allies settings in NF 108?

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Gilgamesh
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Re: allies settings in NF 108?

Post#31 » Fri Nov 09, 2012 11:27 pm

You know - I was starting to get a bit fed up with Diamondback for sending his turn in last minute every turn. I dunno - maybe he thinks it's a clever strategy thingy... :roll:

But tonight it gave me the chance to make some key last minute changes, so I really shouldn't complain.
QI'DaS tuQ SoSlI'

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Cardno
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Re: allies settings in NF 108?

Post#32 » Sat Nov 10, 2012 5:28 am

Why not! You always do with me! :)

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Gilgamesh
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Re: allies settings in NF 108?

Post#33 » Sat Nov 10, 2012 10:02 am

WHAT??? After Diamondback, it's you we're usually waiting for. :evil:
QI'DaS tuQ SoSlI'

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Diamondback
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Re: allies settings in NF 108?

Post#34 » Sat Nov 10, 2012 10:56 am

Actually its a combination of genius strategy and real life work getting in the way. Shouldn't you have been fussing about the Privateer player we just lost at turn 22? At least I got my turn in before host! :D

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Gilgamesh
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Re: allies settings in NF 108?

Post#35 » Sat Nov 10, 2012 11:44 am

Diamondback wrote:Actually its a combination of genius strategy and real life work getting in the way. Shouldn't you have been fussing about the Privateer player we just lost at turn 22? At least I got my turn in before host! :D
I noticed that. He's doing OK (ahead of me at least) - what happened with the Priv anyway? Come to that, who was it again? I forget stuff like this in my advanced age....
QI'DaS tuQ SoSlI'

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Burnerboy
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Re: allies settings in NF 108?

Post#36 » Sat Nov 10, 2012 11:58 am

Here we go with the damn "Q" again #-o Hopefully someone will pick up the Pirate [-o<

dark monkey

Re: allies settings in NF 108?

Post#37 » Thu Nov 15, 2012 9:31 am

Hello everybody,

I just received a message from Diamondback :
I thinks two players in the game are cheatin and havin an alliance...
That should be possible even the settings don´t allow.
If this should really be the case I would vote for an end right now.
[-X

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Gilgamesh
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Re: allies settings in NF 108?

Post#38 » Thu Nov 15, 2012 9:33 am

dark monkey wrote:Hello everybody,

I just received a message from Diamondback :
I thinks two players in the game are cheatin and havin an alliance...
That should be possible even the settings don´t allow.
If this should really be the case I would vote for an end right now.
[-X
If he has evidence he should talk to ][avok about it right away.
QI'DaS tuQ SoSlI'

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Gilgamesh
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Re: allies settings in NF 108?

Post#39 » Thu Nov 15, 2012 1:58 pm

Burnerboy wrote:Here we go with the damn "Q" again #-o Hopefully someone will pick up the Pirate [-o<
And now we're going to get Q'd by the Rebel too... :(
QI'DaS tuQ SoSlI'

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Cardno
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Re: allies settings in NF 108?

Post#40 » Thu Nov 15, 2012 4:19 pm

dark monkey wrote:Hello everybody,

I just received a message from Diamondback :
I thinks two players in the game are cheatin and havin an alliance...
That should be possible even the settings don´t allow.
If this should really be the case I would vote for an end right now.
[-X
Probably better if this messgae had gone to ][avok in the first place.

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Gilgamesh
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Re: allies settings in NF 108?

Post#41 » Thu Nov 15, 2012 5:17 pm

Good call Cardno - last thing we need is a bunch of reaction and flying accusations.
QI'DaS tuQ SoSlI'

dark monkey

Re: allies settings in NF 108?

Post#42 » Thu Nov 15, 2012 6:10 pm

Sorry guys - but does it make any difference ???
There are not played a lot of games with that settings - so why do people play it when they don´t like it ???
If you don´t take these rules for serious it´s another thing. :?
I didn´t mention ones name or race so don´t point a finger on me....
I know it´s just a game :D

ssavage
Posts: 51

Re: allies settings in NF 108?

Post#43 » Thu Nov 15, 2012 6:56 pm

I think that game management has already dealt with the Rebels but I have concerns that the Rebels provided information to the Lizzys as to where my home world is - and he's one of my neighbors. So I now have to prepare for a potential clan drop attack. A rebel falcon dropped in on me earlier in the game (but luckily I was able to capture it and put it to better use).

Not sure what the best option is to go from here. I'd prefer to keep playing the game as it looks pretty balanced overall but having 2 or 3 Q players is a pain.

ssavage
Emperor of the fine Colonial clans

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Diamondback
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Re: allies settings in NF 108?

Post#44 » Thu Nov 15, 2012 7:41 pm

Gentlemen,
I received the message from the Rebels to the Lizards last turn. Obviously, it was a accident sending the message to the Federation(or anyone else). I simply forwarded it to all players within the game...Rebels and Lizards included. I just thought you all should know what was sent and all decide what action to take. If contacting Havok/Bitmask was decided by the group then that should be done. I may finish last, blasting all your ships I can as my last battleships explode, but it will be within the rules of the game. Just my 2 cents...

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Gilgamesh
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Re: allies settings in NF 108?

Post#45 » Thu Nov 15, 2012 8:28 pm

I wouldn't want to end the game over this but will go with what the majority decides. If the game is too badly compromised I guess it should end.

No allies - xenophobia. Can't be much more explicit than that.....

The Rebel is gone - let's leave it to ][avok to decide where to go from here.
QI'DaS tuQ SoSlI'

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