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by Flying Scotsman
Fri Mar 10, 2006 3:14 pm
Forum: Messages From Old Games
Topic: "They drew first blood...."
Replies: 13
Views: 1676

Didn't know about the forum, till the colonial's sent message via game messaging. Thanks. And to answer your question Tei, no, the EE is no threat. Let me know if you need to be refueled. EE ground attacks me anyway... Crystal Holy Crusade to liberate Cyborg worlds continues. Why don't the other ra...
by Flying Scotsman
Thu Mar 09, 2006 1:31 pm
Forum: Messages From Old Games
Topic: "Mommy, look, no hands....."
Replies: 3
Views: 551

Samuelt86 wrote:Sigh - I worked hard for that D7. :cry: Next time I will not forget to cloak :oops:

In the meantime, a replacement MBR would be nice :wink:



(Sigh...) I didn't have it that long anyway. I forgot to change the waypoint last turn and it ran into that fleet with the LOKI. :(
by Flying Scotsman
Thu Mar 09, 2006 1:28 pm
Forum: Messages From Old Games
Topic: " I alone possess the power..."
Replies: 4
Views: 739

Thaddeus the Great wrote:Don't forget, there are other means of gaining Lizard technology.

"Captain, long range sensors detect a T-Rex class battleship with the designation flag ship...."

:lol:



Wow, those are really long, long range sensors..... :lol:
by Flying Scotsman
Wed Mar 08, 2006 3:25 pm
Forum: Intel
Topic: "All you wanted to know about Stargates, but.......&quo
Replies: 1
Views: 541

"All you wanted to know about Stargates, but.......&quo

Is it possible to retune a stargate under FHOST and STARBASE+ ? As I understand it, you build a stargate on planet A using the ff code"BSG". Then you build another stargate on planet B using the ff code "BSG". Then you tune the stargate on planet B by using the ff code "Cxx" where xx is the ID numbe...
by Flying Scotsman
Wed Mar 08, 2006 3:09 pm
Forum: Messages From Old Games
Topic: "They drew first blood...."
Replies: 13
Views: 1676

Hmmm, Feds tag a Catspaw close to home. How far does that Robot empire stretch? Empire seems to be covered in pesky cloakers as Privateers and Romulans make off with his fleet. Minefields, minefields, minefields! Superficial foray into Robot territory reveals little resistance. Ghosthorse has missed...
by Flying Scotsman
Wed Mar 08, 2006 3:00 pm
Forum: Messages From Old Games
Topic: Lineup changes
Replies: 2
Views: 449

Re: Lineup changes

primed wrote:Looks like Fascist is letting it go computer player. Missed a few turns.


Perhaps he has an irrational phobia about webs?
by Flying Scotsman
Mon Mar 06, 2006 9:04 am
Forum: Comments About Circus-Maximus.com
Topic: Anyone...
Replies: 12
Views: 1394

Re: Anyone...

Sysop wrote:Anyone know what Monday is?



Congratulations! =D> Its a great site and I really enjoy playing here. You're a very attentive host. :D
by Flying Scotsman
Mon Mar 06, 2006 9:00 am
Forum: Intel
Topic: What is your favourite race and why?
Replies: 52
Views: 9436

Zaphod Beeblebrox wrote:CoM.

1. Fighters. LOTS of fighters.

CoM is all about brute force. ...and having a really good economy to produce that force. I love to imagine the look on people's faces when they see nine Patriots and a couple Virgos heading their way. :shock:



Here, Here. COM all the way! =D>
by Flying Scotsman
Fri Mar 03, 2006 4:50 pm
Forum: Messages From Old Games
Topic: I need CA$H!
Replies: 12
Views: 1042

What does Lewwer duad üs Slaav mean?
by Flying Scotsman
Fri Mar 03, 2006 12:10 pm
Forum: Messages From Old Games
Topic: "They drew first blood...."
Replies: 13
Views: 1676

Federation kills yet another Rush Class Heavy Carrier. Isn't the computer putting any fighters on those things? Robots miss another turn. Soon they will be gone. Crystals continue to display a remarkable economic growth with no resistance from their neighbors. Classic Turn 25 milestone coming up!
by Flying Scotsman
Thu Mar 02, 2006 4:30 pm
Forum: Messages From Old Games
Topic: Assimilator Has Started
Replies: 14
Views: 1499

Zaphod Beeblebrox wrote:Take a look at the Scorpius...



Hmmmm.... :-k
by Flying Scotsman
Thu Mar 02, 2006 8:46 am
Forum: Messages From Old Games
Topic: Assimilator Has Started
Replies: 14
Views: 1499

That was it. I had to copy the bmp folder into my vpwork folder along with ship.exe and all the beamspec, torpspec, etc files. Now I can look at all the changes made to everyones ships. The Klingons received the most favourable upgrade that I can see. His battleship has two more torps, his Deth Spec...
by Flying Scotsman
Wed Mar 01, 2006 1:34 pm
Forum: Messages From Old Games
Topic: Assimilator Has Started
Replies: 14
Views: 1499

Is there a way to setup the ship.exe to look at the new tlist? I am not sure about ship.exe, but if you're using PCC you can use: CCSHIPS <DirectoryYourGameDataIsIn> I would expect SHIP.EXE would work the same. What files does SHIP.EXE need to operate? I can guess Beamspec, hullspec, torpspec, race...
by Flying Scotsman
Wed Mar 01, 2006 12:05 pm
Forum: Messages From Old Games
Topic: "They drew first blood...."
Replies: 13
Views: 1676

Again the Mighty Colonies of Man draw first and final blood against the cheating computer controlled Fascists! Their only Heavy Phaser, Mark 7 Victorious Class and a Glory device submit to the thunderous power of the COM just before their homeworld collapses in ruins. Hopefully, that will put an end...
by Flying Scotsman
Tue Feb 28, 2006 7:42 pm
Forum: Messages From Old Games
Topic: Assimilator Has Started
Replies: 14
Views: 1499

Is there a way to setup the ship.exe to look at the new tlist? I am not sure about ship.exe, but if you're using PCC you can use: CCSHIPS <DirectoryYourGameDataIsIn> I would expect SHIP.EXE would work the same. What files does SHIP.EXE need to operate? I can guess Beamspec, hullspec, torpspec, race...

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