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by Klauser
Thu Jan 02, 2014 8:35 am
Forum: Scuttlebutt
Topic: Happy New Year!
Replies: 5
Views: 785

Re: Happy New Year!

Happy New Year! :cheers:
by Klauser
Tue Dec 24, 2013 8:25 am
Forum: Scuttlebutt
Topic: QISmaS DatIvjaj 'ej DIS chu' DatIvjaj
Replies: 4
Views: 919

Re: QISmaS DatIvjaj 'ej DIS chu' DatIvjaj

Nice!!!
=D>
by Klauser
Fri Dec 13, 2013 8:29 am
Forum: Scuttlebutt
Topic: New Guy
Replies: 7
Views: 1218

Re: New Guy

:chair: :bang: :fighting18: :violent: :aargh:


"Welcome to the party, pal"

Officer John McClane, NYPD
Die Hard, 1988
by Klauser
Mon Dec 09, 2013 10:22 pm
Forum: Mentoring
Topic: The Killing Floor (REG CODE)
Replies: 2
Views: 381

Re: The Killing Floor (REG CODE)

Try this site:

http://members.shaw.ca/d4pope/tkf/

Good luck!!
by Klauser
Mon Dec 09, 2013 7:53 am
Forum: Mentoring
Topic: WINPLAN 32/64 bit questions and addons
Replies: 3
Views: 422

Re: WINPLAN 32/64 bit questions and addons

Mills wrote: ... I have not played vgap in a LOONNNNGG Time and I am trying to get back up to speed to host a game for all my buddies.

Thank you
Thomas Mills
Welcome back!!
by Klauser
Tue Dec 03, 2013 8:53 am
Forum: Game Suggestions
Topic: Alpha Quadrant Mod - Changes??
Replies: 12
Views: 1095

Re: Alpha Quadrant Mod - Changes??

As I recall, Bitmask is correct. You can't give the fighter bay bonus to another race in THost (although PHost could). Andor, the problem with creating a race like the Betazoids is that there is almost NO lore or background or ships - so basically you'd be creating the race from scratch. I had enoug...
by Klauser
Mon Dec 02, 2013 8:08 am
Forum: Game Suggestions
Topic: Alpha Quadrant Mod - Changes??
Replies: 12
Views: 1095

Re: Alpha Quadrant Mod - Changes??

Hehehe ... that would make a REAL short, brutal game for Player 11!

:stars: :violent:
by Klauser
Sun Dec 01, 2013 8:34 am
Forum: Game Suggestions
Topic: Alpha Quadrant Mod - Changes??
Replies: 12
Views: 1095

Re: Alpha Quadrant Mod - Changes??

Burnerboy wrote:I think you should eliminate the Federation E/S Bonus and Romulan cloaking.

Ron

Outside of PHost, I don't see THAT happening!
by Klauser
Thu Nov 28, 2013 10:43 am
Forum: Alpha Quadrant 7
Topic: Happy Birthday AQ7
Replies: 14
Views: 1004

Re: Happy Birthday AQ7

For you past and current AQ game players, please check out the following thread:

http://www.circus-maximus.com/forums/vi ... f=4&t=5169
by Klauser
Thu Nov 28, 2013 10:42 am
Forum: Game Suggestions
Topic: Alpha Quadrant Mod - Changes??
Replies: 12
Views: 1095

Alpha Quadrant Mod - Changes??

Hey guys - Welcome to the "Stale Turn Bar and Grill". Grab a beer and pull up a chair. The reason I asked you here is to pick your brains for ideas about the AQ mod - particularly Race 11 - the Maquis. From the AQ Docs: "The Maquis have an mix of good low-end starships from a variety of races. They ...
by Klauser
Sat Nov 23, 2013 1:03 pm
Forum: Alpha Quadrant 7
Topic: Happy Birthday AQ7
Replies: 14
Views: 1004

Re: Happy Birthday AQ7

I gotta tell you, it's flattering and a bit humbling that AQ has the following it does. While AQ (and my earlier mod - SFB) were labors of love, I feel like I didn't get AQ quite right with the Maquis (Player 11). My intent was to have the Maquis be THE fighter race in AQ but with few capital ships ...
by Klauser
Tue Nov 19, 2013 8:03 am
Forum: Alpha Quadrant 7
Topic: Happy Birthday AQ7
Replies: 14
Views: 1004

Re: Happy Birthday AQ7

Wow!! :shock:
by Klauser
Mon Sep 30, 2013 6:44 am
Forum: Scuttlebutt
Topic: Asimov's Foundation as a VGA Planets race
Replies: 3
Views: 714

Re: Asimov's Foundation as a VGA Planets race

Having already put together two VGAP race mods (Star Trek-based "Star Fleet Battles" and "Alpha Quadrant"), it takes a lot of planning and work to fit another SF setting into VGAP. I've read the original three Foundation novels, but I have to admit it's been over twenty years ago. If I were inclined...
by Klauser
Sun Sep 29, 2013 12:41 pm
Forum: Technology & Games
Topic: Dan and Dave - Look its Dave
Replies: 12
Views: 1195

Re: Dan and Dave - Look its Dave

Thanks for the personal update!

And while you're here, thanks again for the all the add-on goodies you and Dan gave us for VGAP. Back in "the day", you're add-ons were must haves for many of the games our local group played.

I'll definitely check out your new board game.

Best wishes!

Matt
by Klauser
Thu Sep 12, 2013 6:25 am
Forum: Sci-Fi Communicator
Topic: Redesigning 'Star Trek': the original series brought to life
Replies: 1
Views: 669

Re: Redesigning 'Star Trek': the original series brought to

Don't know how I missed this thread, but those posters were good. Several of them look like they could have been a product of that era. Good stuff.

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