PNoAlly vs PHost Allow Ally set to NO

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Cherek
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PNoAlly vs PHost Allow Ally set to NO

Post by Cherek » Fri Nov 14, 2008 10:36 am

What is the advantages if any between using PNoAlly over PHost configured for no allies?
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B A N E
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Post by B A N E » Fri Nov 14, 2008 12:35 pm

POneAlly configures the number of allies allowed per player.
Normally, it is one, but can be configured for more.

As for Phost internal settings:
CPEnableAllies
This setting determines whether or not players can set alliances.

brb...I need to read twice... PNoAlly?
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Post by Cherek » Fri Nov 14, 2008 12:52 pm

No, I thought there was a PNoAlly add-on. That was why I was asking because it didn't make sense to me.
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Post by streu » Fri Nov 14, 2008 2:16 pm

B A N E wrote:As for Phost internal settings:
CPEnableAllies
This setting determines whether or not players can set alliances.
An often overlooked detail: CPEnableAllies=No just prevents players from modifying alliances; it does not disable alliances altogether. Thus, a host can set up permanent alliances players which cannot change, for a team game.


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