Jupiter and Tlist don't like eachother?

Moderators: BitMask, Havok

User avatar
Donovan
Posts: 354
Contact:

Jupiter and Tlist don't like eachother?

Post#1 » Tue Jul 10, 2012 2:17 am

Hi,

the Jupiter abilities for the super alchemy Emerald functions don't seem to work.

There have also been questions from the Lizard player about the cryo-clans, and in the first Pit game the Fed had no luck using his native relocation program (or whatever it's called).

Any chance this is caused by the use of Tlist?

User avatar
Kassengestell
Posts: 228

Re: Jupiter and Tlist don't like eachother?

Post#2 » Tue Jul 10, 2012 2:45 am

Donovan wrote:Hi,

the Jupiter abilities for the super alchemy Emerald functions don't seem to work.

There have also been questions from the Lizard player about the cryo-clans, and in the first Pit game the Fed had no luck using his native relocation program (or whatever it's called).

Any chance this is caused by the use of Tlist?
i played with the jupiter-addon some games before, with the "normal" shiplist - i assume this is t-list ??
and there the emerald-alchemy worked fine !

bye
thomas
ps: in this game genesis works !! 8) and this turn i will try my banshee...
join the mobile infantry

User avatar
Rimstalker
Posts: 955
Contact:

Re: Jupiter and Tlist don't like eachother?

Post#3 » Tue Jul 10, 2012 4:14 am

I'm halfway decently sure that different shiplists (powergames) worked with super alchemy
Wirklich reich ist, wer mehr | Truly rich is, who holds
Träume in seiner Seele hat, | more dreams in his soul
als die Realität zerstören kann.| than reality can destroy.

User avatar
BitMask
Site Admin
Posts: 2318
Contact:

Re: Jupiter and Tlist don't like eachother?

Post#4 » Tue Jul 10, 2012 7:45 am

The Original shiplist and TList are not the same thing.
There are more detail explanation here

I would say that it might be possible that Jupiter does not like TList, but I don't think that is the case. (Or I hope it is not the case, as that would be bad design)

User avatar
Aelg
Posts: 20
Contact:

Re: Jupiter and Tlist don't like eachother?

Post#5 » Wed Jul 11, 2012 6:41 am

It could be a problem if TList mixed up the hull-IDs, but as far as I can see it doesn't.
Image
Aelg: You beamed that 10,000 megacredits down to a worthless lump of rock.
H2R: It isn't worthless anymore.

User avatar
Donovan
Posts: 354
Contact:

Re: Jupiter and Tlist don't like eachother?

Post#6 » Wed Jul 11, 2012 7:43 am

I seem to have overlooked a little line in the docs that state that the Emerald alchemy works at warp 0. =D> #-o :roll:

The last lines of this section in the docs state something about the Emerald being able to convert stuff to fuel after movement and before combat or something, so you don't have to worry about running out of fuel or something. I guess that made me forget about the very fist line, which mentions the warp zero. The next hostrun will tell.... [-o<

User avatar
Kassengestell
Posts: 228

Re: Jupiter and Tlist don't like eachother?

Post#7 » Wed Jul 11, 2012 11:51 pm

federation banshee cyro-hold works fine !! =D>
join the mobile infantry

User avatar
Donovan
Posts: 354
Contact:

Re: Jupiter and Tlist don't like eachother?

Post#8 » Thu Jul 12, 2012 2:02 am

Emerald alchemy works like a charm at warp 0. :-'

User avatar
BitMask
Site Admin
Posts: 2318
Contact:

Re: Jupiter and Tlist don't like eachother?

Post#9 » Thu Jul 12, 2012 3:17 am

Conclusion: Jupiter work fine with TList, Reading does not work so fine for Donovan #-o

User avatar
Donovan
Posts: 354
Contact:

Re: Jupiter and Tlist don't like eachother?

Post#10 » Thu Jul 12, 2012 2:14 pm

BitMask wrote:Conclusion: Jupiter work fine with TList, Reading does not work so fine for Donovan #-o
You're a funny guy, so I'll kill you last.....

http://www.youtube.com/watch?v=U19Hh9B2JP4

User avatar
BitMask
Site Admin
Posts: 2318
Contact:

Re: Jupiter and Tlist don't like eachother?

Post#11 » Thu Jul 12, 2012 3:04 pm

Donovan wrote: You're a funny guy, so I'll kill you last.....

http://www.youtube.com/watch?v=U19Hh9B2JP4
hehe :twisted:

User avatar
Kassengestell
Posts: 228

Re: Jupiter and Tlist don't like eachother?

Post#12 » Mon Jul 16, 2012 9:45 am

Kassengestell wrote:federation banshee cyro-hold works fine !! =D>
correction: LNR wokrs - UNR not... :(

LNR worked, i got a message. now on the next planet with no natives i set UNR. i don't have anything else than fuel on board. any ideas ??


bye
thomas
join the mobile infantry

User avatar
Rimstalker
Posts: 955
Contact:

Re: Jupiter and Tlist don't like eachother?

Post#13 » Mon Jul 16, 2012 11:45 am

ze question iz if you EVER since doing LNR put anything onto the ship. not just if it is empty now
Wirklich reich ist, wer mehr | Truly rich is, who holds
Träume in seiner Seele hat, | more dreams in his soul
als die Realität zerstören kann.| than reality can destroy.

User avatar
Kassengestell
Posts: 228

Re: Jupiter and Tlist don't like eachother?

Post#14 » Mon Jul 16, 2012 12:05 pm

Rimstalker wrote:ze question iz if you EVER since doing LNR put anything onto the ship. not just if it is empty now
nope! never put anything onto the ship.
join the mobile infantry

User avatar
Rimstalker
Posts: 955
Contact:

Re: Jupiter and Tlist don't like eachother?

Post#15 » Mon Jul 16, 2012 1:14 pm

next question: did you spend a full turn in orbit of the target planet?

Giving Jupiter a chance in auxhostini1, auxhostbc and auxhostini2

edit: And - of course - the source planet was not Anarchy natives I hope?
Wirklich reich ist, wer mehr | Truly rich is, who holds
Träume in seiner Seele hat, | more dreams in his soul
als die Realität zerstören kann.| than reality can destroy.

Return to “Messages From Old Games”

Who is online

Users browsing this forum: No registered users and 1 guest

cron