I never had a problem with VPA, I found it very easy to learn and much more intuitive than Tim's DOSplan. That was way back before WinPlan came out. While Winplan was technically better than DOSplan, everyone knows that, the interface is what drove me away from it. He's a good concept guy, but Tim's interfaces stink.streu wrote:If you think VPA is hard to learn, xk will be impossible for you. Its interface is very unconventional. I tried it around 2001.
Its author used it exclusively in a game I played with him at that time, so it probably is usable for playing. However, he also has interesting views on C programming which made trying it not easy for me (e.g. it needed about 100 MB RAM, which was a lot at that time). It's also not too easy to compile.
So much for that I guess.streu wrote:I've been watching this program, and I did the German translation. It made a nice start, but then died. Its author used it as an excuse to learn C programming, and has now moved to Python. The start of the Python version was announced in January 06, last progress report August 06.
I look forward to trying out PCC2 when it's finished. I use your PCC now for my make turn phase, and occasionally to poke around the game a bit. But I find VPA does everything I feel I need in the game.streu wrote:I play under Linux exclusively. Until PCC2 becomes playable, I use PCC 1.x in DOSEMU. Works like a charm (the reason I play under Linux is that Windows' DOS emulation sucks dead hamsters through nanotubes, and gets worse with every version).
Users browsing this forum: No registered users and 2 guests