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Hyperjumping and warp wells

Posted: Sat Oct 25, 2008 1:53 am
by Hawkeye
Hi Cherek

Recently I hyperjumped a probe into a warpwell, warp faactor 1, however it got sucked onto the planet, and then pasted by the starbase. Is it possible to hyperjump into warpwells?

Hawkeye :?

Re: Hyperjumping and warp wells

Posted: Sat Oct 25, 2008 4:11 am
by planetmaker
Hawkeye wrote:Is it possible to hyperjump into warpwells?
Yes, but with the effect you described: you'll get sucked into the planetary orbit.

Normally it should suffice to jump to a place 1LY out of the warp well and subsequently fly with w1 into the warp well the next round. That way you're most likely also not subject to successful intercept.

Posted: Sat Oct 25, 2008 4:15 am
by Mika
My young Padawans, listen...

HYP-warpwells are 2x2, the normal warpwell is 3ly (not exactly... diagonal ist is just 2x1,41ly).

That means you can jump to 1000x1003 if the planet is a t 1000x1000 and you will NOT get sucked to the planet. So if you hide a ship in the warpwells you just have to fly 3ly and then you could resupply that ship with fuel, minerals, cash from a Falcon and then get back and fight.

Btw, posting that in "ask cherek" won't help... you would just get wrong answers ;)

Master Mika

Posted: Sat Oct 25, 2008 8:03 am
by Cherek
Mika wrote:Btw, posting that in "ask cherek" won't help... you would just get wrong answers ;)

Master Mika
So, you are giving him the wrong answer then?

Posted: Sat Oct 25, 2008 8:20 am
by planetmaker
Mika wrote:HYP-warpwells are 2x2, the normal warpwell is 3ly (not exactly... diagonal ist is just 2x1,41ly).
That means you can jump to 1000x1003 if the planet is a t 1000x1000 and
There may be differences between thost and phost. In all phost/plist games I play the warp well is squarely 2x2 around the planet AND extends to 3LY exactly along the x and y axis.
http://phost.de/phost4doc/config.html#planets
http://phost.de/phost4doc/formulas.html#gravwell

Posted: Sat Oct 25, 2008 8:24 am
by Cherek
This is from Donovan's about THost.

Ships that have made a hyperjump are only pulled into orbit by the planet's warpwell if they end up within a box (-2,-2)-(+2,+2) from the planet. If a ship lands outside that box but still inside the warpwell, it will not be pulled in since it's warp is reset to 0 right after the hyperjump.

http://donovan.circus-maximus.com/help/movement.htm#hyp

Posted: Sun Oct 26, 2008 7:51 am
by streu
planetmaker wrote:
Mika wrote:HYP-warpwells are 2x2, the normal warpwell is 3ly (not exactly... diagonal ist is just 2x1,41ly).
That means you can jump to 1000x1003 if the planet is a t 1000x1000 and
There may be differences between thost and phost. In all phost/plist games I play the warp well is squarely 2x2 around the planet AND extends to 3LY exactly along the x and y axis.
http://phost.de/phost4doc/config.html#planets
http://phost.de/phost4doc/formulas.html#gravwell
Yes, this is a difference between HOST and PHost.

Host

Regular movement: warp wells are 3 ly circles, and can be configured away in hconfig.

Hyperjump: warp wells are 2 ly square and cannot be configured out.

Code: Select all

Regular:                  Hyp:

         +
     + + + + +          + + + + +
     + + + + +          + + + + +
   + + + O + + +        + + O + +
     + + + + +          + + + + +
     + + + + +          + + + + +
         +
If two planets are very close together, and the ship ends between them, it's pulled towards the high Id in regular movement, low Id for Hyperjump.

PHost

Warp wells always have the same size and shape, as configured in pconfig.src (RoundGravityWells, GravityWellRange). The recommended value is to make them 3 ly, round, as in the above picture on the left. Another common value is 3 ly, square, making them bigger than both pictures.

Warp wells can be configured out completely (AllowGravityWells), or disabled just for hyperjumps.

Code: Select all

AllowGravityWells  AllowHyperjumpGravWells
   No                    -          No warp wells at all
   Yes                  No          Warp wells for regular movement, but not for hyp
   Yes                  Yes         Warp wells for regular movement and hyp
If two planets are very close together, and the ship ends between them, it's pulled towards the high Id in both cases.


--Stefan