Sorry, been out of town over the weekend and just catch up on this thread and saw your response...Rimstalker wrote:you are not getting my point. Coming up with the five free fighters displays that pretty much. The empire just has no chance at all to transport enough fighters. And actually engaging your enemy with Gorbies is pretty much the worst you can do.
In addition, don't just play everything FHOST style. The standard ship to ship combat still exists and you need to use it and FHOST together.Commodore Cherek, IRJTN wrote:Well said DF. That is why I've been playing all these years.Desert-Fox wrote:... It's rough but hell, that's why we play, for the fun and challenge of it all...at least I do.
I hate to point out the obvious, but with FHost, you have to re-adjust on how you think combat is done. In WC I, the Lizards did very well against the Rebels.
This post may have been passed over...review and discuss?B A N E wrote:Fighter skills:
CM Hit Ratios
Recall that Birds are tentatively set now to 75%
IMO, the fighter ratios make the already strong CV races stronger.
But without some serious testing, all we've got is opinion.
Perhaps the thing to do would be weaken the CV Races CM abilities
relative to their strength in fighter ratings?
CM Hit Ratios
1. Range is coded into the program. Not part of FHconfig. So unless MR makes a change to the code which he has not since about '98 it won't happen. Although I agree with Rimmy that the range is too damn close but there is nothing we can do about it, for now.Rimstalker wrote:Upgrade the config program so that the death beam can be used at a configurable range.
Increase fighter skill for the empire a lot.
Change hconfig to more free fighters.
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