Team game

Here you can find, hints, strategies and other info for VGA Planets, PHost and it's many addon's and utilities.

Moderators: BitMask, Havok

User avatar
Shardin5
Posts: 3808

Team game

Post#1 » Thu Sep 21, 2006 5:02 pm

The Team game setup should be all ready to go. Now all we need is a game name and for Havok :whip: to wake up and build the game.
Some people spend an entire lifetime wondering if they made a difference.
The US Marines don't have that problem.
President Ronald Reagan

User avatar
Cherek
Posts: 5695
Contact:

Post#2 » Thu Sep 21, 2006 6:12 pm

Here is the game setup.

Here is the game “When Empires Collide” is setup.

Phost 4.0 game. Races are the Borg and the Colonies. Each player starts 10 planets with 2 starbases and 3 ships per starbase. Minerals and population is normal to high, starting with 12000MC at each starbase. Captains will know where all homeworlds are located. Victory condition, when the Team Captain acknowledges his team is in full retreat. No Add-ons.

PHost Setting
Yellow are changed settings

GameName = Game ???
DisablePasswords = No
AllowRegisteredFunctions = Yes
AllowShipNames = Yes
ScoringMethod = Compatible
TonsScoreCountsPlanets = No
PlayerRace = 1,2,3,4,5,6,7,8,9,10,11
# PlayerSpecialMission = $PlayerRace
MapTruehullByPlayerRace = No
NumShips = 750

AllowWraparoundMap = NO
WraparoundRectangle = 1000,1000,3000,3000

AllowPlayerMessages = Yes
AllowAnonymousMessages = Yes

# ConfigLevel = 0

### Command Processor

CPEnableGive = Yes
CPEnableAllies = Yes
CPEnableEnemies = Yes
DelayAllianceCommands = No
CPEnableRaceName = Yes
CPEnableSend = Yes
CPEnableRemote = Yes
CPEnableShow = Yes
CPEnableRefit = Yes

### Player Preferences

Language =
English,English,English,English,English,English,English,English,English,English,English,
English
CPEnableLanguage = Yes

AllowMoreThan50Targets = No,No,No,No,No,No,No,No,No,No,No
FilterPlayerMessages = No,No,No,No,No,No,No,No,No,No,No
AllowMoreThan500Minefields = No,No,No,No,No,No,No,No,No,No,No

### Meteors

MeteorShowerOdds = 5
LargeMeteorsImpacting = 1
RandomMeteorRate = 2
MeteorShowerOreRanges = 10,10,10,10,200,200,200,200
LargeMeteorOreRanges = 100,100,100,100,10000,9000,9000,7000

#
# Planets
#

### Production
RaceMiningRate = 70,200,100,100,100,100,100,100,100,100,100
ProductionRate = 100
ColonistTaxRate = 200,100,100,100,100,100,100,100,100,100,100
# NativeTaxRate = $ColonistTaxRate
MaxPlanetaryIncome = 5000
BorgAssimilationRate = 100

### Natural Processes
NewNativesPerTurn = 1
NewNativesPopulationRange = 2500,5000
NewNativesGovernmentRate = 1
NewNativesRaceRate = 1

TransuraniumDecayRate = 5
StructureDecayPerTurn = 1
StructureDecayOnUnowned = 1

### Growth
RaceGrowthRate = 100
ClimateLimitsPopulation = Yes
AllowEatingSupplies = No
ClimateDeathRate = 10
NativeClimateDeathRate = 0
CrystalsPreferDeserts = Yes
CrystalSinTempBehavior = No
MaxColTempSlope = 1000

### Combat
GroundKillFactor = 1,30,1,15,1,1,1,1,1,1,1
GroundDefenseFactor = 1,10,1,5,1,1,1,1,1,1,1
FreeFighters = 0,0,0,0,0,0,0,0,0,0,0
AllowPlanetAttacks = Yes
PlanetsAttackKlingons = No
PlanetsAttackRebels = No
ColonistCombatSurvivalRate = 0
NativeCombatSurvivalRate = 75

