OOPS, hit the wrong button.B A N E wrote:Note that if Cloaked ATM=Yes,
Only fascist and EE have ATC=20 supplies.
Sounds betterB A N E wrote:Yep...Retraction/Correction.
The more I think about it, the less I like C:ATM=Yes.
With the current removal of Patrol, cloakers will be problematic enough.
Change the birdman accuracy to say ~75%.
This gives them the big immune hammer that isn't guaranteed.
Taking away the cheap torps I think is penalty enough.
I still think that the Tholians needs to be able to build torpedoes using supplies since they don't have any cloakers, money making ships, overtax their planets or collect extra taxes, but at the same time, I understand the concern about all the WEBs that could be laid. Again it isn't a show stopper for me.B A N E wrote:EE and Fascist at ATC 20 the rest 0 (disabled).
I would like to see it used at least in a test game and I believe that webs are what the xtals survive with. The CMs would be a 'deterent' to mad rushes into their space. If we give them that ability and the free torps they get now at each base that would more than offset building torps with supplies.B A N E wrote:I cannot justify giving Crystal cheap torps and CM webs.
That would just be ugly for the non-crystal.
I am wanting to run CM webs to see how problematic it is.
I suspect it will be very bad news for crystal enemies.
The good news is that CM webs at long range are not very productive.
But it doesn't take many webunits to get a hit.
So, test it and if imbalancing in practice, turn it off.
Damn, I thought for some reason you got them no matter what. I could see letting them have ATC in that case but maybe at a slightly higher cost than the EE and Fascists. Can't make it too easy for a guy who makes his living with torps....Commodore Cherek, IRJTN wrote:I could argue the point about ATC for the Tholians because the get two free torpedoes at there SB (if they have the material on hand to build two torpedoes at the SB). In W-C, there was turns that I didn't get my free torpedoes because I was missing the minerals to build them. Thank goodness for two massive meteor hits, the first one was on my homeworld and the second was on my MC making planet. So I have to park a DF at a SB for 45 turns to get it to fill up the DF. Like I said earlier, it isn't really a show stopper for me.
25 is good...that is still MUCH cheaper than the nomal cost. We need to monitor it though to make sure it doesn't make them too powerful, we will be 'tweaking' this thing for awhile, but once we get it all things even and working, I think FHost will be a great 'change of pace' game.B A N E wrote:Crystals at 25?
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