It's a matter of long-term profit vs. short-term profit. Do the calculation for the gain in MC and supplies for a pop and several pillages on a decently temperatured world with a decent population of worms that you allow to re-grow to its previous population between consecutive pillages.RealMurphy wrote: Can you explain to me why anyone would seriously consider self-pillaging an amorphous worm planet to death instead of popping it?
True.RealMurphy wrote:According to my simulations this only works if you are really, really careful with pillaging and keeping their happiness over 70%.
Well, the point is to NOT clean the planet of the amorphous worms within this scenario but to farm them just like Bovis. Assume, you have 6 Mio worms, they are growing at 5% and gain 5% happiness each turn. Then you'd be able to pillage them at least every 5th turn without any loss in happyness and - more important in numbers - and generate 600 supplies and MC every 5th turn. After 30 turns, you'd already have gained 3000 supplies and 3000 money - the same, you'd have, if you just pop-ed them right away. And you didn't loose a ship doing so. Everything else in the following turns is bonus material.I've done a short simu with a planet with about 60000 worm clans on it. If you pillage that every turn and can thus negelct growth after very few turns it takes about 23-25 turns to clean that planet and it yields about 200 MCr *less* than a clean pop.
Given the amount of time involved here, I think having 6000 supplies now, plus an extra planet far outweighs the long term efforts of pillaging the planet throughout a game.
But maybe there is a mistake in my reasoning here. I'd appreciate any extra insight
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