#
# Ships
#

### Building Ships
AllowShipCloning = NO
ShipCloneCostRate = 200,200,200,200,32767,200,32767,200,200,200,200
RecycleRate = 75

### Ship Build Queue
BuildQueue = PAL
BuildPointReport = Allies
AllowPriorityBuild = Yes

SBQBuildPALBoost = 1
SBQNewBuildPALBoost = 1
SBQPointsForAging = 1200
SBQBuildChangePenalty = 2147483647
SBQBoostExpX100 = 0

PBPCostPer100KT = 200
PBPMinimumCost = 400
PBPCloneCostRate = 200

PALAggressorKillPointsPer10KT = 10
PALAggressorPointsPer10KT = 2
PALBoardingPartyPer10Crew = 3
PALCombatAggressor = 1
PALCombatBaseScaling = 80
PALCombatPlanetScaling = 50
PALGloryDamagePer10KT = 2
PALGloryDevice = 100
PALGroundAttackPer100Clans = 100
PALImperialAssault = 100
PALIncludesESB = Yes
PALOpponentKillPointsPer10KT = 10
PALOpponentPointsPer10KT = 2
PALPillage = 10
PALRGA = 10
PALRecyclingPer10KT = 0
PALShipCapturePer10Crew = 5
PALShipMinekillPer10KT = 0
PALDecayPerTurn = 20
PALPlayerRate = 100

### Ship Movement
AllowNoFuelMovement = Yes
AllowGravityWells = Yes
# AllowHyperjumpGravWells = $AllowGravityWells
GravityWellRange = 3
RoundGravityWells = No
UseAccurateFuelModel = No

FuelUsagePerTurnFor100KT = 0
FuelUsagePerFightFor100KT = 0

### Missions
AllowBuildFighters =
No,No,No,No,No,No,No,Yes,Yes,Yes,Yes
CumulativePillaging = Yes
AllowDeluxeSuperSpy = Yes
SpyDetectionChance = 20
AllowRebelGroundAttack = Yes
RGANeedsBeams = No
AllowRGAOnUnowned = No
AllowSuperRefit = Yes
AllowExtendedMissions = Yes
ExtMissionsStartAt = 20
AllowBeamUpClans = Yes
AllowBeamUpMultiple = Yes

### Cloaking
CloakFuelBurn = 5
CloakFailureRate = 1
DamageLevelForCloakFail = 1
AllowCloakFailMessages = Yes
AllowCloakedShipsAttack = Yes
AllowAntiCloakShips = Yes
DamageLevelForAntiCloakFail = 20
AntiCloakImmunity = Yes,Yes,Yes,No,No,No,No,No,No,No,No
AlternativeAntiCloak = No

### Robbing
RobFailureOdds = 1
RobCloakedShips = No
RobCloakedChance = 0

### Towing
AllowOneEngineTowing = No
TowedShipsBreakFree = No
AllowTowCloakedShips = No
AllowAlternativeTowing = No
# TowStrengthEngineScale = 1
# TowStrengthDistanceScale = 19
AllowBoardingParties = Yes
# AllowPrivateerTowCapture = $AllowBoardingParties
# AllowCrystalTowCapture = $AllowBoardingParties
TowedShipsCooperate = Yes

### Scanners
ScanRange = 300
SensorRange = 200
# DarkSenseRange = $SensorRange
ExtendedSensorSweep = Yes
MinesForDetectable = 20
FactoriesForDetectable = 15
DefenseForUndetectable = 15

### Hiss
AllowHiss = Yes
HissEffectRate = 5
MaxShipsHissing = 500

### Ship Special Functions
AllowAlchemy = Yes
AllowAdvancedRefinery = Yes
AllowScienceMissions = Yes
DamageLevelForTerraformFail = 100
TerraformRate = 1
AllowHyperWarps = Yes
DamageLevelForHyperjumpFail = 100
AllowGloryDevice = Yes
AllowGamblingShips = Yes
AllowImperialAssault = Yes
AllowBioscanners = Yes
RamScoopFuelPerLY = 2
AllowChunneling = Yes
DamageLevelForChunnelFail = 100
AllowAlliedChunneling = Yes
MinimumChunnelDistance = 100

