Welcome to Federation War 2

Moderators: BitMask, Havok

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JonnyDoH
Posts: 433

Re: Welcome to Federation War 2

Post#31 » Mon Sep 24, 2012 3:45 pm

Just to clarify, Akshamu is taking the Federation and I'm taking the Lizards in our alliance.
Your go-to source for bargain basement, high quality cardboard armored war ships!

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BitMask
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Re: Welcome to Federation War 2

Post#32 » Fri Sep 28, 2012 3:00 am

Pirates - Drakken
Crystals - FireAge
Feds/Lizards - akshamu/jonnydoh
Romulans/Klingons - Chrisb/Don Quijote

War Lord is looking for a new team mate and then we have one more team opening available.

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Cardno
Posts: 3706
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Re: Welcome to Federation War 2

Post#33 » Fri Sep 28, 2012 7:06 am

This game will be interesting to watch from 'afar'.

The Klingons / Romulans is a pretty awesome alliance.
The Fed / Lizard team are going to have to really crank up their economies and attempt to overwhelm the Klings / Birds with their economical advantage.

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BitMask
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Re: Welcome to Federation War 2

Post#34 » Tue Oct 16, 2012 1:31 am

Pirates - Drakken
Crystals - FireAge
Feds/Lizards - akshamu/jonnydoh
Romulans/Klingons - Chrisb/Don Quijote
Feds/Romulans - War Lord/Super Tech

I will be remastering the game with these settings.

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BitMask
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Re: Welcome to Federation War 2

Post#35 » Fri Oct 19, 2012 12:59 am

pconfig.src

Code: Select all

% PHOST

#
#   Overall Options
#

  GameName                        = Federation War 2
  DisablePasswords                = No
  AllowRegisteredFunctions        = Yes
  AllowShipNames                  = Yes
  ScoringMethod                   = Compatible
  TonsScoreCountsPlanets          = Yes
  PlayerRace                      = 1,2,3,4,5,1,7,3,9,9,9
# PlayerSpecialMission            = same as PlayerRace
  MapTruehullByPlayerRace         = No
  NumShips                        = 500

  AllowWraparoundMap              = Yes
  WraparoundRectangle             = 1150, 1150, 2850, 2850

  AllowPlayerMessages             = Yes
  AllowAnonymousMessages          = Yes

### Meta-options
  AllowIncompatibleConfiguration  = Yes
  ConfigLevel                     = 0

### Command Processor

  CPEnableGive                    = Allies 
  CPEnableAllies                  = Yes
  CPEnableEnemies                 = Yes
  DelayAllianceCommands           = No
  CPEnableRaceName                = No
  CPEnableSend                    = Yes
  CPEnableRemote                  = Yes
  CPEnableShow                    = Allies
  CPEnableRefit                   = Yes

### Player Preferences

  Language                        = English,English,English,English,English,English,English,English,English,English,English,English
  CPEnableLanguage                = Yes

  AllowMoreThan50Targets          = No,No,No,No,No,No,No,No,No,No,No
  FilterPlayerMessages            = No,No,No,No,No,No,No,No,No,No,No
  AllowMoreThan500Minefields      = No,No,No,No,No,No,No,No,No,No,No

### Meteors

  MeteorShowerOdds                = 5
  LargeMeteorsImpacting           = 0
  RandomMeteorRate                = 2
  MeteorShowerOreRanges           = 10,10,10,10,200,200,200,200
  LargeMeteorOreRanges            = 100,100,100,100,10000,9000,9000,7000

### Ion Storms

  IonStormActivity                = 5
  IonStormsHideMines              = Yes


#
#   Planets
#

### Production
  RaceMiningRate                  = 70,200,100,100,100,70,100,100,100,100,100
  ProductionRate                  = 100
  ColonistTaxRate                 = 200,100,100,100,100,200,100,100,100,100,100
# NativeTaxRate                   = same as ColonistTaxRate
  MaxPlanetaryIncome              = 5000
  BorgAssimilationRate            = 100

### Natural Processes
  NewNativesPerTurn               = 1
  NewNativesPopulationRange       = 2500,5000
  NewNativesGovernmentRate        = 1
  NewNativesRaceRate              = 1

  TransuraniumDecayRate           = 5
  StructureDecayPerTurn           = 1
  StructureDecayOnUnowned         = 1

### Growth
  RaceGrowthRate                  = 100
  ClimateLimitsPopulation         = Yes
  AllowEatingSupplies             = No
  ClimateDeathRate                = 10
  NativeClimateDeathRate          = 0
  CrystalsPreferDeserts           = Yes
  CrystalSinTempBehavior          = No
  MaxColTempSlope                 = 1000
  MinimumHappiness                = 20

