A Clock for the Troll

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Gavan
Posts: 879

A Clock for the Troll

Post#1 » Wed Jan 11, 2012 10:57 pm

Havok, BitMask,

Once again I am looking at a game I am playing in and trying to figure out how long before host will run. Timezones plus daylight saving plus holidays makes this sort of math hard today. :shock:

Is it possible to put up a local troll time clock somewhere on CM? Even if it is just a link to a website that shows the right time for the troll.

Thanks

Gavan
Just cause I am paranoid does not mean they are not out to get me.

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BitMask
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Re: A Clock for the Troll

Post#2 » Thu Jan 12, 2012 1:45 am

That is not a bad idea. We'll see what can be done.

For now you should know that the server in at UCT-5 and you are currently at UCT+10
http://www.worldtimezone.com/ has a nice map showing it.
Or use http://www.timeanddate.com/worldclock/city.html?n=904 to show the current server time (Top of page) against your local time (Bottom of page)
Or use the time converter tool http://www.timeanddate.com/worldclock/converter.html

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Hawkeye
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Re: A Clock for the Troll

Post#3 » Thu Jan 12, 2012 4:42 am

I just google "time in virginia" to work out how long it is to go before the turn is due 8)

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akshamu
Posts: 499

Re: A Clock for the Troll

Post#4 » Thu Jan 12, 2012 7:39 pm

Hawkeye wrote:I just google "time in virginia" to work out how long it is to go before the turn is due 8)
I usually just subtract 4 hours from the time shown since Virginia is in the Eastern time zone and I am in the Alaska time zone.
An Englishman is a person who does things because they have been done before.

An American is a person who does things because they haven't been done before

Gavan
Posts: 879

Re: A Clock for the Troll

Post#5 » Fri Jan 13, 2012 4:13 am

Thanks Bitmask,

At the moment I am at UCT+11 due to daylight saving which is what normally messes up my understanding of troll time. :D

As Hawkeye pointed out where the troll lives I will remember that in the future and ask Google for the current time.
Just cause I am paranoid does not mean they are not out to get me.

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BitMask
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Re: A Clock for the Troll

Post#6 » Fri Jan 13, 2012 3:09 pm

I implemented a real time countdown to the next host time on each game page.
As the game pages are updated they should all get it. At this moment NF 93 already has the new stuff.
Let me know if you find any issues with it.
It require that you have javascript support active in your web browser, else it will fall back on the old method of display.

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Hawkeye
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Re: A Clock for the Troll

Post#7 » Fri Jan 13, 2012 6:34 pm

Awesome, good job :thumbup:

Gavan
Posts: 879

Re: A Clock for the Troll

Post#8 » Fri Jan 13, 2012 7:50 pm

Very nice work BitMask,

It is a thing of beauty =D>
Just cause I am paranoid does not mean they are not out to get me.

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streu
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Re: A Clock for the Troll

Post#9 » Sat Jan 14, 2012 8:09 am

BitMask wrote:I implemented a real time countdown to the next host time on each game page.
As the game pages are updated they should all get it. At this moment NF 93 already has the new stuff.
Let me know if you find any issues with it.
It require that you have javascript support active in your web browser, else it will fall back on the old method of display.
Another, simple method (but with javascript, too) is to have the server output times in his timezone, and a little Javascript one-liner to replace those with user-readable times using Date(...).toLocaleString(). I use that on my server status widget.


--Stefan

Gavan
Posts: 879

Re: A Clock for the Troll

Post#10 » Sun Jan 22, 2012 5:59 am

Bitmask,

Can you check your time code on "the slice"?

My math says it should host in about in about 8 hours while the countdown says 10 hours.
Just cause I am paranoid does not mean they are not out to get me.

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BitMask
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Re: A Clock for the Troll

Post#11 » Sun Jan 22, 2012 9:14 am

It shows 16h now which is correct. Perhaps your webpage needs a refresh? (F5)

Gavan
Posts: 879

Re: A Clock for the Troll

Post#12 » Sun Jan 22, 2012 5:02 pm

I did try it on two different computers but who knows.

At the moment it says 00:00:00 and it is

16:00 Sunday (EST) - Time in Richmond, VA, USA

or so says Google.

I am confused. #-o
Just cause I am paranoid does not mean they are not out to get me.

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Boronos
Posts: 124

Re: A Clock for the Troll

Post#13 » Mon Jan 23, 2012 7:40 pm

It's basically 8 hours off on BT6... shows 8 hours and it is host time.

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BitMask
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Re: A Clock for the Troll

Post#14 » Tue Feb 07, 2012 2:34 am

I think I have found the error.
It's updated now. Please check again and let me know.

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Aelg
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Re: A Clock for the Troll

Post#15 » Fri Mar 30, 2012 5:57 am

Well, at this very moment, the timer in NF94 is definitely wrong. It says 3d16h (minus some minutes, while I am writing) to go, so the trolltime should be 4:50AM now. But Accoding to Bitmask's link above (http://www.timeanddate.com/worldclock/city.html?n=904), it's already 5:50AM. It also was wrong about 9 hours ago, when it said I still had 50 minutes left, but my TRN got rejected as stale and I got the new RST. This is quite bad, when you are trying to sweep some webs, however it doesn't annoy me in the first place because of the missed turn, but because I made this turn from 2:00AM to 3:00AM (MEST now) when I definitely would have liked to be in bed already.

If something like the timer doesn't work correct, it does more harm than benefit I think.
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Aelg: You beamed that 10,000 megacredits down to a worthless lump of rock.
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