Welcome to Silent Night

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BitMask
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Welcome to Silent Night

Post#1 » Thu Dec 06, 2012 9:19 am

Image
Silent Night is a Brass Tacks based game using TList1.1, but with no ion storms and a ship limit of 999.
The Game runs 3x week until turn 30 and then 2x week.
Highest score at turn 100 win (You get points for each planet you own as well as a bonus if you take over a planet and keep it for at least 5 turns)
One Ally with Cooperation (Mercenary)

Mods: Teleport, Wormholes, 999 ship limit, no ion storms, Klingon 200% supply production, Engine Shield Bonus 30%.
Map: Custom + Wrap.
Extra rich HW, random normal planets, Very high money, pop.
Starbase with 2x LDSF.
PHost 4.1e.
Rank to join: Space Cadet

You need a client that can handle more than 500 ships:
Winplan 3.52.017 and later
Winplan 32bit
VPA 3.58 and later
PCC 1.0.11 and later (or PCC 2)
EchoView 1.2.14a and later.

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BitMask
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pconfig.src

Post#2 » Thu Dec 06, 2012 9:23 am

pconfig.src

Code: Select all

% PHOST

#
#  Overall game characteristics
#

  GameName                        = Silent night
  AllowRegisteredFunctions        = Yes
  ScoringMethod                   = Compatible
  NumShips                        = 999

  AllowPlayerMessages             = Yes
  AllowAnonymousMessages          = Yes

  CPEnableGive                    = Yes
  CPEnableAllies                  = Yes
  CPEnableRaceName                = Yes
  CPEnableRemote                  = No

# WraparoundRectangle is only used when AllowWraparoundMap is Yes.
# On a "flat" map, the map is as big as it is.
  AllowWraparoundMap              = Yes
  WraparoundRectangle             = 1000,1000,3000,3000

#
#  Player Preferences
#
#  Players can change these using CP commands. You can turn off the
#  "Language" command if you only have the plangeng.hst language file.
#  In "Language", the first element is the Host's choice of language.
#  All other settings are "No" (conservative defaults that work with
#  all clients).
#
  Language                        = English,English,English,English,English,English,English,English,English,English,English,English
  AllowMoreThan50Targets          = No,No,No,No,No,No,No,No,No,No,No
  FilterPlayerMessages            = No,No,No,No,No,No,No,No,No,No,No
  AllowMoreThan500Minefields      = No,No,No,No,No,No,No,No,No,No,No

  CPEnableLanguage                = Yes

#
#  Minefields
#

## General

  AllowMinefields                 = Yes
  AllowWebMines                   = Yes
  MineDecayRate                   = 5
  MaximumMinefieldRadius          = 150
  CPNumMinefields                 = 500

## Movement through Mines

  MineHitOdds                     = 1
  WebMineHitOdds                  = 5
  MineHitOddsWhenCloakedX10       = 5
  HullTechNotSlowedByMines        = 7

## Mine Sweeping

  MineScanRange                   = 200
  AllowMinesDestroyMines          = Yes

# Note that because Mine Sweeping happens after decay in PHost, the sweep
# ranges must be larger than in THost to yield roughly the same results.
  MineSweepRate                   = 4
  MineSweepRange                  = 10
  WebMineSweepRate                = 3
  WebMineSweepRange               = 5
  FighterSweepRate                = 0,0,0,0,0,0,0,0,0,0,20
  FighterSweepRange               = 0,0,0,0,0,0,0,0,0,0,100
  AllowColoniesSweepWebs          = No

### Ion Storms

  IonStormActivity                = 0
  IonStormsHideMines              = Yes

#
#  Planets (Production)
#

  RaceMiningRate                  = 70,200,100,100,100,100,100,100,100,100,100
  ProductionRate                  = 100,100,100,200,100,100,100,100,100,100,100

  StructureDecayPerTurn           = 1
  StructureDecayOnUnowned         = 1

  ColonistTaxRate                 = 200,100,100,100,100,100,100,100,100,100,100
  MaxPlanetaryIncome              = 5000

  ClimateLimitsPopulation         = Yes
  AllowEatingSupplies             = No
  ClimateDeathRate                = 10

  BorgAssimilationRate            = 100

#
#  Planets (Combat)
#

  GroundKillFactor                = 1,30,1,15,1,1,1,1,1,1,1
  GroundDefenseFactor             = 1,10,1,5,1,1,1,1,1,1,1

