Explosions in the sky
Explosions in the sky
It is a fast paced game indeed!
Re: Explosions in the sky
Tight cluster and 300 planetsthe.Ant wrote:It is a fast paced game indeed!

Anyways, could be perhaps 250 planets.
At least playing it safe and defending is a bit harder now as distance between most planets is less than 81 ly's which makes spotting incoming fleets of Golems hard

Re: Explosions in the sky
uh huh. Should have made this a 12 hour turn game. Maybe some of these folks would get off the pot to get it in.the.Ant wrote:It is a fast paced game indeed!
been there, done that...
Yeah, thought that ppl who sign in would send their TRN at least once / day but looks like we're stuck again.the.Ant wrote:This is indeed quite annoying. Anyone knows where the privateer lives?
The turns below 20-30 shouldn't take more than few mins to make....
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We just got our turns, hooray!
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Last edited by VilleK on Tue Dec 29, 2009 5:14 am, edited 1 time in total.
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- Posts: 78
- Joined: Sun Oct 23, 2005 4:44 pm
While not in your game, I feel your pain about slow game starts. I'm always of the idea that turns 1-10 take between 2-5 minutes depending on the location of new planets. Turns 11-20 should take about 10-15 minutes, depending on the size of empire and finding another race. After turn 20, most games seem to start eating more and more time depending on conflicts, empire size, and expansion.
Playing the Borg can sometimes mean 30 minute or more turns starting around turn 15-20.
Either way, gotta love this game.
Playing the Borg can sometimes mean 30 minute or more turns starting around turn 15-20.
Either way, gotta love this game.
I think the problem is simply committment by players. They have no problem joining a game, many feeling they can just walk away if it goes poorly for them. Unfortunately, all you need is one to do that to bring a game to a screeching halt for everyone else.
Of course there are always going to be situations when you play a game that runs over a course of time where someone will need a delay. And it is also very obvious where someone has gotten their ass kicked and has one or two planets left and just doesn't have any interest in participating. Thats what Cplayer is for.
Anyway, this problem will never change.
I think this game should have been 7 days a week. 24 hours turn is reasonable, assuming everyone is wanting to play.
Of course there are always going to be situations when you play a game that runs over a course of time where someone will need a delay. And it is also very obvious where someone has gotten their ass kicked and has one or two planets left and just doesn't have any interest in participating. Thats what Cplayer is for.
Anyway, this problem will never change.
I think this game should have been 7 days a week. 24 hours turn is reasonable, assuming everyone is wanting to play.
been there, done that...
Well, I know that Hennef was out of town the whole day, and since it was a late hostrun, was wasn't able to access it. But I think he should return soon. Don't know about Pug though, maybe he will wake up once he gets the "your the last one" reminder mail 
But yes, worse than waiting a day for a turn would be if people might stop playing once the game goes downhill for them. I really hope that doesn't happen!

But yes, worse than waiting a day for a turn would be if people might stop playing once the game goes downhill for them. I really hope that doesn't happen!
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- Posts: 78
- Joined: Sun Oct 23, 2005 4:44 pm
True, although it depends on the state of the game. If the dominance of one player is without doubt, and not much happening any more, and the turns still take you 0.5-1hour, there is not much point in delaying the inevitable... but that's more likely to happen around turn 80-100 or so.
however, if you die within the first 10-15 turns, well - that's just bad luck.
however, if you die within the first 10-15 turns, well - that's just bad luck.
Well, like said, tight clusters are a bit harder than normal - always have a chance that you've a Romulan neighbor with Darkwing headed to your home in less than 5 turns 
Personally I like max 300 planet games better. The cluster might be a bit more sparse meaning the distance between planets could be a bit longer. But, 300 planets on 11 players makes sure you dont end up with 80 planet-empire and spending hours to manage it.
Or, if you end up with 80 planet empire you've propably won

Personally I like max 300 planet games better. The cluster might be a bit more sparse meaning the distance between planets could be a bit longer. But, 300 planets on 11 players makes sure you dont end up with 80 planet-empire and spending hours to manage it.
Or, if you end up with 80 planet empire you've propably won
