That's why tonnage is important in the scoring mix. To kill off a heavy carrier I might have to sacrifice a couple of poppers and one or maybe two Vickies. I won the battle but my score is going to get hit worse than my enemy. At least I will get something on the tonnage.JoeSnoffy wrote:Hi,
The score is not perfect, as some races like Fascist, Crystalline still have a hard time keeping up with the other races, but maybe that's just because Fascist and Crystalline are weaker and not because the score doesn't show actual strenght.
Just in case anybody wishes to get some ideas about how to setup the score at this host.
I agree on voting when the game is a runaway, but how to determine a winner when a game ends on a certain turn and there are several players (not allied) close to being even? The ITAScore to me is more of a fair scoring system.Gilgamesh wrote:I agree on voting to end early if it looks like a runaway.
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