Search found 59 matches

Go to advanced search

by Silvestr Potash
Sun Dec 18, 2011 3:00 pm
Forum: Intel
Topic: PHOST Q&A Forum
Replies: 77
Views: 8973

Re: PHOST Q&A Forum

of couse, by PBx code. Thanks for fast and detailed answer. ( the link to the format engspec.dat will be suitable in the formulas sheet of phost4 doc -for better clarify)
by Silvestr Potash
Fri Dec 16, 2011 4:00 am
Forum: Intel
Topic: PHOST Q&A Forum
Replies: 77
Views: 8973

Re: PHOST Q&A Forum

BitMask wrote: NumShips is the limit of the total amount of ships that can be build. (Capital + Freighter = total)
I think so before. But why the shiplimit become 409 (= 500 *9/11) in the game with NumShips=500 and no addon?
No change in the pconfig.src during the all game. Any idea?
by Silvestr Potash
Fri Dec 16, 2011 1:52 am
Forum: Intel
Topic: PHOST Q&A Forum
Replies: 77
Views: 8973

Re: PHOST Q&A Forum

I have questions about phost 4.1e.Mainly about documentation. 1. The phost docs uses the term "ship slot". It also uses parameter NumShips in pconfig.src. The tie between this terms is not clear. As i read the docs , i assume the quantity of "ship slots" is the "NumShips" - "The number of ships is b...
by Silvestr Potash
Sun May 01, 2011 4:16 am
Forum: Intel
Topic: The combat-capture ship and tactics.
Replies: 1
Views: 453

The combat-capture ship and tactics.

Sometimes, the starship may be configured to be captured in the combat and recaptured again. This is about Tim shiplist and Tlist. I am interesting: Did anybody built that ship and used it such way in the real game? Himself i like to use the 10-crew merlin to empty the enemy torps, or 10-crew saber ...
by Silvestr Potash
Sun May 01, 2011 3:31 am
Forum: Intel
Topic: HW distances... long circle!?
Replies: 4
Views: 647

once i play a game with large homeword circle, standart Tim map(echo cluster) The large radius was 600 LY. The average distance between homewords was ~350 LY. So, i mastered falcon and Ground attack the Privateer homeword on the 3rd turn. Later, i hear the Fascist captured the PL21 probe and pillage...
by Silvestr Potash
Sun May 01, 2011 2:55 am
Forum: Intel
Topic: Ships not launching torpedos or fighters
Replies: 10
Views: 1508

I see ,sometimes, one beam do not work even with duel 2 gorbie.
I think its a reason of "stealth" left -side advantage.
May be, its a feature, not a bug.
Is not it?
by Silvestr Potash
Sun May 01, 2011 1:41 am
Forum: Intel
Topic: Towing until Out of Fuel
Replies: 8
Views: 850

There are to cases when the VPA compute the fuel distance wrong on phost: 1. The ship is damaged,then vpa uses the disttabl for the wrong table. (example: ship with transwarp 9 , 49%damaged must use the Fuel consumption table for the drive 6,not transwarp, so it spend slightly more fuel). 2. If the ...
by Silvestr Potash
Tue Apr 26, 2011 12:54 pm
Forum: Project 1: Fixing Tim's List
Topic: The Empire
Replies: 18
Views: 7234

I like the Empire, but think the SSD is too cheap and too weak. After all it can roll up at a Starbase and take it with 10 clans.. I would suggest: Super Star Destroyer___9__2__8__6__-__458__500__420____80_590__217_142_292 To compensate for this i would drop the SSCruiser down to tech lvl 8 and mak...
by Silvestr Potash
Sat Feb 26, 2011 4:18 am
Forum: Intel
Topic: PHOST Q&A Forum
Replies: 77
Views: 8973

Thanks for good answer... and: 1.so, if there is no ship slot free , (shiplimit), when the ship building position check? Can i remove the one cloned ship and bring the other ship to clone without penalty for "change build order"?if the cloned and removed ship has same weapon ,hull, ets.? 2. thanks. ...
by Silvestr Potash
Sat Feb 19, 2011 11:19 am
Forum: Intel
Topic: PHOST Q&A Forum
Replies: 77
Views: 8973

no, seems the doc for phost is very detailed. But: I have two questions: 1. If i have low resourses on base and ship limit reach. I tow the ship to clone, with fc=cln, base mission to "unload freighters",fc=PB1 on base , and minerals is situated on the ship to clone enough, so clone will possible at...
by Silvestr Potash
Wed Feb 02, 2011 11:37 am
Forum: Scuttlebutt
Topic: Glory device alliance support
Replies: 14
Views: 948

but: How about friendly code which cause glory device explode only if an visible enemy ship is in place? With it , you can "Guard" the Viki against an enemy big battleship. And, may be, no one will fight with 10 torpedo tubes against fascist :) How about a "splash" explosion -explosion in a 1LY (1.4...
by Silvestr Potash
Wed Feb 02, 2011 8:53 am
Forum: Scuttlebutt
Topic: Glory device alliance support
Replies: 14
Views: 948

The another reason to play in PHost :) Its implemented already here.
How about kill 40% avian on the allied planet by the glory device?
Would the ally triger the "trg" with mission=kill?
by Silvestr Potash
Wed Feb 02, 2011 6:37 am
Forum: Project 1: Fixing Tim's List
Topic: The Klingon Empire
Replies: 81
Views: 12244

One thing that I have created and works and as soon as I get out of here, I will send it to Havok. Is using the intercept mission on the Sabre class ships, and instead of pop or trg, you use the ship ID of a target vessel. A Sabre set to intercept ship1 and has a FC set to 001, the Sabre will then ...
by Silvestr Potash
Wed Feb 02, 2011 6:26 am
Forum: Scuttlebutt
Topic: Glory device alliance support
Replies: 14
Views: 948

Albatros, what exactly youwant to implenment?
by Silvestr Potash
Mon Jan 31, 2011 1:10 pm
Forum: Project 1: Fixing Tim's List
Topic: The Klingon Empire
Replies: 81
Views: 12244

The problem is: lets Bird and priv is your enemy, liz is NAP. You just set PE=Bird fc=trg, mission kill. next turn you see the privateers rob your ship, so mission is cleared. And no explosion. Or: you have cloacked ally and victory battle ship with popper. You want to refuel from cloacker to preven...

Go to advanced search

cron