  FreeFighters                    = 0,0,0,0,0,0,0,5,0,0,0
  AllowPlanetAttacks              = Yes

#
#  Ships (Building)
#

  AllowPriorityBuild              = Yes
  BuildQueue                      = PBP
  BuildPointReport                = Yes
  BuildChangeRelativePenalty      = 0

  RecycleRate                     = 75
  AllowShipCloning                = Yes
  ShipCloneCostRate               = 200,200,200,200,32767,200,32767,200,200,200,200

## PBP Building
  PBPCostPer100KT                 = 200
  PBPMinimumCost                  = 400
  PBPCloneCostRate                = 200

## Ship Build Queue
# (The SBQ parameters are ignored when you use a PBP queue. We just
# show the defaults for a PAL queue.)
  SBQBuildPALBoost                = 1
  SBQNewBuildPALBoost             = 1
  SBQPointsForAging               = 1200
  SBQBuildChangePenalty           = 0
  SBQBoostExpX100                 = 0

## Acquiring PALs
# The idea behind a PAL queue is that you have to destroy 2N kt mass
# to be granted a N kt priority build.
  PALDecayPerTurn                 = 0
  PALPlayerRate                   = 100
  PALCombatAggressor              = 0
  PALAggressorPointsPer10KT       = 2
  PALOpponentPointsPer10KT        = 2
  PALAggressorKillPointsPer10KT   = 8
  PALOpponentKillPointsPer10KT    = 8
  PALCombatPlanetScaling          = 100
  PALCombatBaseScaling            = 150
  PALShipCapturePer10Crew         = 0
  PALRecyclingPer10KT             = 10
  PALBoardingPartyPer10Crew       = 0
  PALGroundAttackPer100Clans      = 0
  PALGloryDevice                  = 0
  PALGloryDevicePer10KT           = 10
  PALGloryDamagePer10KT           = 2
  PALGloryKillPer10KT             = 8
  PALImperialAssault              = 1
  PALRGA                          = 0
  PALPillage                      = 2
  PALIncludesESB                  = No
  PALShipMinekillPer10KT          = 0

## Ships (Movement)

  AllowNoFuelMovement             = No

## Ships (Missions)
  AllowBuildFighters              = No,No,No,No,No,No,No,No,Yes,Yes,Yes

  AllowDeluxeSuperSpy             = Yes
  AllowRebelGroundAttack          = Yes
  AllowSuperRefit                 = Yes
  AllowHiss                       = Yes

  AllowExtendedMissions           = Yes
  AllowBeamUpClans                = Yes
  AllowBeamUpMultiple             = Yes

## Cloak
  CloakFailureRate                = 1
  CloakFuelBurn                   = 5
  DamageLevelForCloakFail         = 1
  AllowCloakedShipsAttack         = Yes
  AlternativeAntiCloak            = Yes
  AntiCloakImmunity               = Yes,Yes,Yes,No,No,No,No,No,No,No,No

## Rob
  RobCloakedShips                 = No
  RobFailureOdds                  = 1

## Tow
  AllowOneEngineTowing            = No
  AllowBoardingParties            = Yes
  TowedShipsBreakFree             = No
  AllowTowCloakedShips            = No
  AllowAlternativeTowing          = No

## Scanners
  ScanRange                       = 300
  SensorRange                     = 200
  DarkSenseRange                  = 200
  ExtendedSensorSweep             = Yes

# Ships (Combat)

  AllowFedCombatBonus             = Yes

#
#   Wormholes
#

  AllowWormholes                  = Yes
  WrmVoluntaryTravel              = Yes
  WrmTravelCloaked                = No
  WormholeUFOsStartAt             = 51

### Meteors

  MeteorShowerOdds                = 7
  LargeMeteorsImpacting           = 0
  RandomMeteorRate                = 2
  MeteorShowerOreRanges           = 10,10,10,10,200,200,200,200
  LargeMeteorOreRanges            = 100,100,100,100,10000,9000,9000,7000

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BitMask
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Re: Welcome to Silent Night

Post#3 » Tue Dec 11, 2012 4:53 am

So either everyone is scared of 999 ships, or they are scared of Cardno??? #-o

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Kassengestell
Posts: 228

Re: Welcome to Silent Night

Post#4 » Tue Dec 11, 2012 9:57 am

i don't like planet-count in all its variations!! [-X

bye
thomas
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BitMask
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Re: Welcome to Silent Night

Post#5 » Tue Dec 11, 2012 12:57 pm

This has nothing to do with planet counts. Planets stay at 500 and normal Priority Build points are in play, only instead of the ship limit (and PBP) at 500 it is now at 999.
So you should be double happy than normal.

