Issues and Comments about FHost

Here you can find, hints, strategies and other info for VGA Planets, PHost and it's many addon's and utilities.

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B A N E
Posts: 3777

Post#91 » Thu Aug 10, 2006 11:38 am

Ok...what's the fcode for launching remote webs?
TMx does normal mines.

Edit to answer:
There is no web fcode.

When the setting in fhconfig is remote webs yes...
The crystal autolays webs.
Understanding is a three-edged sword.
Your side,
their side,
and the truth.

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Desert-Fox
Posts: 322

Post#92 » Thu Aug 10, 2006 11:54 am

The only thing i'd like to see done is to have a shiplist that was reasonably accurate. Most of the Frigates in the original list are crap and cannot be used as they were designed.

The main two reasons:
Small crew, Small cargo - (Iron Lady)=99 crew, 60 cargo. (Sage)=79 crew, 50 cargo. Vendetta=79 crew. SS Frigate=102 crew. Deth Specula cargo of 35.

In history Frigates were the independent operators of the fleet able to give a good account against equal or lesser odds. The ships mentioned above cannot be fought. They will be captured, so they are relegated to minesweeping and cannon fodder for carrier attacks. Both are necessary functions but because of low crew count and small cargo holds these ships never reach their full potential.

Not to mention some of the carriers...Was Tim on CRACK when he designed them? Maybe he should create some 3rd world (Banana Republic) race and just give the cast offs from all the other races to them.

DF
Suck it up, Cupcake!

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B A N E
Posts: 3777

Post#93 » Thu Aug 10, 2006 11:55 am

DF?
Should that be in the shiplist discussion forum?
Confused.

And yes...TW was not thinking when he changed the fleets from
v2. to v3.

The designs were hosed and then in v3.2 more stuff got hosed.

CofM got the lionshare of the goodies.
The Birds got hosed (later fixed in a v3.2x host).

Other doofy things.
Last edited by B A N E on Thu Aug 10, 2006 11:57 am, edited 1 time in total.
Understanding is a three-edged sword.
Your side,
their side,
and the truth.

User avatar
Desert-Fox
Posts: 322

Post#94 » Thu Aug 10, 2006 11:56 am

B A N E wrote:Ok...what's the fcode for launching remote webs?
TMx does normal mines.

Edit to answer:
There is no web fcode.

When the setting in fhconfig is remote webs yes...
The crystal autolays webs.
I wonder if setting the mission to webmines and then using the FC would do it?

DF
Suck it up, Cupcake!

User avatar
Desert-Fox
Posts: 322

Post#95 » Thu Aug 10, 2006 11:59 am

B A N E wrote:DF?
Should that be in the shiplist discussion forum?
Confused.

And yes...TW was not thinking when he changed the fleets from
v2. to v3.

The designs were hosed and then in v3.2 more stuff got hosed.

CofM got the lionshare of the goodies.
The Birds got hosed (later fixed in a v3.2x host).

Other doofy things.
LOL...yea probably but I saw them talking about shiplists (Thost and Phost) and I had to jump up on my soapbox and shake my fist!

DF
Suck it up, Cupcake!

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B A N E
Posts: 3777

Post#96 » Thu Aug 10, 2006 11:59 am

Remote webs/mines.

Ok, ran some sims with remote webs=yes.

Crystal uses same fcode TMx...but instead of normal mines, the
crystal automatically gets webs.

Tests:
1 mk7 (81 units normal) fired at various distances:
150 (max) 40 unit web/mine
75 LY (50% range) 55 unit web/mine
30 LY (20% range) 66 unit web/mine
1 LY (min) 68 unit web/mine

So, the ratio is from 84%-49% of normal yield based on range.
I did not figure the ratio exactly...Cherek can do that.
:twisted:
Understanding is a three-edged sword.
Your side,
their side,
and the truth.

User avatar
B A N E
Posts: 3777

Post#97 » Thu Aug 10, 2006 12:02 pm

Desert-Fox wrote:
LOL...yea probably but I saw them talking about shiplists (Thost and Phost) and I had to jump up on my soapbox and shake my fist!

DF
OH, it is one of my soapboxes too.
After I get done with my current project, I'm going to go back to work
on the *fixing tim's list* project.