### Combat
  GroundKillFactor                = 1,30,1,15,1,1,1,1,1,1,1
  GroundDefenseFactor             = 1,10,1,5,1,1,1,1,1,1,1
  FreeFighters                    = 0,0,0,0,0,0,0,0,0,0,0
  FreeFighterCost                 = T3 M2
  AllowPlanetAttacks              = Yes
  PlanetsAttackKlingons           = No
  PlanetsAttackRebels             = No
  ColonistCombatSurvivalRate      = 0
  ColonistCombatCaptureRate       = 100
  NativeCombatSurvivalRate        = 75

### Starbases
# These options are commented out, because modifying them
# is not supported by client programs yet. You would have to
# enable AllowIncompatibleConfiguration to use them.
# StarbaseCost                    = T402 D120 M340 $900
# BaseFighterCost                 = T3 M2 $100
# MaximumFightersOnBase           = 60
# MaximumDefenseOnBase            = 200

#
#   Ships
#

### Building Ships
  AllowShipCloning                = Yes
  ShipCloneCostRate               = 200,200,200,200,32767,200,32767,200,200,200,200
  RecycleRate                     = 75

### Ship Build Queue
  BuildQueue                      = PBP
  BuildPointReport                = Yes
  BuildChangeRelativePenalty      = 0
  AllowPriorityBuild              = Yes

  SBQBuildPALBoost                = 1
  SBQNewBuildPALBoost             = 1
  SBQPointsForAging               = 1200
  SBQBuildChangePenalty           = 0
  SBQBoostExpX100                 = 0

  PBPCostPer100KT                 = 200
  PBPMinimumCost                  = 400
  PBPCloneCostRate                = 200

  PALAggressorKillPointsPer10KT   = 10
  PALAggressorPointsPer10KT       = 2
  PALBoardingPartyPer10Crew       = 3
  PALCombatAggressor              = 0
  PALCombatBaseScaling            = 80
  PALCombatPlanetScaling          = 50
  PALGloryDamagePer10KT           = 2
  PALGloryKillPer10KT             = 0
  PALGloryDevice                  = 100
  PALGloryDevicePer10KT           = 0
  PALGroundAttackPer100Clans      = 100
  PALImperialAssault              = 100
  PALIncludesESB                  = Yes
  PALOpponentKillPointsPer10KT    = 10
  PALOpponentPointsPer10KT        = 2
  PALPillage                      = 10
  PALRGA                          = 10
  PALRecyclingPer10KT             = 4
  PALShipCapturePer10Crew         = 5
  PALShipMinekillPer10KT          = 0
  PALDecayPerTurn                 = 20
  PALPlayerRate                   = 100

### Ship Movement
  AllowNoFuelMovement             = No
  AllowGravityWells               = Yes
# AllowHyperjumpGravWells         = same as AllowGravityWells
  GravityWellRange                = 3
  RoundGravityWells               = Yes
  UseAccurateFuelModel            = No

  FuelUsagePerTurnFor100KT        = 0
  FuelUsagePerFightFor100KT       = 0

### Missions
  AllowBuildFighters              = No,No,No,No,No,No,No,No,No,No,No
  ShipFighterCost                 = T3 M2 S5
  CumulativePillaging             = No
  AllowDeluxeSuperSpy             = Yes
  SpyDetectionChance              = 20
  AllowRebelGroundAttack          = Yes
  RGANeedsBeams                   = No
  AllowRGAOnUnowned               = No
  AllowSuperRefit                 = Yes
  AllowExtendedMissions           = Yes
  ExtMissionsStartAt              = 20
  AllowBeamUpClans                = Yes
  AllowBeamUpMultiple             = Yes

### Cloaking
  CloakFuelBurn                   = 5
  CloakFailureRate                = 1
  DamageLevelForCloakFail         = 1
  AllowCloakFailMessages          = Yes
  AllowCloakedShipsAttack         = Yes
  AllowAntiCloakShips             = Yes
  DamageLevelForAntiCloakFail     = 20
  AntiCloakImmunity               = Yes,Yes,Yes,No,No,Yes,No,Yes,No,No,No
  AlternativeAntiCloak            = No

### Robbing
  RobFailureOdds                  = 1
  RobCloakedShips                 = No
  RobCloakedChance                = 0

