Discussions about a PHost Game

Here you can find, hints, strategies and other info for VGA Planets, PHost and it's many addon's and utilities.

Moderators: BitMask, Havok

User avatar
Cherek
Posts: 5695
Contact:

Discussions about a PHost Game

Post#1 » Fri Sep 15, 2006 3:22 pm

So we can all be on the topic in one forum, not two.
The line below is true.
The line above is false.

Cherek

User avatar
Gilgamesh
Posts: 4938
Contact:

Post#2 » Fri Sep 15, 2006 3:38 pm

I'll go on record - I am now officially interested in trying out Phost (which I was not this morning) but haven't got a lot of time for another game right now. :(
QI'DaS tuQ SoSlI'

User avatar
Cherek
Posts: 5695
Contact:

Post#3 » Fri Sep 15, 2006 3:42 pm

Gilgamesh wrote:I'll go on record - I am now officially interested in trying out Phost (which I was not this morning) but haven't got a lot of time for another game right now. :(
I'll just have to spend less time on my other seven games to play.
The line below is true.
The line above is false.

Cherek

User avatar
Gilgamesh
Posts: 4938
Contact:

Post#4 » Fri Sep 15, 2006 3:50 pm

Commodore Cherek, IRJTN wrote:
Gilgamesh wrote:I'll go on record - I am now officially interested in trying out Phost (which I was not this morning) but haven't got a lot of time for another game right now. :(
I'll just have to spend less time on my other seven games to play.
7? :shock:

I have 3 right now (one of which is about to end, and one I'm in my death throes....hmmmm)

but then there's the family...

the house....

and my job...

part time archaeology classes...

teaching the drumline of a drum and bugle corps....

my daughter's and their activities.....

karate.....

I'd have to be stupid, right?
QI'DaS tuQ SoSlI'

User avatar
Shardin5
Posts: 3808

Post#5 » Fri Sep 15, 2006 4:02 pm

Planets: In PHost, planets can capture ships by killing off their crew
PHost implements alliances in a completely different way than HOST. PHost's alliance feature predates that of HOST by about two years. READ UP ON THIS, great for alliances or NAP's
Build Queue: PHost implements a Build Queue for which can be operated in three different modes. HOST has a simple round-robin queue with priority builds.

Cloning: In HOST, cloning becomes virtually impossible after the ship limit. In PHost, clone orders are normal ship build orders which walk the build queue like everyone else.

Friendly Code Matching: Special friendly codes never match in PHost.
and Yes all of the above is copy and paste.
Some people spend an entire lifetime wondering if they made a difference.
The US Marines don't have that problem.
President Ronald Reagan

User avatar
Shardin5
Posts: 3808

Post#6 » Fri Sep 15, 2006 4:05 pm

I KNOW we are talking about vanilla, but I would like 1 change, from the Vanilla setup.
AllowBuildFighters Values: Yes No
Default: No,No,No,No,No,No,No,No,Yes,Yes,Yes
Change:No,No,No,No,No,No,No,YES,Yes,Yes,Yes
Allow the Empire to build ships

CumulativePillaging Values: Yes No Yes is the default but normally gets turned off leave it on.
Some people spend an entire lifetime wondering if they made a difference.
The US Marines don't have that problem.
President Ronald Reagan

User avatar
Cherek
Posts: 5695
Contact:

Post#7 » Fri Sep 15, 2006 4:07 pm

Gilgamesh wrote:
Commodore Cherek, IRJTN wrote:
Gilgamesh wrote:I'll go on record - I am now officially interested in trying out Phost (which I was not this morning) but haven't got a lot of time for another game right now. :(
I'll just have to spend less time on my other seven games to play.
7? :shock:

I have 3 right now (one of which is about to end, and one I'm in my death throes....hmmmm)

but then there's the family...

the house....

and my job...

part time archaeology classes...

teaching the drumline of a drum and bugle corps....

my daughter's and their activities.....

karate.....

I'd have to be stupid, right?
Nope
The line below is true.
The line above is false.

