Welcome to No Frills 100

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Havok
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Welcome to No Frills 100

Post#1 » Tue Feb 14, 2012 10:55 pm

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No Frills 100 is your basic default VGAP game. Game runs 3 times a week until turn 25, then twice a week or when all turns are in. Game is set for 100 turns.

Mods: Teleport.
Map: Custom.
Classic HW in a Circle Long Range, Random Point.
Extra Rich HW, Random Normal Planets. High Pop. High Money.
Starbase @ HW with 2 ships.
TimHost 3.22.47.
Rank to Join: Space Cadet.
Regards,
][avok

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Havok
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NF100 HConfig Settings

Post#2 » Tue Feb 14, 2012 10:58 pm

GENERAL SETUP

Recycle rate of colonizing ships 75 %

Odds of a large meteor impact 2 %

Mine fields YES

Web Mine Fields YES

Alchemy Ships YES

Delete old messages YES

Disable all passwords NO



Ground Combat Attack Ratios

The Solar Federation 1 : 1

The Lizard Alliance 30 : 1

The Empire of the Birds 1 : 1

The Fascist Empire 15 : 1

The Privateer Bands 1 : 1

The Cyborg 1 : 1

The Crystal Confederation 1 : 1

The Evil Empire 1 : 1

The Robotic Imperium 1 : 1

The Rebel Confederation 1 : 1

The Missing Colonies of Man 1 : 1



Ground Combat Defense Ratios

The Solar Federation 1 : 1

The Lizard Alliance 10 : 1

The Empire of the Birds 1 : 1

The Fascist Empire 5 : 1

The Privateer Bands 1 : 1

The Cyborg 1 : 1

The Crystal Confederation 1 : 1

The Evil Empire 1 : 1

The Robotic Imperium 1 : 1

The Rebel Confederation 1 : 1

The Missing Colonies of Man 1 : 1



Free Starbase Fighters

The Feds 0

The Lizards 0

The Bird Men 0

The Fascists 0

The Privateers 0

The Cyborg 0

The Crystal People 0

The Evil Empire 5

The Robots 0

The Rebels 0

The Colonies 0



Mineral Mining Rates

The Feds 70 %

The Lizards 200 %

The Bird Men 100 %

The Fascists 100 %

The Privateers 100 %

The Cyborg 100 %

The Crystal People 100 %

The Evil Empire 100 %

The Robots 100 %

The Rebels 100 %

The Colonies 100 %



Tax Collection Rates

The Feds 200 %

The Lizards 100 %

The Bird Men 100 %

The Fascists 100 %

The Privateers 100 %

The Cyborg 100 %

The Crystal People 100 %

The Evil Empire 100 %

The Robots 100 %

The Rebels 100 %

The Colonies 100 %



Race Advantages

Rebels build fighters in space YES

Colonies build fighters in space YES

Robots build fighters in space YES

Cloaked ships may be Robbed NO

Empire's Dark Sense range 200 LY

Lizards can use hiss mission YES

Rebels can use ground attack YES

The Feds can super refit YES

Cyborg assimulation rate 100 %

Colonial fighter mine sweep rate 20

Colonial fighter can sweep webs NO

Effect of HISSS mission 5

Rob mission failure rate 1 %

Planets can attack Rebel ships NO

Planets can attack Fascist ships NO

Science ship bonus YES

Fed crew bonus YES



Ranges and Rates I

Odds that a cloak will fail 0 %

Fuel used to cloak 5

Ships without fuel can move YES

Ship visible range (StarCharts) 300 LY

Sensor mission range 200 LY

New natives will appear YES

Planetary 'NUK' friendly codes YES

Overpopulations eat supplies NO

Isotope Trans-uranium Mutation rate 5

Planetary structures decay rate 1

Web mine decay rate 5 %

Mine field decay rate 5 %

Odds of hitting a mine per L/Y 1 %

Odds of hitting a web per L/Y 5 %

Maximum mine field radius 150 LY

Mine detect range 200 LY

Mines destroy enemy mines YES



Ranges and Rate II

Engine tech boosts shield power NO

Engine tech boosts shield power % 50

Mine field sweep rate 4

Web mine field sweep rate 3

Mine field sweep range (LY's) 5

Web mine field sweep range (LY's) 0

Cloaked ship will hit mine odds 0.5 %

Amount of damage that prevents cloak 1

Ships with one engine can tow NO

Hyperdrive ships YES

Climate death rate 10 %

Planets have gravity wells YES

Crystal people like desert worlds YES

Normal mines destroy web mines NO

Climate limits population YES



Meteor Impacts

Odds of small meteor impact on all 8 %

Minimum Neutronium 10 KT

Minimum Duranium 10

Minimum Tritanium 10

Minimum Molybdenum 10

Maximum Neutronium 200

Maximum Duranium 200

Maximum Tritanium 200

Maximum Molybdenum 200

Number of LARGE meteors impacting 1

Minimum Neutronium 100

Minimum Duranium 100

Minimum Tritanium 100

Minimum Molybdenum 100

Maximum Neutronium 10000

Maximum Duranium 9000

Maximum Tritanium 9000

Maximum Molybdenum 7000

Send Meteor Messages YES



Cloning and Other

Maximum income per planet 5000MC

Ion Storm activity 5 Storms

Firecloud Warp Chunnel YES

Advanced Birdmen Super Spi YES

Ion storms hide minefields YES

Glory device (D19, Saber) YES

Loki Class Anti-cloaker function YES

Lady Royale Gambling Ship YES

Cloaked ships can attack YES

Ship Cloning YES

Crystal/Privateer Boarding Party YES