### Towing
  AllowOneEngineTowing            = No
  TowedShipsBreakFree             = No
  AllowTowCloakedShips            = No
  AllowAlternativeTowing          = No
# TowStrengthEngineScale          = 1
# TowStrengthDistanceScale        = 19
  AllowBoardingParties            = Yes
# AllowPrivateerTowCapture        = same as AllowBoardingParties
# AllowCrystalTowCapture          = same as AllowBoardingParties
  TowedShipsCooperate             = No

### Scanners
  ScanRange                       = 300
  SensorRange                     = 200
# DarkSenseRange                  = same as SensorRange
  ExtendedSensorSweep             = Yes
  MinesForDetectable              = 20
  FactoriesForDetectable          = 15
  DefenseForUndetectable          = 15
  DefenseToBlockBioscan           = 20
  
### Hiss
  AllowHiss                       = Yes
  HissEffectRate                  = 5
  MaxShipsHissing                 = 500

### Ship Special Functions
  AllowAlchemy                    = Yes
  AllowAdvancedRefinery           = Yes
  AllowScienceMissions            = Yes
  DamageLevelForTerraformFail     = 100
  TerraformRate                   = 1
  AllowHyperWarps                 = Yes
  DamageLevelForHyperjumpFail     = 100
  AllowGloryDevice                = Yes
  AllowGamblingShips              = Yes
  AllowImperialAssault            = Yes
  AllowBioscanners                = Yes
  RamScoopFuelPerLY               = 2
  AllowChunneling                 = Yes
  DamageLevelForChunnelFail       = 100
  AllowAlliedChunneling           = Yes
  MinimumChunnelDistance          = 100

### Ships in Combat
#  AllowEngineShieldBonus         = No
#  AllowESBonusAgainstPlanets     = Yes
#  EngineShieldBonusRate          = 0
  AllowFedCombatBonus             = Yes
  AllowInterceptAttack            = Yes

#
#   Experience
#
  NumExperienceLevels             = 0
  ExperienceLevels                = 750,1500,3000,6000
  ExperienceLevelNames            = Recruit,Soldier,Experienced,Elite,Ultra Elite
  ExperienceLimit                 = 1000000
  ExactExperienceReports          = No

  EPRecrewScaling                 = 30
  EPShipAging                     = 15
  EPPlanetAging                   = 25
  EPPlanetGovernment              = 0
  EPShipMovement100LY             = 40
  EPShipHyperjump                 = 30
  EPShipChunnel                   = 30
  EPShipAlchemy100KT              = 5
  EPShipBuild1000TorpUnits        = 0
  EPShipBuild10Fighters           = 0
  EPShipIonStorm100MEV            = 80
  EPCombatKillScaling             = 800
  EPCombatDamageScaling           = 200
  EPCombatBoostLevel              = 0
  EPCombatBoostRate               = 100          # means: no boost
# EPTrainingScale                 = 70
# EPAcademyScale                  = 400
# EModBayRechargeRate             = 1,2,3,4
# EModBayRechargeBonus            = 0,0,0,0
# EModBeamRechargeRate            = 0,0,0,0
# EModBeamRechargeBonus           = 0,0,0,0
# EModTubeRechargeRate            = 1,2,3,8
# EModBeamHitFighterCharge        = 0,0,0,0
# EModTorpHitOdds                 = 9,18,27,35
# EModBeamHitOdds                 = 0,0,0,0
# EModBeamHitBonus                = 0,0,0,0
# EModStrikesPerFighter           = 1,2,3,4
# EModFighterBeamExplosive        = 0,0,0,0
# EModFighterBeamKill             = 0,0,0,0
# EModFighterMovementSpeed        = 0,0,0,0
# EModMaxFightersLaunched         = 0,0,0,0
# EModTorpHitBonus                = 0,0,0,0
# EModTubeRechargeBonus           = 0,0,0,0
# EModExtraFighterBays            = 0,0,0,0
# EModEngineShieldBonusRate       = 0,0,0,0
# EModShieldDamageScaling         = 0,0,0,0
# EModShieldKillScaling           = 0,0,0,0
# EModHullDamageScaling           = 0,0,0,0
# EModCrewKillScaling             = -5,-10,-15,-20
# EModPlanetaryTorpsPerTube       = 0,0,0,0
  EModMineHitOddsBonus            = 5,10,15,20