### Ships in Combat
# AllowEngineShieldBonus = NO
# AllowESBonusAgainstPlanets = Yes
# EngineShieldBonusRate = 0
AllowFedCombatBonus = Yes
AllowInterceptAttack = Yes

#
# Experience
#
NumExperienceLevels = 0
ExperienceLevels = 750,1500,3000,6000
ExperienceLevelNames = Recruit,Soldier,Experienced,Elite,Ultra Elite
EPRecrewScaling = 30
EPShipAging = 15
EPPlanetAging = 25
EPShipMovement100LY = 40
EPShipHyperjump = 30
EPShipChunnel = 30
EPShipAlchemy100KT = 5
EPCombatKillScaling = 800
EPCombatDamageScaling = 200
EPCombatBoostLevel = 0
EPCombatBoostRate = 100 # means: no boost
# EPTrainingScale = 70
# EModBayRechargeRate = 1,2,3,4
# EModBayRechargeBonus = 0,0,0,0
# EModBeamRechargeRate = 0,0,0,0
# EModBeamRechargeBonus = 0,0,0,0
# EModTubeRechargeRate = 1,2,3,8
# EModBeamHitFighterCharge = 0,0,0,0
# EModTorpHitOdds = 9,18,27,35
# EModBeamHitOdds = 0,0,0,0
# EModBeamHitBonus = 0,0,0,0
# EModStrikesPerFighter = 1,2,3,4
# EModFighterBeamExplosive = 0,0,0,0
# EModFighterBeamKill = 0,0,0,0
# EModFighterMovementSpeed = 0,0,0,0
# EModMaxFightersLaunched = 0,0,0,0
# EModTorpHitBonus = 0,0,0,0
# EModTubeRechargeBonus = 0,0,0,0
# EModExtraFighterBays = 0,0,0,0
# EModEngineShieldBonusRate = 0,0,0,0
# EModShieldDamageScaling = 0,0,0,0
# EModShieldKillScaling = 0,0,0,0
# EModHullDamageScaling = 0,0,0,0
# EModCrewKillScaling = -5,-10,-15,-20
EModMineHitOddsBonus = 5,10,15,20

#
# Minefields
#

### General
AllowMinefields = Yes
# AllowWebMines = $AllowMinefields
MineDecayRate = 5
# WebMineDecayRate = $MineDecayRate
MaximumMinefieldRadius = 150
# MaximumWebMinefieldRadius = $MaximumMinefieldRadius
NumMinefields = 1500
MaximumMinefieldsPerPlayer = 10000
MineIdNeedsPermission = No
UnitsPerTorpRate = 100,100,100,100,100,100,100,100,400,100,100

### Movement Through Mines
MineHitOdds = 1
WebMineHitOdds = 5
MineHitOddsWhenCloakedX10 = 5
MineOddsWarpBonusX100 = 0
CloakMineOddsWarpBonusX100 = 0
WebMineOddsWarpBonusX100 = 0
MineTravelSafeWarp = 0
# WebMineTravelSafeWarp = $MineTravelSafeWarp
# CloakedMineTravelSafeWarp = $MineTravelSafeWarp
HullTechNotSlowedByMines = 7
MineHitDamageFor100KT = 100
WebHitDamageFor100KT = 10
WebHitFuelLoss = 50
WebDrainFuelLoss = 25

### Mine Sweeping
# MineScanRange = $SensorRange
AllowMinesDestroyMines = Yes
AllowMinesDestroyWebs = No
AlternativeMinesDestroyMines = No
MineSweepRange = 10
WebMineSweepRange = 5
MineSweepRate = 4
WebMineSweepRate = 3
FighterSweepRange = 0,0,0,0,0,0,0,0,0,0,100
FighterSweepRate = 0,0,0,0,0,0,0,0,0,0,20
AllowColoniesSweepWebs = No

