PNoAlly vs PHost Allow Ally set to NO
PNoAlly vs PHost Allow Ally set to NO
What is the advantages if any between using PNoAlly over PHost configured for no allies?
The line below is true.
The line above is false.
Cherek
The line above is false.
Cherek
POneAlly configures the number of allies allowed per player.
Normally, it is one, but can be configured for more.
As for Phost internal settings:
CPEnableAllies
This setting determines whether or not players can set alliances.
brb...I need to read twice... PNoAlly?
Got a link to PNoAlly?
Normally, it is one, but can be configured for more.
As for Phost internal settings:
CPEnableAllies
This setting determines whether or not players can set alliances.
brb...I need to read twice... PNoAlly?
Got a link to PNoAlly?
Understanding is a three-edged sword.
Your side,
their side,
and the truth.
Your side,
their side,
and the truth.
An often overlooked detail: CPEnableAllies=No just prevents players from modifying alliances; it does not disable alliances altogether. Thus, a host can set up permanent alliances players which cannot change, for a team game.B A N E wrote:As for Phost internal settings:
CPEnableAllies
This setting determines whether or not players can set alliances.
--Stefan