary enemys´ home-planets wins the game. The four teams start the game in the outer ring. Their goal is to hold the balance of power between the three singleplayers and in the same time to accomplish their secret individual mission they got at the beginning of the game to win.

Scenario - Spiralling Doom

Version: v1.0
Type: Freeware
Author: Richard Boggs
Homepage: n/a

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Publisher Description
The basic story is that the 2 races at the center of the map are taking on the remaining races. This tale starts with a series of emails that the host will send the users at the beginning of the scenario.

  2 races occupy the core of the spiral galaxy & have already formed an alliance & begun expanding their empire. These 2 races (they could be any the host chooses) will NOT create a formal alliance with any other race during the course of the game – the ties between them are too strong.

  All other races start out in one of the 8 arms of the galaxy (if 11 players are desired, a new map could be made). They have free reign over what they choose to do – ally to defeat the center races, or fight amongst each other first.

  The game has several addons in play, allowing stargates/mass transporters/banks(Zeus), flagships (Flagship.exe), and new common planet/ship abilites (Unity/Jupiter). The player documentation for the new abilities is given in the included “Flagship Game Help.doc” file.

Scenario - 3D World

Version: v1.21
Type: Freeware
Author: Eugene Goroh
Homepage: Eugene's Homepage

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Publisher Description
3D World is a scenario that comes from Russia and uses a real world map pattern with wormholes. The map size is 3000 x 1200 with a wrap. 3D World works with Tim host or Phost.

There are various winning conditions for this scenario. The original idea was "multi-scoring" with 3 different scoring add-on used at the same time: Tequilla Wars, Super Invasion and Conquerrior. Player gained 10 points for the 1st place in the local scoring, 6 for the 2nd, than 4,3,2,1. Places under the 6th gained no profit (BTW, now I think that score-line like 10,8,6,5,4,3,2,1,0,0,0 is better). Maximum Winner's score is 30 (10+10+10).

So, if someone lose any chance on one "local" scoring, he tried to fight for another. Even improving your position up to 10th place from 11 is a great fun, isn't it? ;) It
was very heated game.

But, I understand that those scorings are popular and known in our community, and
your players may prefer TimScore, TonnageSunk, etc. In any case, multi-scoring idea helps to compensate bugs and imperfections of the local scorings, and provides more targets for fight :)

 
 


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