I'll probably sit down and do a summary for both host & phost.
They will be markedly different due to access to 20/20/20 weapons.
Understanding is a three-edged sword.
Your side,
their side,
and the truth.

User avatar
Desert-Fox
Posts: 322

Post#98 » Thu Aug 10, 2006 12:10 pm

B A N E wrote:
Desert-Fox wrote:
LOL...yea probably but I saw them talking about shiplists (Thost and Phost) and I had to jump up on my soapbox and shake my fist!

DF
OH, it is one of my soapboxes too.
After I get done with my current project, I'm going to go back to work
on the *fixing tim's list* project.

I'll probably sit down and do a summary for both host & phost.
They will be markedly different due to access to 20/20/20 weapons.
Let me know when you do, I'd be very interested in helping in any way I can.

DF
Suck it up, Cupcake!

User avatar
Cherek
Posts: 5695
Contact:

Post#99 » Thu Aug 10, 2006 12:12 pm

Desert-Fox wrote:
B A N E wrote:Ok...what's the fcode for launching remote webs?
TMx does normal mines.

Edit to answer:
There is no web fcode.

When the setting in fhconfig is remote webs yes...
The crystal autolays webs.
I wonder if setting the mission to webmines and then using the FC would do it?

DF
Aren't missions and friendly codes handled seperately? That way, you could lay two WEBs per turn (which could be interesting when using the extended missions in PHost), one due to mission and another at a distant location using the TMX friendly code.
The line below is true.
The line above is false.

Cherek

User avatar
B A N E
Posts: 3777

Post#100 » Thu Aug 10, 2006 12:23 pm

Yes, you can do both.
You could launch a remote web and drop a web.
You could launch a remote web and drop a normal mine etc.

The applications are interesting.
Understanding is a three-edged sword.
Your side,
their side,
and the truth.

User avatar
B A N E
Posts: 3777

Post#101 » Thu Aug 10, 2006 12:28 pm

Desert-Fox wrote: Let me know when you do, I'd be very interested in helping in any way I can.

DF
If you're interested now in seeing where I was headed with the
changes to Thost shiplist, checkout the forums here.

viewforum.php?f=86&sid=9268825a9276a324a1407a9dbdfb318a

There's quite a bit to sift through but IMO, it will give you the framework
that I was working within.

IMO, racial flavor with minimal change, for maximum effect w/o ending
up with clone fleets and w/o catering to favorite race wishlists.

I'd welcome the help!
Understanding is a three-edged sword.
Your side,
their side,
and the truth.

User avatar
Desert-Fox
Posts: 322

Post#102 » Thu Aug 10, 2006 12:29 pm

B A N E wrote:Yes, you can do both.
You could launch a remote web and drop a web.
You could launch a remote web and drop a normal mine etc.

The applications are interesting.
I thought so. Seem to remember doing it before but thought it was 'old age' playing tricks on me again.

DF
Suck it up, Cupcake!

User avatar
B A N E
Posts: 3777

Post#103 » Thu Aug 10, 2006 12:39 pm

ARGH!
2b bug is still in patrol in dos32 fhost. :(

Time to sim with fighter count to see where it shows up.
The Slave with 70 fighters didn't get 2B
But this valiant with 13 did.
:?
Understanding is a three-edged sword.
Your side,
their side,
and the truth.

User avatar
Desert-Fox
Posts: 322

Post#104 » Thu Aug 10, 2006 12:40 pm

B A N E wrote:ARGH!
2b bug is still in patrol in dos32 fhost. :(

Time to sim with fighter count to see where it shows up.
The Slave with 70 fighters didn't get 2B
But this valiant with 13 did.
:?

Awwww crap!

DF
Suck it up, Cupcake!

User avatar
B A N E
Posts: 3777

Post#105 » Thu Aug 10, 2006 12:55 pm

Here's some cool info though...
I simmed a valiant, out of fuel, intercepted by a crystal warship.
I attacked with fighters from other ships and damaged Emerald still towcaptured valiant.

Next test will employ enough fighters to destroy the target.
Then:
With CMs and a smaller ship.

I'm curious to see if a destroyed via fhost ship can towcapture
a ship. :twisted:
Understanding is a three-edged sword.
Your side,
their side,
and the truth.

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