#
# Combat
#
# AllowAlternativeCombat = No

### Beams
# BeamFiringRange = 20000
# BeamHitShipCharge = 600
# BeamHitFighterRange = 100000
# BeamHitFighterCharge = 500
# BeamHitOdds = 100
# BeamHitBonus = 0
# BeamRechargeRate = 8
# BeamRechargeBonus = 0
# FireOnAttackFighters = No

### Fighters
# ExtraFighterBays = 3,0,0,0,0,0,0,0,0,0,0
# BayLaunchInterval = 3
# BayRechargeRate = 52
# BayRechargeBonus = 2
# FighterBeamExplosive = 2
# FighterBeamKill = 2
# FighterFiringRange = 3000
# FighterKillOdds = 20
# FighterMovementSpeed = 235
# MaxFightersLaunched = 19
# StrikesPerFighter = 7

### Torpedoes
# TorpFiringRange = 30000
# TorpHitOdds = 65
# TorpHitBonus = 0
# TubeRechargeRate = 45
# TubeRechargeBonus = 0
# PlanetsHaveTubes = No
# PlanetaryTorpsPerTube = 3

### Miscellaneous
# CrewKillScaling = 80
# HullDamageScaling = 80
# ShieldDamageScaling = 80
# ShieldKillScaling = 0
# ShipMovementSpeed = 75
# StandoffDistance = 3000

#
# Wormholes
#
AllowWormholes = No
WormholeUFOsStartAt = 51
WrmDisplacement = 1
WrmRandDisplacement = 0
WrmStabilityAddX10 = 0
WrmRandStability = 0
WrmMassAdd = 0
WrmRandMass = 0
WrmVoluntaryTravel = Yes
WrmTravelDistDivisor = 100
WrmTravelWarpSpeed = 9
WrmTravelCloaked = No
WrmEntryPowerX100 = 25

WrmScanRange = 100
The line below is true.
The line above is false.

Cherek

User avatar
Shardin5
Posts: 3808

Post#3 » Thu Sep 21, 2006 6:25 pm

Everything looks good to me, if you need to make any changes or communicate with me, email Bane, As I will be without internet until Saturday
Some people spend an entire lifetime wondering if they made a difference.
The US Marines don't have that problem.
President Ronald Reagan

User avatar
Shardin5
Posts: 3808

Post#4 » Sun Sep 24, 2006 1:40 am

Looks Like Havok wants to delay this game so he doesn't have to face a defeat right away. Here it is Saturday night and NO GAME setup. Come on and lets get going :whip:

:borgs:
Some people spend an entire lifetime wondering if they made a difference.
The US Marines don't have that problem.
President Ronald Reagan

User avatar
B A N E
Posts: 3777

Post#5 » Sun Sep 24, 2006 11:31 am

:?:

Have map sides been decided?
For that matter, has the map been edited and approved yet?
Understanding is a three-edged sword.
Your side,
their side,
and the truth.

User avatar
Cherek
Posts: 5695
Contact:

Post#6 » Sun Sep 24, 2006 12:01 pm

Hmmm, I thought it was the Rift map and someone was going to modify it so that there was about 50 planets in the game instead of the current three or four?
The line below is true.
The line above is false.

Cherek

User avatar
B A N E
Posts: 3777

Post#7 » Sun Sep 24, 2006 2:21 pm

Commodore Cherek, IRJTN wrote:Hmmm, I thought it was the Rift map and someone was going to modify it so that there was about 50 planets in the game instead of the current three or four?
Yes, I recall that it is going to be a modified Rift map.
I was wondering if it had been done and then approved.

Then if so, which side for each team.

I figure that you mean "50 planets in the rift".
Understanding is a three-edged sword.
Your side,
their side,
and the truth.

