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Posted: Fri Jul 01, 2011 3:05 pm
by Donovan
albatross wrote:Hi, a final (unless bugs show up) improved version.

- Base listing is improved by a sorting function via right mouse button: Click the ID column to sort by ID, or click the other one to sort by resource.
- A few more colorize options
- Configure the Starbase+ sending limit for credits
- Small help file

Version 1.6
You've managed to make this thing even better, but a planet that has a base under construction with an RXC code is still listed as unresolved.

The odd thing is, when it has a code of TXC it is considered as a base that can send stuff.

Posted: Fri Jul 01, 2011 5:07 pm
by albatross
Donovan wrote:You've managed to make this thing even better, but a planet that has a base under construction with an RXC code is still listed as unresolved.

The odd thing is, when it has a code of TXC it is considered as a base that can send stuff.
Thanks, just seen that the bug should have occured for any commodity. Fixed now, link is still the same.

Re: Teleport Viewer 1.6

Posted: Mon Jan 12, 2015 4:28 am
by albatross
Happy new year guys :)

If you're running Planets on Linux/Mac and play with a client that doesn't show teleport stuff, try this:
Teleport Viewer Python

The basic functions should do fine, but it's all still in development thus pretty crude. For installation
see below:

Code: Select all

I. INSTALLATION
===============================

	a) Install Python 2.7 (https://www.python.org/download/releases/2.7/)
	b) Install pip        (https://pip.pypa.io/en/latest/installing.html)
	c) Open a shell and type: pip install python-tk

	d) Place all files from this zip into any folder
	e) Open a shell an type: python tpv.py <gamedir> <player>