Star Destroyer Imperial Assult YES

Cobol class free fuel per LY 2 KT

Aries can convert minerals to fuel YES

Bioscanners YES

Hull Tech not slowed by mine hits 7

Loki Decloaks BirdMen Ships NO

VPA Extra Features YES
Regards,
][avok

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Gilgamesh
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Re: Welcome to No Frills 100

Post#3 » Wed Feb 15, 2012 10:49 pm

Ouch! Crappy starting position.

Should make it all the more worthwhile!
QI'DaS tuQ SoSlI'

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warpedboard
Posts: 555

Re: Welcome to No Frills 100

Post#4 » Thu Feb 16, 2012 12:49 am

Gilgamesh wrote:Ouch! Crappy starting position.

Should make it all the more worthwhile!
Excellent, misery loves company! <mustache twirl/>

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Cardno
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Re: Welcome to No Frills 100

Post#5 » Thu Feb 16, 2012 5:58 am

Gilgamesh wrote:Ouch! Crappy starting position.

Should make it all the more worthwhile!
That will teach you for not playing the klingons - karma has determined you still need something crappy about your game (instead of playing the klingons) [-X

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Gilgamesh
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Re: Welcome to No Frills 100

Post#6 » Thu Feb 16, 2012 1:10 pm

Well - everyone will know where I am soon enough, but I'll have Golems to meet them instead of Vickis! :twisted:
QI'DaS tuQ SoSlI'

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Cardno
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Re: Welcome to No Frills 100

Post#7 » Thu Feb 16, 2012 4:24 pm

Gilgamesh wrote:Well - everyone will know where I am soon enough, but I'll have Golems to meet them instead of Vickis! :twisted:
Golems are great, and I ALMOST chose the robots for this game. However, you will find the sheer number of Rushes coming for you to be slightly ...overwhleming....

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Havok
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Re: Welcome to No Frills 100

Post#8 » Thu Feb 16, 2012 7:01 pm

There are other races than the Robots?
Regards,
][avok

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Cardno
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Re: Welcome to No Frills 100

Post#9 » Thu Feb 16, 2012 11:15 pm

Havok wrote:There are other races than the Robots?
Yes but not as we know them Jim.

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FLETCH
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Re: Welcome to No Frills 100

Post#10 » Sun Feb 19, 2012 2:33 am

:sleep: :boom:
FLETCH


667 The NEIGHBOUR of the BEAST!

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Cardno
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Re: Welcome to No Frills 100

Post#11 » Sun Feb 19, 2012 5:03 am

There are a couple of poor bastards out there just staring at their computers, wondering, wondering where O where to navigate the 4 ships they have so far.......

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Gilgamesh
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Re: Welcome to No Frills 100

Post#12 » Sun Feb 19, 2012 11:47 am

:hurryup:
QI'DaS tuQ SoSlI'

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FLETCH
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Re: Welcome to No Frills 100

Post#13 » Sun Feb 19, 2012 5:25 pm

I couldn't keep up with a daily host game for the full duration but I think it would be a good idea to have a game host daily until about turn 10, then 3 times a week until turn 25 or 30 and then 2 times a week after.

Everyone starts a new game and wants to jump on in and get a good start, there is so little to do early on you crave the next turn to keep the interest and enthusiasm going.

This taking 3 days to do turn 3 or 4 is very frustrating. I know there is a due time and they are not considered late until that time has passed but if everyone gets turn two in a little early then the troll defaults until the due time/day after the next, stretching things out longer then they need to at this stage of the game.

Very annoying... #-o
FLETCH


667 The NEIGHBOUR of the BEAST!

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Gilgamesh
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Re: Welcome to No Frills 100

Post#14 » Sun Feb 19, 2012 9:51 pm

I could go with that....
QI'DaS tuQ SoSlI'

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Gilgamesh
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Re: Welcome to No Frills 100

Post#15 » Mon Feb 20, 2012 10:59 am

...especially today....

It's a long weekend up here in Canada. I have three games on the go, each one is waiting on one player to get their turn in... :evil:
QI'DaS tuQ SoSlI'

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