#
#   Minefields
#

### General
  AllowMinefields                 = Yes
# AllowWebMines                   = same as AllowMinefields
  MineDecayRate                   = 5
# WebMineDecayRate                = same as MineDecayRate
  MaximumMinefieldRadius          = 150
# MaximumWebMinefieldRadius       = same as MaximumMinefieldRadius
  NumMinefields                   = 500
  MaximumMinefieldsPerPlayer      = 10000
  MineIdNeedsPermission           = No
  UnitsPerTorpRate                = 100,100,100,100,100,100,100,100,100,100,100
# UnitsPerWebRate                 = same as UnitsPerTorpRate

### Movement Through Mines
  MineHitOdds                     = 1
  WebMineHitOdds                  = 5
  MineHitOddsWhenCloakedX10       = 5
  MineOddsWarpBonusX100           = 0
  CloakMineOddsWarpBonusX100      = 0
  WebMineOddsWarpBonusX100        = 0
  MineTravelSafeWarp              = 0
# WebMineTravelSafeWarp           = same as MineTravelSafeWarp
# CloakedMineTravelSafeWarp       = same as MineTravelSafeWarp
  HullTechNotSlowedByMines        = 7
  MineHitDamageFor100KT           = 100
  WebHitDamageFor100KT            = 10
  WebHitFuelLoss                  = 50
  WebDrainFuelLoss                = 25

### Mine Sweeping
# MineScanRange                   = same as SensorRange
  AllowMinesDestroyMines          = Yes
  AllowMinesDestroyWebs           = No
  AlternativeMinesDestroyMines    = No
  MineSweepRange                  = 10
  WebMineSweepRange               = 5
  MineSweepRate                   = 4
  WebMineSweepRate                = 3
  FighterSweepRange               = 0,0,0,0,0,0,0,0,0,0,0
  FighterSweepRate                = 0,0,0,0,0,0,0,0,0,0,0
  AllowColoniesSweepWebs          = No

#
#   Combat
#
# AllowAlternativeCombat          = No

### Beams
# BeamFiringRange                 = 20000
# BeamHitShipCharge               = 600
# BeamHitFighterRange             = 100000
# BeamHitFighterCharge            = 500
# BeamHitOdds                     = 100
# BeamHitBonus                    = 0
# BeamRechargeRate                = 8
# BeamRechargeBonus               = 0
# FireOnAttackFighters            = No

### Fighters
# ExtraFighterBays                = 3,0,0,0,0,0,0,0,0,0,0
# BayLaunchInterval               = 3
# BayRechargeRate                 = 52
# BayRechargeBonus                = 2
# FighterBeamExplosive            = 2
# FighterBeamKill                 = 2
# FighterFiringRange              = 3000
# FighterKillOdds                 = 20
# FighterMovementSpeed            = 235
# MaxFightersLaunched             = 19
# StrikesPerFighter               = 7

### Torpedoes
# TorpFiringRange                 = 30000
# TorpHitOdds                     = 65
# TorpHitBonus                    = 0
# TubeRechargeRate                = 45
# TubeRechargeBonus               = 0
# PlanetsHaveTubes                = No
# PlanetaryTorpsPerTube           = 3
# UseBaseTorpsInCombat            = Yes

### Miscellaneous
# CrewKillScaling                 = 80
# HullDamageScaling               = 80
# ShieldDamageScaling             = 80
# ShieldKillScaling               = 0
# ShipMovementSpeed               = 75
# StandoffDistance                = 3000

#
#   Wormholes
#
  AllowWormholes                  = Yes
  WormholeUFOsStartAt             = 51
  WrmDisplacement                 = 0
  WrmRandDisplacement             = 0
  WrmStabilityAddX10              = 0
  WrmRandStability                = 0
  WrmMassAdd                      = 0
  WrmRandMass                     = 0
  WrmVoluntaryTravel              = Yes
  WrmTravelDistDivisor            = 200
  WrmTravelWarpSpeed              = 1
  WrmTravelCloaked                = No
  WrmEntryPowerX100               = 25

  WrmScanRange                    = 100

#
#  Host order control. Here are all the stage names, in correct order,
#  set to "Normal" (which happens to be the default configuration).
#

