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by Lazer
Sat Jun 21, 2014 8:43 am
Forum: No Frills 123
Topic: Game development
Replies: 14
Views: 4297

Re: Game development

Gilgamesh wrote:is tonight the last turn? Lazer - did you hear from ][avok?
I did send in my turn. I have not heard back from ][avok yet.
by Lazer
Thu Jun 19, 2014 11:24 am
Forum: No Frills 123
Topic: For Lazer - vote to end
Replies: 9
Views: 796

Re: For Lazer - vote to end

Thx. Voted.
by Lazer
Wed Jun 18, 2014 2:10 pm
Forum: No Frills 123
Topic: Game development
Replies: 14
Views: 4297

Re: Game development

Colonies vote to end game. Yes, I understand that it feel a bit early to end the game before turn 50. I can only answer for myself. Personally I think the Klingon have this game won already. There is no way I can stop him (to far away from me). I will also no be able to beat him score-wise. At the m...
by Lazer
Tue Jun 17, 2014 3:12 pm
Forum: No Frills 123
Topic: Game development
Replies: 14
Views: 4297

Game development

Hi everyone playing No Frills 123, So what do you guys think about how this game is developing? To me it looks like the masterful logistics of the Klingon has already won the game (great job). The Feds and myself (colonies) are nowhere near score-wise... Also, I am not close to the Klingon, so going...
by Lazer
Tue May 13, 2014 4:27 pm
Forum: No Frills 123
Topic: Teleport mod
Replies: 6
Views: 838

Re: Teleport mod

They have to be CAPS. For instance: Planet 43, FC=TXM Planet 56, FC=RXM Also, only one planet can receive a certain type, but many can send. You can receive different type (minerals, MC etc) on different planets on the same turn. You can make use of this addon program (teleport viewer): http://www....
by Lazer
Fri May 09, 2014 4:55 pm
Forum: No Frills 123
Topic: Teleport mod
Replies: 6
Views: 838

Re: Teleport mod

albatross wrote:If you set friendly codes according to the doc file and nothing happened, you might have tried to teleport from/to planets which don't have a base.
Are the f-codes supposed to be in caps og no-caps?
by Lazer
Fri May 09, 2014 12:51 pm
Forum: Scuttlebutt
Topic: Happy Birthday To.... US!
Replies: 11
Views: 1444

Re: Happy Birthday To.... US!

I am a bit late to you the party, but congrats on keeping the VGAP community alive. I hope Circus-Maximus will stay around for many years to come!
by Lazer
Fri May 09, 2014 12:45 pm
Forum: No Frills 123
Topic: Teleport mod
Replies: 6
Views: 838

Teleport mod

This game has the Teleport mod. I am used to playing vanilla VGAP and I have not tried the Teleport mod before.

I found this explanation: http://www.circus-maximus.com/teleport.htm
I have followed the instructions, but I do not think it works for me. Is there something I am missing?
by Lazer
Fri May 09, 2014 12:42 pm
Forum: No Frills 123
Topic: Any thoughts?
Replies: 4
Views: 645

Any thoughts?

Any thoughts on the game so far? I play the Colonies in this game. I am new to Circus-Maximus. I used to play at RCworld, but after Ricky closed it down I did not play much. I dabbled a little with Planets.nu, but found it cumbersome to play without Echoview. Thus, I decided to try Circus-Maximus in...

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