allies settings in NF 108?

Moderators: BitMask, Havok

User avatar
Gilgamesh
Posts: 4961
Joined: Sun Apr 16, 2006 1:37 pm
Location: I.K.S. Gorkon - patrolling near your homeworld...
Contact:

allies settings in NF 108?

Post by Gilgamesh » Wed Sep 26, 2012 11:31 am

What are the settings for this game, please? No Allies?
QI'DaS tuQ SoSlI'

User avatar
BitMask
Site Admin
Posts: 2324
Joined: Sat May 06, 2006 4:58 am
Location: South Africa
Contact:

Re: allies settings in NF 108?

Post by BitMask » Wed Sep 26, 2012 1:13 pm

Gilgamesh wrote:What are the settings for this game, please? No Allies?
No Allies (Xenophobia)

User avatar
Gilgamesh
Posts: 4961
Joined: Sun Apr 16, 2006 1:37 pm
Location: I.K.S. Gorkon - patrolling near your homeworld...
Contact:

Re: allies settings in NF 108?

Post by Gilgamesh » Wed Sep 26, 2012 1:52 pm

BitMask wrote:
Gilgamesh wrote:What are the settings for this game, please? No Allies?
No Allies (Xenophobia)
Thanks - that's good!
QI'DaS tuQ SoSlI'

User avatar
Burnerboy
Posts: 412
Joined: Thu Oct 26, 2006 2:34 pm
Location: Ohio, USA

Re: allies settings in NF 108?

Post by Burnerboy » Wed Sep 26, 2012 2:18 pm

I don't have any friends anyway :cry:

User avatar
Cardno
Posts: 3706
Joined: Fri Dec 30, 2005 5:48 pm
Location: New Zealand
Contact:

Re: allies settings in NF 108?

Post by Cardno » Thu Sep 27, 2012 6:20 am

I love you Burnerboy.

User avatar
Gilgamesh
Posts: 4961
Joined: Sun Apr 16, 2006 1:37 pm
Location: I.K.S. Gorkon - patrolling near your homeworld...
Contact:

Re: allies settings in NF 108?

Post by Gilgamesh » Thu Sep 27, 2012 12:14 pm

I don't love the Privateer right now though - the dude needs to get his turn in..... :evil:
QI'DaS tuQ SoSlI'

User avatar
Burnerboy
Posts: 412
Joined: Thu Oct 26, 2006 2:34 pm
Location: Ohio, USA

Re: allies settings in NF 108?

Post by Burnerboy » Thu Sep 27, 2012 1:44 pm

Yep! How long are we supposed to wait? He joined the game several days ago and has sent a turn for another game. [-X

User avatar
Cardno
Posts: 3706
Joined: Fri Dec 30, 2005 5:48 pm
Location: New Zealand
Contact:

Re: allies settings in NF 108?

Post by Cardno » Thu Sep 27, 2012 3:54 pm

All turns are in - I have sent an email to Bitask and ][avok to let them know. Hopefully it will run soon!

User avatar
Gilgamesh
Posts: 4961
Joined: Sun Apr 16, 2006 1:37 pm
Location: I.K.S. Gorkon - patrolling near your homeworld...
Contact:

Re: allies settings in NF 108?

Post by Gilgamesh » Thu Sep 27, 2012 5:05 pm

Cardno wrote:All turns are in - I have sent an email to Bitask and ][avok to let them know. Hopefully it will run soon!
=D>

NF 107 is full and all turns are in too.

How's your Phost game looking? :stirthepot:
QI'DaS tuQ SoSlI'

User avatar
Gilgamesh
Posts: 4961
Joined: Sun Apr 16, 2006 1:37 pm
Location: I.K.S. Gorkon - patrolling near your homeworld...
Contact:

Re: allies settings in NF 108?

Post by Gilgamesh » Thu Sep 27, 2012 10:31 pm

And we're off!
QI'DaS tuQ SoSlI'

User avatar
Cardno
Posts: 3706
Joined: Fri Dec 30, 2005 5:48 pm
Location: New Zealand
Contact:

Re: allies settings in NF 108?

Post by Cardno » Fri Sep 28, 2012 10:46 am

Gilgamesh wrote:
Cardno wrote:All turns are in - I have sent an email to Bitask and ][avok to let them know. Hopefully it will run soon!
=D>

NF 107 is full and all turns are in too.

How's your Phost game looking? :stirthepot:
Am I in a Phost game? Rings a bell of some sorts.......

ssavage
Posts: 51
Joined: Wed Jul 18, 2012 3:06 pm
Location: Toronto Canada

Re: allies settings in NF 108?

Post by ssavage » Fri Sep 28, 2012 11:39 am

Gilgamesh wrote:
BitMask wrote:
Gilgamesh wrote:What are the settings for this game, please? No Allies?
No Allies (Xenophobia)
Thanks - that's good!
Hello All,

I just want to clarify what the Xenophobia option restrictions are. I'm new to Circus-Maximus, having played most of my VGA Planet games over at Ricki's RCWorld. So to be clear in this game:

1) Players are not allowed to establish NAP or borders with their neighboring players; and
2) Players are not allowed to trade ships with other players (with exception of Privateer and Xtals who like to borrow everyone's ships - without asking!!! :shock: )

Looking forward to a fun match!

SSAVAGE
Leader of the Peace loving Colonial people

User avatar
BitMask
Site Admin
Posts: 2324
Joined: Sat May 06, 2006 4:58 am
Location: South Africa
Contact:

Re: allies settings in NF 108?

Post by BitMask » Fri Sep 28, 2012 1:09 pm

ssavage wrote: I just want to clarify what the Xenophobia option restrictions are. I'm new to Circus-Maximus, having played most of my VGA Planet games over at Ricki's RCWorld. So to be clear in this game:

1) Players are not allowed to establish NAP or borders with their neighboring players; and
2) Players are not allowed to trade ships with other players (with exception of Privateer and Xtals who like to borrow everyone's ships - without asking!!! :shock: )
That is the correct interpretation.

You will find the Diplomacy Guidelines under the Games menu on the website.
http://www.circus-maximus.com/dipgl.htm

Code: Select all

No Ally with NO non-Ally Cooperation: (Xenophobia) 
No cooperation of any sort is permitted. 
No NAPs, No Borders, No exchanges, no coordinated military, nothing.

User avatar
Cardno
Posts: 3706
Joined: Fri Dec 30, 2005 5:48 pm
Location: New Zealand
Contact:

Re: allies settings in NF 108?

Post by Cardno » Sun Sep 30, 2012 5:14 am

Hello Ssavage.


Robots not peace loving. Robots EAT colonials. :twisted:

ssavage
Posts: 51
Joined: Wed Jul 18, 2012 3:06 pm
Location: Toronto Canada

Re: allies settings in NF 108?

Post by ssavage » Tue Oct 02, 2012 7:05 pm

Cardno wrote:Hello Ssavage.


Robots not peace loving. Robots EAT colonials. :twisted:
Of all the races in this game, for some reason - I fear thee least. Perhaps you'll make me eat my words but I'd love to get a chance to show you my warships early on :D

I need to buy some planet cloaking devices so I can hide from the rest of the pack

See you in space!

Post Reply

Return to “Messages From Old Games”