Search found 234 matches

by streu
Sun Apr 01, 2012 8:00 am
Forum: Intel
Topic: Donovans mine formula
Replies: 12
Views: 2050

Re: Donovans mine formula

FireAge wrote:And how is the amount of steps detemined?
Amount_of_steps = Max(dx;dy)?
Yes.


--Stefan
by streu
Sun Apr 01, 2012 6:32 am
Forum: Intel
Topic: Donovans mine formula
Replies: 12
Views: 2050

Re: Donovans mine formula

How does the host deal with 40 steps of 1.25 ly. It calculates the chance of hitting a mine for a single step (0.0125 in this case?) and then does the normal math? So your example would be: (1-0.0125)^40 = 0,6045 instead of (1-0.01)^50 = 0,6050 Because if so, my sheet needs to adapted a bit :) Yes,...
by streu
Sat Mar 31, 2012 7:22 am
Forum: Intel
Topic: Donovans mine formula
Replies: 12
Views: 2050

Re: Donovans mine formula

But I'm not interested in just 0 hits, I want to know the chance to get multiple types of hits. So I was working on an excel array for the computations and it did not match up. OK. Since I'm bad at memorizing formulas, I usually derive those on-the-fly. You want to move D light-years, hit N mines, ...
by streu
Sat Mar 31, 2012 6:32 am
Forum: Intel
Topic: Donovans mine formula
Replies: 12
Views: 2050

Re: Donovans mine formula

But then in the example for 30 ly, they state: Assume a 30 light year mine field, with normal configuration p=1% (which means 0.01). We want to know what the probability is of crossing it without minehits: B(0,30,0.01) = (30/0) * (0.01^0) * ((1 - 0.01)^ (30 - 0) ) = = (30! / (0!)*(30 - 0)!) * 1 * (...
by streu
Fri Mar 30, 2012 12:17 pm
Forum: Messages From Old Games
Topic: Only in VGA Planets...
Replies: 9
Views: 1213

Re: Only in VGA Planets...

Only in VGA Planets.. .. can you find roaches in your kitchen, declare you found insectoid natives hiding on your planet and then tax them :twisted: Hmm. The vermin I find in my area usually is pretty amorphous. That is, unless I apply the Glory Device spray timely enough, they start eating five cl...
by streu
Thu Mar 29, 2012 12:12 pm
Forum: Messages From Old Games
Topic: PCC 2
Replies: 2
Views: 421

Re: PCC 2

I don't like it. Obviously didn't get a ship built with it. I do have a whole bunch of spare parts though. That probably means you forgot to press Enter or the "Build Ship" button on the ship build screen. Actually, I believe ship building is simpler than in Winplan or Dosplan. You do not have to b...
by streu
Tue Mar 27, 2012 1:22 pm
Forum: Scuttlebutt
Topic: HELP!!!
Replies: 8
Views: 966

Re: HELP!!!

I currently use PCC 1 because it's complete enough (Tim's DOS client misses some important features) and I can run it in DOSbox on a UNIX machine. Does anyone have any experience with running PCC 2 on UNIX? Sure. Actually, I programmed (and tested) most of it under Linux. According to its website i...
by streu
Wed Mar 14, 2012 4:19 pm
Forum: Messages From Old Games
Topic: Welcome to T-Flak 1
Replies: 21
Views: 1531

Re: Welcome to T-Flak 1

belorsch wrote:Ok I got simulator to work. I had to go into special option and change a setting from Phost4 to FLAK
That's not a special option. That's a totally normal option :-)

(But the FLAK integration still has room for improvement.)


--Stefan
by streu
Mon Mar 12, 2012 1:09 pm
Forum: Messages From Old Games
Topic: Welcome to T-Flak 1
Replies: 21
Views: 1531

Re: Welcome to T-Flak 1

I'm really surprised more people haven't signed up for this. Have all the players reached critical mass on their amount of games? At least that's the case for me. I'm (still) in one game, and cannot with good conscience play in two at the same time while still keeping my day job - and my VGAP proje...
by streu
Sat Feb 18, 2012 11:00 am
Forum: Intel
Topic: PHOST Q&A Forum
Replies: 77
Views: 12184

Re: PHOST Q&A Forum

There are two implementations of the FLAK viewer. The one based on CCBSim has just circles and crosses. However, it features a pretty cool "3-D" camera work. The one integrated into the recent PlayVCR can display hull pics, but has just isometric or top-view camera. To get the hull pics, it needs to...
by streu
Fri Feb 17, 2012 1:11 pm
Forum: Intel
Topic: PHOST Q&A Forum
Replies: 77
Views: 12184

Re: PHOST Q&A Forum

Well, it's been almost two weeks with no response from Dale Pope, so I'll ask again - is there anyone out their with PHost experience that can shed some light on my Killing Floor problem? Probably not the one you want to hear, because my experiences with TKF rather closely match yours. I never got ...
by streu
Sat Jan 14, 2012 8:09 am
Forum: Scuttlebutt
Topic: A Clock for the Troll
Replies: 19
Views: 1707

Re: A Clock for the Troll

I implemented a real time countdown to the next host time on each game page. As the game pages are updated they should all get it. At this moment NF 93 already has the new stuff. Let me know if you find any issues with it. It require that you have javascript support active in your web browser, else...
by streu
Mon Dec 26, 2011 6:29 am
Forum: Scuttlebutt
Topic: Merry Christmas from Qo'noS
Replies: 9
Views: 1547

Re: Merry Christmas from Qo'noS

They have CHRISTMAS on Qo'noS? I would have expected something like "Kahless' birthday".


--Stefan
by streu
Sat Dec 17, 2011 7:28 am
Forum: Messages From Old Games
Topic: Special Mission Question
Replies: 3
Views: 325

Re: Special Mission Question

Possible Solutions: Do I use the "Special Mission" (Extended Mission 31) under the Extended Missions menu? Or should I use the "build fighters/gather mins" special mission? Or is it something else? "Special Mission" (#31) is intended precisely for this case. "Gather-build fighters" (#32) does the s...
by streu
Fri Dec 16, 2011 2:00 pm
Forum: Intel
Topic: PHOST Q&A Forum
Replies: 77
Views: 12184

Re: PHOST Q&A Forum

akshamu wrote:How do you "spend" the points that you have built up?
By doing a priority build? (PBx fcode)


--Stefan

Go to advanced search