Cherek

User avatar
Cherek
Posts: 5695
Contact:

Post#8 » Fri Sep 15, 2006 4:09 pm

Enemy#1 wrote:I KNOW we are talking about vanilla, but I would like 1 change, from the Vanilla setup.
AllowBuildFighters Values: Yes No
Default: No,No,No,No,No,No,No,No,Yes,Yes,Yes
Change:No,No,No,No,No,No,No,YES,Yes,Yes,Yes
Allow the Empire to build ships

CumulativePillaging Values: Yes No Yes is the default but normally gets turned off leave it on.
Made the same mistake twice.
The line below is true.
The line above is false.

Cherek

User avatar
Shardin5
Posts: 3808

Post#9 » Fri Sep 15, 2006 4:15 pm

Commodore Cherek, IRJTN wrote:
Enemy#1 wrote:I KNOW we are talking about vanilla, but I would like 1 change, from the Vanilla setup.
AllowBuildFighters Values: Yes No
Default: No,No,No,No,No,No,No,No,Yes,Yes,Yes
Change:No,No,No,No,No,No,No,YES,Yes,Yes,Yes
Allow the Empire to build fighter ships

CumulativePillaging Values: Yes No Yes is the default but normally gets turned off leave it on.
Made the same mistake twice.
:bang: Sherek,
You know what I meant, allow the Empire to build fighters like the other 3 fighter races, instead of not getting 5 free ships at the SB's
Some people spend an entire lifetime wondering if they made a difference.
The US Marines don't have that problem.
President Ronald Reagan

User avatar
Cherek
Posts: 5695
Contact:

Post#10 » Fri Sep 15, 2006 4:37 pm

Enemy#1 wrote:
Commodore Cherek, IRJTN wrote:
Enemy#1 wrote:I KNOW we are talking about vanilla, but I would like 1 change, from the Vanilla setup.
AllowBuildFighters Values: Yes No
Default: No,No,No,No,No,No,No,No,Yes,Yes,Yes
Change:No,No,No,No,No,No,No,YES,Yes,Yes,Yes
Allow the Empire to build fighter ships

CumulativePillaging Values: Yes No Yes is the default but normally gets turned off leave it on.
Made the same mistake twice.
:bang: Sherek,
You know what I meant, allow the Empire to build fighters like the other 3 fighter races, instead of not getting 5 free ships at the SB's
What you meant and what you said are two different things.
The line below is true.
The line above is false.

Cherek

User avatar
Gilgamesh
Posts: 4938
Contact:

Post#11 » Fri Sep 15, 2006 4:48 pm

Enemy#1 wrote: :bang: Sherek,
You know what I meant, allow the Empire to build fighters like the other 3 fighter races, instead of not getting 5 free ships at the SB's
Didn't I just see this post in another thread?Image
QI'DaS tuQ SoSlI'

User avatar
Cherek
Posts: 5695
Contact:

Post#12 » Fri Sep 15, 2006 4:50 pm

Okay, so who going to play? Once we have enough for a game, then we can talk about the configuration.

Commodore Cherek, IRJTN is the Tholians.
The line below is true.
The line above is false.

Cherek

User avatar
Cherek
Posts: 5695
Contact:

Post#13 » Fri Sep 15, 2006 4:55 pm

Gilgamesh wrote:
Enemy#1 wrote: :bang: Sherek,
You know what I meant, allow the Empire to build fighters like the other 3 fighter races, instead of not getting 5 free ships at the SB's
Didn't I just see this post in another thread?Image
Shardin like to repeat things.
The line below is true.
The line above is false.

Cherek

User avatar
Shardin5
Posts: 3808

Post#14 » Fri Sep 15, 2006 5:09 pm

Count me in,
Looking forward to
shooting :bang: all the :bawl: like IRJTN members.
Some people spend an entire lifetime wondering if they made a difference.
The US Marines don't have that problem.
President Ronald Reagan

User avatar
Cherek
Posts: 5695
Contact:

Post#15 » Fri Sep 15, 2006 5:20 pm

Enemy#1 wrote:Count me in,
Looking forward to
shooting :bang: all the :bawl: like IRJTN members.
Have you ever hear a joke that was so funny, that it made you laugh so hard, that you had tears coming down your face? That is one of them. :wave:
The line below is true.
The line above is false.

Cherek

Return to “Intel”

Who is online

Users browsing this forum: No registered users and 1 guest

cron