User avatar
Havok
Site Admin
Posts: 7557
Contact:

Post#8 » Sun Sep 24, 2006 2:31 pm

B A N E wrote::?:

Have map sides been decided?
For that matter, has the map been edited and approved yet?
No they haven't. Enema #1 is running his mouth as usual.

I'm still waiting for an answer on that map program request a made too. I'd like to make a map close to the one in the link I presented last week.
Regards,
][avok

User avatar
Shardin5
Posts: 3808

Post#9 » Sun Sep 24, 2006 2:32 pm

The rift map with the extra planets in the rift, was the approved map, all we need now is for our host to wake up from his weekend of partying, and get to work.
Some people spend an entire lifetime wondering if they made a difference.
The US Marines don't have that problem.
President Ronald Reagan

User avatar
Shardin5
Posts: 3808

Post#10 » Sun Sep 24, 2006 2:52 pm

Havok wrote:
B A N E wrote::?:

Have map sides been decided?
For that matter, has the map been edited and approved yet?
No they haven't. Enema #1 is running his mouth as usual.

I'm still waiting for an answer on that map program request a made too. I'd like to make a map close to the one in the link I presented last week.
If you need Havok, I can paste in all the notes, the rift map on your site is the one we want, as discussed in several posts, we need to know if it can be made with 50 or so planets in the middle, to keep Jr happy. As for the sides, I know it was done via email, Our team will take the NW corner of the map. The final config has been posted for everyone's review as well. I wonder if DF will chastise you for your, Forum Behavior now.
Some people spend an entire lifetime wondering if they made a difference.
The US Marines don't have that problem.
President Ronald Reagan

User avatar
B A N E
Posts: 3777

Post#11 » Sun Sep 24, 2006 2:59 pm

Havok wrote:
B A N E wrote::?:

Have map sides been decided?
For that matter, has the map been edited and approved yet?
No they haven't. Enema #1 is running his mouth as usual.

I'm still waiting for an answer on that map program request a made too. I'd like to make a map close to the one in the link I presented last week.
Havok,

Klauser or I could do it...after we finish the SDC work.
But we cannot guarantee a time to work on that till we've got our
scenario completed (meaning next weekend).

I don't mind waiting, but my Capt seems more than a wee bit itchy.
Understanding is a three-edged sword.
Your side,
their side,
and the truth.

User avatar
Shardin5
Posts: 3808

Post#12 » Sun Sep 24, 2006 3:19 pm

It was also posted, already, that Merlyn could help create the map as well, he does love making Maps, and needs something to do anyways. Havok is the Host, but in this particular game, there are some others that can help, it all doesn't have to rest on his shoulders.
Some people spend an entire lifetime wondering if they made a difference.
The US Marines don't have that problem.
President Ronald Reagan

User avatar
Havok
Site Admin
Posts: 7557
Contact:

Post#13 » Sun Sep 24, 2006 3:22 pm

B A N E wrote:
Havok wrote:
B A N E wrote::?:

Have map sides been decided?
For that matter, has the map been edited and approved yet?
No they haven't. Enema #1 is running his mouth as usual.

I'm still waiting for an answer on that map program request a made too. I'd like to make a map close to the one in the link I presented last week.
Havok,

Klauser or I could do it...after we finish the SDC work.
But we cannot guarantee a time to work on that till we've got our
scenario completed (meaning next weekend).

I don't mind waiting, but my Capt seems more than a wee bit itchy.
Let'em twitch. :twitch:
Regards,
][avok

User avatar
Cherek
Posts: 5695
Contact:

Post#14 » Sun Sep 24, 2006 6:11 pm

I don't care WHO does it, I just wish someone would.
The line below is true.
The line above is false.

Cherek

User avatar
Shardin5
Posts: 3808

Post#15 » Sun Sep 24, 2006 6:25 pm

Ok, I twitching now.
:stars: :chair: :bang:
Some people spend an entire lifetime wondering if they made a difference.
The US Marines don't have that problem.
President Ronald Reagan

Return to “Intel”

Who is online

Users browsing this forum: No registered users and 1 guest

cron