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by Hanno
Fri Jun 20, 2008 10:51 am
Forum: Messages From Old Games
Topic: Rebel HW gone
Replies: 3
Views: 269

Colonials????

Hey Guys, I had a backup failure and stopped playing quite awhile back. I think I should withdraw from the game at this point since it would not be fair to you guys for me to play the last few turns in second place. So that would mean you would be playing a full computer player instead of Spacelord....
by Hanno
Sun Jan 13, 2008 6:55 am
Forum: Messages From Old Games
Topic: Restart or call it?
Replies: 7
Views: 1293

Restart sounds good. Thanks WB for your work on the project. I enjoy the AoA storyline and am a big BSG fan.


Hanno

<--------- not a very wicked avatar eh Bluepurrl? :wiggle:
by Hanno
Mon Nov 12, 2007 11:40 pm
Forum: Messages From Old Games
Topic: Colonial progress
Replies: 68
Views: 1895

Bluepurrl, this mission I, as Infiltrators, will begin RGA on Neaera with the Thunderbird. You can still hit it with the Circe that is currently en route if you like. It will be weaker by then. Bluepurrl and Quiss-X I have a confession to make. Boy do I feel dumb. I just realized that "Earth" in the...
by Hanno
Fri Nov 09, 2007 11:53 am
Forum: Messages From Old Games
Topic: Colonial progress
Replies: 68
Views: 1895

Xardian, glad to see you making your way down. The more the merrier, unless you wear sheet metal of course. :) That salvage thing is weird. WB is on vacation so when he gets back maybe he can figure it out. Bluepurrl I am glad you got that figured out. I'm learning new things on the different combin...
by Hanno
Tue Nov 06, 2007 11:39 pm
Forum: Messages From Old Games
Topic: Colonial progress
Replies: 68
Views: 1895

Bluepurrl, Something vewy vewy screwy with your turn. Havok and Warped Board need to see what happened to your Stealth Circe #457. Last turn it should have fought but didn't. It was 0% damaged. This turn it entered the fight with 97% damage instead of 0% and got blown up. There's definitely a glitch...
by Hanno
Tue Nov 06, 2007 10:50 am
Forum: Messages From Old Games
Topic: Colonial progress
Replies: 68
Views: 1895

Xardian,

Regarding FTL - just a reminder that FTL jumps have to be 280 ly or less. More than 280 results in abort. So the distance you set can be 279.8 to be on the safe side. So it's not like a hyperjump where you set the waypoint for 700 ly and the ship jumps 350.

Hanno

:bolt:
by Hanno
Sat Nov 03, 2007 10:27 pm
Forum: Messages From Old Games
Topic: Colonial progress
Replies: 68
Views: 1895

Good point. Fortunately my stealth ship had clans on it.

Hanno
Xardian wrote:I have the same sort of issue. I cannot see my allies stealth ships in winplan.

Bear in mind, these are stealth hulls, not cloaking vessels. They are, effectively, perma-cloaked regardless of mission.
by Hanno
Sat Nov 03, 2007 6:24 pm
Forum: Messages From Old Games
Topic: Colonial progress
Replies: 68
Views: 1895

Seems that the non-attacking ships were all cloakers. Interesting. I have a problem now not seeing QX's cloaker in Winplan to transfer a clan to it and its mission is not set to cloak so I should be able to see it right?

Hanno the Horrible :twisted:
by Hanno
Fri Nov 02, 2007 11:48 pm
Forum: Messages From Old Games
Topic: Colonial progress
Replies: 68
Views: 1895

Xardian, Just looked at your turn. Maybe if you change the name of Salvage ship #340 to "036" instead of "036 Salvage" it might work. Sometimes these kinds of things are tricky. I never owned a Salvage ship in the Beta test version so I have no experience with salvaging. I did get the Gemi. Thanks! ...
by Hanno
Fri Nov 02, 2007 10:42 pm
Forum: Messages From Old Games
Topic: Colonial progress
Replies: 68
Views: 1895

Xardian, you need to share these details with either Warped Board (the author of this scenario) or Havok. They can look at the turn line by line and see whats going on. This should not be happening provided you are following the correct procedure for FTL, etc. Quiss-X is also having problems with hi...
by Hanno
Mon Oct 29, 2007 5:50 pm
Forum: Messages From Old Games
Topic: Colonial progress
Replies: 68
Views: 1895

Xardian,

I had an idea - would you be interested in giving me the Humanoid planet near your HW? I could make tech 1 Battlestars and you could refit them. Just a thought......

Hanno
by Hanno
Thu Oct 25, 2007 10:12 am
Forum: Messages From Old Games
Topic: Colonial progress
Replies: 68
Views: 1895

Xardian, I have a Stealth Raptor at your HW to take over a heavy Freighter loaded with just clans if you are ready. If not would you mind turning over one of the Raiders back to me so I will have a presence there while I wait. I need to send the Raptor on its way. Bluepurrl, thanks for the Celestra!...
by Hanno
Fri Oct 19, 2007 1:25 pm
Forum: Messages From Old Games
Topic: Colonial progress
Replies: 68
Views: 1895

Bluepurrl, Thank you for the Celestra. I think you should keep control of those 2 planets for now anyway. We don't know the fate of Race 10. Although if you don't mind I might avail myself to some of the minerals there if I need them? Right now I have lots of minerals on a couple of planets and 0 on...
by Hanno
Mon Oct 15, 2007 4:04 pm
Forum: Messages From Old Games
Topic: Colonial progress
Replies: 68
Views: 1895

Xardian, Sure, I'll build you a Battlestar. I hadn't thought about Fed /Scotty bonus. I just built my first one and this turn I'm building a Merlin for Quiss-X. I think I'll still be able to build the Battlestar in the next couple of turns then FTL it down to you. My offer still stands on using one ...
by Hanno
Fri Oct 12, 2007 5:31 pm
Forum: Messages From Old Games
Topic: Colonial progress
Replies: 68
Views: 1895

You all have probably seen the message from our host Warped Board regarding race 10. Unless anybody has any objections I will go ahead and send in this turn for the Infiltrators. Unfortunately there is not much to it. :( I am willing to continue to do it until a replacement is found. If any of you w...

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