Six_Of_One wrote:Sorry guys, but RL is interfering with my ally, and to an extent me as well.
It's too far in to get another to take his place, besides it would be rude since we have been together since about turn 10.
We are not concerned with who gets awarded 1st, 2nd or 3rd, and are quite happy for you to get it based on the fact we are calling the game.
So there you have it, thank you, its been fun.
I will continue to turn in my turns as long as the game continues, but since I am virtually dead with minimal chances of resurecting my race within the next 200 turns, I would vote to end.Six_Of_One wrote:Since 1st has changed hands multiple times recently and the Robot currently has a few of my Big ships he is returning, i think the 1% advantage you have would be eaten up.
Whatever you wish to believe is fine with me.
115 turns is a good run, and you always run the risk over that period of time of RL hitting someone.
I will have to keep a couple of those tips in mind as well Hawkeye.Hawkeye wrote:Agreed, definitely one of the best games I've been in. My ally the Feds and I were trading planetary cloaking shields for genesis of planets, which worked out nicely. If the Privateer player is reading this forum, a couple of tips for you to help your game:
Birdmen are immune to NUK, so it's no good setting that on your planets. If I know all your planets FCs are set to NUK, then unless you're using universal minefield friendly codes, all I need to do is set my ships with FC=NUK to safely get through your minefields.
Cloaking - if you're going to have a meteor finish the turn uncloaked, (say when minelaying), then you need to park it where it is unlikely to get attacked (ie not over a planet). Keep them cloaked at all other times.
By the end of the game I'd taken over the home clusters of the priv, borg, fascists, half of the xtals, and was about to start on that of the colonies (I think). Game highlights included the theft of most of the Privs MCBRs, taking out three cybernauts without losing ships to that viral field, theft of a Gorbie (hee hee ), and fending off a large-scale attack of heavy carriers.
Six of One used the Gorbie capture beam to good effect, stealing a few of my Resolutes =D> However I did feel that the large armada of ships you guys brought to my section of the centre cluster should have had no problem ploughing on through to take over the middle cluster, and then onwards to my relatively undefended homeworld. The planetary cloaking shields could only defend against one enemy at a time, and a combined empire-robot assault force would always end up fighting as a result. After taking out a couple of robot minelayers and viral fields, the momentum you had there seemed to come to a halt very quickly for some reason...
Overall, great game and congrats.
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