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by BitMask
Thu Jul 09, 2015 2:39 pm
Forum: Alpha Quadrant 8
Topic: Now it gets interesting
Replies: 8
Views: 1062

Re: Now it gets interesting

I always knew being the center of attention is where everyone wants to be, but in AQ8 I was there first. :mrgreen:

Things are heating up all around me and there are not enough ships to cover all the holes!
Yikes! #-o
by BitMask
Thu Jul 09, 2015 1:47 pm
Forum: Armada 3
Topic: Stalled
Replies: 10
Views: 3839

Re: Stalled

The error started when we were using the Zeus addon with this game. Seems like Zeus and PHost is not 100% compatible.
by BitMask
Thu Jul 09, 2015 7:53 am
Forum: Armada 3
Topic: Stalled
Replies: 10
Views: 3839

Re: Stalled

The host data has suffered unrecoverable damage. I suggest we end the game and start a new Armada 4.
by BitMask
Fri Jul 03, 2015 9:46 am
Forum: Armada 3
Topic: Stalled
Replies: 10
Views: 3839

Re: Stalled

Sorry for the delay. It seems like the host files have been messed up.
I'll try again this weekend to see if I can rerun some of the past turns to try and fix it.
by BitMask
Fri Jul 03, 2015 3:54 am
Forum: Comments About Other VGA Planets Sites
Topic: Hosting Cementery
Replies: 18
Views: 1672

Re: Hosting Cementery

If it is there, it will go forward. Except if no player accept the chalenge
by BitMask
Wed Jun 10, 2015 2:23 am
Forum: Alpha Quadrant 8
Topic: Now it gets interesting
Replies: 8
Views: 1062

Re: Now it gets interesting

Work is interfering with my game time...
by BitMask
Thu Jun 04, 2015 1:13 pm
Forum: Alpha Quadrant 8
Topic: Alpha Quadrant: Maquis Fix
Replies: 53
Views: 12647

Re: Alpha Quadrant: Maquis Fix

Just a note. The "Military Freighters" that list fighter bay for some races and torp tube for other are all fighter bay. I say the same issue and it comes from an error in the original scenario documents for AQ. The shiplist correcly have the fighter bay some gameplay is as intended.
by BitMask
Thu Jun 04, 2015 2:25 am
Forum: Silent Night 3
Topic: Question about engines and supplies
Replies: 3
Views: 474

Re: Question about engines and supplies

All you need is to install the shiplist that your get with the game. It works with all clients.
by BitMask
Wed Jun 03, 2015 9:02 am
Forum: Silent Night 3
Topic: Question about engines and supplies
Replies: 3
Views: 474

Re: Question about engines and supplies

1. They were originally created for the UnNatural type of games. The aim is to make better engine options that has a reason for being used. In the original only W1, W7 W9 engines are built 99% of the time. 3 types of engines are used: The Eco drives are always lower in consumption than the Advance. ...
by BitMask
Wed May 27, 2015 1:47 am
Forum: Game Suggestions
Topic: New Alpha Quadrant?
Replies: 22
Views: 1712

Re: New Alpha Quadrant?

I'll be waiting then. I guess you lend them all to Raven2 for a while? :)
by BitMask
Tue May 26, 2015 3:14 pm
Forum: Game Suggestions
Topic: New Alpha Quadrant?
Replies: 22
Views: 1712

Re: New Alpha Quadrant?

If the idea is to have a medium race with guarilla tacktics, then giving the Maquis bigger ships is not the best option. With that in mind I would say you need to focus on enhancing the tactical side and with the limits of the race slot and keeping it Host compatible we need to look at ship features...
by BitMask
Tue May 26, 2015 2:39 am
Forum: Comments About Circus-Maximus.com
Topic: Happy Birthday Havok
Replies: 2
Views: 409

Happy Birthday Havok

Happy Birthday from all of us here at C-M
:cake: :birthday: :bringgift: :fighting20:
by BitMask
Tue May 26, 2015 2:32 am
Forum: No Frills 141
Topic: Welcome to No Frills 141
Replies: 3
Views: 609

Re: Welcome to No Frills 141

Welcome back and good luck
by BitMask
Tue Apr 21, 2015 11:06 am
Forum: Armada 3
Topic: Exploremap not working?
Replies: 8
Views: 970

Re: Exploremap not working?

Yes, that is correct.
Your zip with the rst file should already include the full map.
Just copy the xyplan.dat from your zip to you game folder and it will display the full map.
by BitMask
Wed Apr 15, 2015 2:24 am
Forum: Seek & Destroy
Topic: Seek & Destroy HConfig Settings
Replies: 60
Views: 6422

Re: Seek & Destroy HConfig Settings

I wonder what picture will describe how Klingons see programmers [-o<

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