Gorn questions... answers and whatnot.

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B A N E
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Gorn questions... answers and whatnot.

Post#1 » Tue Feb 27, 2007 7:33 pm

Understanding is a three-edged sword.
Your side,
their side,
and the truth.

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Cardno
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Post#2 » Wed Feb 28, 2007 12:59 am

hi man have you seen any other guides on the lizzies? I am interesetd in seeing what other ppl have to say in addition to that old classic.

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B A N E
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Post#3 » Wed Feb 28, 2007 9:14 am

I only know of the guides that are available here and at Donovan's.

The only *guide* I ever wrote was my *fleets* page that was done
in the early days so there are some inaccuracies now.
Understanding is a three-edged sword.
Your side,
their side,
and the truth.

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Cardno
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Post#4 » Wed Feb 28, 2007 12:17 pm

B A N E wrote:I only know of the guides that are available here and at Donovan's.

The only *guide* I ever wrote was my *fleets* page that was done
in the early days so there are some inaccuracies now.
ok, i will ask some questions then. Do you favour:

Building mainly LCC's at the start and then subsuequently attempt a quick 'rush' upon your nearest oppoinent and capturing their HW and resources

or

Do you like to focus on building a balanced fleet of freighters and fighting ships at the start, with the goal of developing a strong economy and a huge Lizzie fleet

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hennef
Posts: 2250

Post#5 » Wed Feb 28, 2007 12:44 pm

since Cherek is not answering, i will :P

i do not like rushing. i like to rummage in the enemy's territory much and maybe drop some clans. but i prefer gathereing information first and then decide to actually attack someone. if you go for rush - which i did once and very successfully - you need Ts, maybe lokis and maybe Mads too.

so you will need some economy to build all those ships for you.

i think you always win this game with economy ... unless you get rushed first :roll:
have fun!

hennef

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B A N E
Posts: 3777

Post#6 » Wed Feb 28, 2007 12:48 pm

Cardno wrote: ok, i will ask some questions then. Do you favour:

Building mainly LCC's at the start and then subsuequently attempt a quick 'rush' upon your nearest oppoinent and capturing their HW and resources

or

Do you like to focus on building a balanced fleet of freighters and fighting ships at the start, with the goal of developing a strong economy and a huge Lizzie fleet
It depends very heavily on the initial starting conditions of the game.
If it is a long range to very long range setup (300+-???? LY), I often
build a pair of LFs and a pair of cloakers to go find my neighbors.
As for order of build? Depends on initial setup.

Depending upon my neighbor's behavior, and their identity, I will
see if there is an opportunity for a quick kill. If I believe it is a good
bet, I go for the quick kill. I'll overtax my homeworld all the way to
40 happy if I must for this stunt. Normally I don't overtax the clans.

Fastest quick kill I've ever made at Long range 300+LY was turn 8.
He made an early mistake, I got lucky, he died.

As Lizards, I usually aim to take at least one player's homeworld out
in a normal game before turn 20. I prefer to target the fighter races
as they are the longer term threat.

As Lizard, I would say the order of kill preference for me is:
(not necessarily ease of kill)
Borg, Crystal, EE, CofM, Bot, Rebel, Bird, Pirate, Fascist, Fed
Understanding is a three-edged sword.
Your side,
their side,
and the truth.

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Cherek
Posts: 5695
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Post#7 » Wed Feb 28, 2007 12:57 pm

Thanks for the information. I didn't answer, since the Lizards are not a race I've played lately or played often. I am now playing a game where I'm the Lizard player, so the infomation that hennef and BANE is giving you will also help me to play them.
The line below is true.
The line above is false.

Cherek

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hennef
Posts: 2250

Post#8 » Wed Feb 28, 2007 1:40 pm

Commodore Cherek, IRJTN wrote:Thanks for the information. I didn't answer, since the Lizards are not a race I've played lately or played often. I am now playing a game where I'm the Lizard player, so the infomation that hennef and BANE is giving you will also help me to play them.
DAMN! :P
have fun!

hennef

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Cardno
Posts: 3706
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Post#9 » Wed Feb 28, 2007 1:44 pm

B A N E wrote:
Cardno wrote: ok, i will ask some questions then. Do you favour:

Building mainly LCC's at the start and then subsuequently attempt a quick 'rush' upon your nearest oppoinent and capturing their HW and resources

or

Do you like to focus on building a balanced fleet of freighters and fighting ships at the start, with the goal of developing a strong economy and a huge Lizzie fleet
It depends very heavily on the initial starting conditions of the game.
If it is a long range to very long range setup (300+-???? LY), I often
build a pair of LFs and a pair of cloakers to go find my neighbors.
As for order of build? Depends on initial setup.

Depending upon my neighbor's behavior, and their identity, I will
see if there is an opportunity for a quick kill. If I believe it is a good
bet, I go for the quick kill. I'll overtax my homeworld all the way to
40 happy if I must for this stunt. Normally I don't overtax the clans.

Fastest quick kill I've ever made at Long range 300+LY was turn 8.
He made an early mistake, I got lucky, he died.

As Lizards, I usually aim to take at least one player's homeworld out
in a normal game before turn 20. I prefer to target the fighter races
as they are the longer term threat.

As Lizard, I would say the order of kill preference for me is:
(not necessarily ease of kill)
Borg, Crystal, EE, CofM, Bot, Rebel, Bird, Pirate, Fascist, Fed
Nice advice - thanks! I have very successfully often focussed on building the economy, which results in a strong position in the game - for quite a while, before the reality of PBP's kicks in. I'm currently in a game where i am considering a quick kill.

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Shardin5
Posts: 3808

Post#10 » Wed Feb 28, 2007 2:39 pm

Now all he has to do is find the Borg in that game so he can take things out in order. :twisted:
Some people spend an entire lifetime wondering if they made a difference.
The US Marines don't have that problem.
President Ronald Reagan

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