% PCONTROL

  TransferOwner        = Normal
  LargeMeteors         = Normal
  MeteorShowers        = Normal
  AntiCloak_1          = Normal
  DeluxeSuperSpy       = Normal
  NewNativesAppear     = Normal
  RobMission           = Normal
  GamblingShips        = Normal
  CargoDump            = Normal
  CargoTransfer        = Normal
  TrimShipCargo        = Normal
  CrewExchange         = Normal
  Training             = Normal
  BeamTransfers        = Normal
  GatherMission        = Normal
  BeamUpCredits        = Normal
  MinefieldDecay       = Normal
  MineLaying           = Normal
  MinesDestroyMines    = Normal
  MineSweeping         = Normal
  MinefieldScan        = Normal
  WormholeScan         = Normal
  WebDraining          = Normal
  MoveIonStorms        = Normal
  IonStormEffects      = Normal
  NewIonStorms         = Normal
  IonStormReports      = Normal
  SpecialMissions_1    = Normal
  BuildFighters        = Normal
  BuildTorpedoes       = Normal
  Alchemy              = Normal
  ShipBuildOrders      = Normal
  ShipBuilding_1       = Normal
  DumpOldBaseParts     = Normal
  BaseMissions_1       = Normal
  SupplyRepair_1       = Normal
  BoardingParties      = Normal
  FreeFighters         = Normal
  TowResolution        = Normal
  Movement             = Normal
  GloryDevices         = Normal
  Chunneling           = Normal
  AntiCloak_2          = Normal
  ColonizeMission      = Normal
  SupplyRepair_2       = Normal
  BaseMissions_2       = Normal
  Combat               = Normal
  SupplyRepair_3       = Normal
  Terraforming         = Normal
  SensorSweep          = Normal
  SpecialMissions_2    = Normal
  PlanetaryProduction  = Normal
  PlanetaryHappiness   = Normal
  PlanetaryTaxation    = Normal
  PlanetaryGrowth      = Normal
  PlanetaryLosses      = Normal
  ShipBuilding_2       = Normal
  Assimilation         = Normal
  SuperSpyMission      = Normal
  ShipExploration      = Normal
  Experience           = Normal

Super Tech
Posts: 69

Re: Welcome to Federation War 2

Post#36 » Mon Oct 22, 2012 3:55 pm

What's the holdup? :cry:

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BitMask
Site Admin
Posts: 2318
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Re: Welcome to Federation War 2

Post#37 » Mon Oct 22, 2012 4:21 pm

Super Tech wrote:What's the holdup? :cry:
We are waiting for everyone's first turn. I send a mail. Let home all the out standing turns are received soon so we can start.

User avatar
akshamu
Posts: 499

Re: Welcome to Federation War 2

Post#38 » Mon Oct 22, 2012 5:45 pm

BitMask wrote:
Super Tech wrote:What's the holdup? :cry:
We are waiting for everyone's first turn. I send a mail. Let home all the out standing turns are received soon so we can start.
The hold-up appears to be team two. Where is a cattle prod when you need one!
An Englishman is a person who does things because they have been done before.

An American is a person who does things because they haven't been done before

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JonnyDoH
Posts: 433

Re: Welcome to Federation War 2

Post#39 » Thu Oct 25, 2012 1:36 am

So... did another team drop out or what? =P
Your go-to source for bargain basement, high quality cardboard armored war ships!

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BitMask
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Re: Welcome to Federation War 2

Post#40 » Thu Oct 25, 2012 2:16 am

I hope not [-X

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Don Quijote
Posts: 27

Re: Welcome to Federation War 2

Post#41 » Thu Oct 25, 2012 10:00 am

Sorry for the delay!

But now the game is running :D
"You are erratic, conflicted, disorganized. You lack harmony, cohesion, greatness." - 7 of 9

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Don Quijote
Posts: 27

Re: Welcome to Federation War 2

Post#42 » Thu Oct 25, 2012 10:18 am

Btw, it seems that it's not the tlist, that is in Place, rather the improved tlist. The deth speculas mass is 153, not 113 for example. I prefer the improved shiplist, so I'm happy. But if anybody is not happy, he shall speak up now, or remain silent for good :D

Good Game Everybody!
"You are erratic, conflicted, disorganized. You lack harmony, cohesion, greatness." - 7 of 9

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BitMask
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Re: Welcome to Federation War 2

Post#43 » Thu Oct 25, 2012 10:25 am

TList = improved ship list / TList1.1
Original list = Tim's original shiplist

This game is with TList1.1

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akshamu
Posts: 499

Re: Welcome to Federation War 2

Post#44 » Thu Oct 25, 2012 6:58 pm

Why are we not receiving our teammates rst files when we receive ours?
An Englishman is a person who does things because they have been done before.

An American is a person who does things because they haven't been done before

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BitMask
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Re: Welcome to Federation War 2

Post#45 » Fri Oct 26, 2012 1:31 am

akshamu wrote:Why are we not receiving our teammates rst files when we receive ours?
As per the mail when you received your first turn you need to add your ally in AutoTroll if you want to send your rst to them.
Just go to the game page and add them.

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