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Kassengestell
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Re: Welcome to Silent Night

Post#6 » Tue Dec 11, 2012 1:09 pm

i meant some of the winning-criteria:
(You get points for each planet you own as well as a bonus if you take over a planet and keep it for at least 5 turns)
because of that i am waiting for some flagship or homeworld scenario ! 8)

bye
thomas
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Havok
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Re: Welcome to Silent Night

Post#7 » Tue Dec 18, 2012 8:08 pm

We're looking for 4 more players! Who's going to step up?
Regards,
][avok

Wacky
Posts: 32

Re: Welcome to Silent Night

Post#8 » Fri Dec 21, 2012 7:03 am

Hey I just joined the game, I've got a question though.

The pconfig.src and shiplist.txt files I got list:
wraparounduniverse=No
EngineShieldBonusRate = 0

This seems to be contradictory to the game settings...
Do I have to manually set the correct pconfig and shiplist settings, or am I missing something?

Finally, increasing the mine sweep range by 5 LY compared to default (5 and 0 in THOST) is very excessive compared to decay rate of 5%. The maximum minefield size will decrease in size by sqrt(5%)*150 = 3.35 LY by decay between the ship moving and the sweeping, smaller fields will decrease size by smaller fractions...

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BitMask
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Re: Welcome to Silent Night

Post#9 » Fri Dec 21, 2012 8:03 am

Wacky wrote: wraparounduniverse=No
EngineShieldBonusRate = 0
Please update your files manually. The server has the correct settings.
Wrap = YES
EngineShieldBonusRate = 30

Wacky wrote: Finally, increasing the mine sweep range by 5 LY compared to default (5 and 0 in THOST) is very excessive compared to decay rate of 5%. The maximum minefield size will decrease in size by sqrt(5%)*150 = 3.35 LY by decay between the ship moving and the sweeping, smaller fields will decrease size by smaller fractions...
We use the PHost default. 10Ly is the default for normal minefields, 5LY is for Webminefields
See the phost documentation on this
If everyone in the game is happy with it, I have no problem changing it to 5LY an 0LY like the THost default.

Wacky
Posts: 32

Re: Welcome to Silent Night

Post#10 » Fri Dec 21, 2012 12:13 pm

Actually, I accidentally wrote the wrong math :oops: :
Minefield radius change = oldRadius - sqrt(0.95) * oldRadius = (1-sqrt(0.95))*oldRadius
150 LY --> 3.80 LY
100 LY --> 2.53 LY
50 LY --> 1.27 LY

Based on this a reasonable change to sweep radius seems 2-4 LY

For regular minefields this is not that critical, but for webmines it matters whether you have to enter the minefield to sweep it or not, as every single lightyear traveled in a webmine field counts.

Where I a host I would probably set the sweep ranges to 7 for regular and 2 for webmines, (which would be the same as THOST for a minefield of 79 LY), as I don't find crystals to be particularly strong usually, and webminefields tend to be on the smaller side.
I would definitely not advice you to change the minesweepranges to 5 and 0 LY, as that would make sweeping large webminefields significantly more difficult.

Now the problem is, I decided to pick the open Crystal spot, so changing the setting would be most to my advantage. Which makes it a bit unethical to ask for a change of this setting ;).
However, if the other players are OK with it, I would be more than happy of course with a decrease in minesweepranges to 7 and 2 LY :D.

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Cardno
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Re: Welcome to Silent Night

Post#11 » Sat Dec 22, 2012 9:49 am

I am completely ok with the change - as long as the lizard mining rate can be revamped up to 10,000%.

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Cardno
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Re: Welcome to Silent Night

Post#12 » Mon Dec 24, 2012 4:54 am

Nine races have joined - any chance of letting this one proceed at this point??

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Cardno
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Re: Welcome to Silent Night

Post#13 » Wed Dec 26, 2012 3:03 pm

Just the Birds to go - can't believe they haven't been taken by now - an excellent race for this game...

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