Team game

Here you can find, hints, strategies and other info for VGA Planets, PHost and it's many addon's and utilities.

Moderators: BitMask, Havok

User avatar
Cherek
Posts: 5695
Contact:

Post#46 » Sat Sep 30, 2006 12:43 pm

The Ship List Projects which included "Fixing Tim's List" forum.
The line below is true.
The line above is false.

Cherek

User avatar
Shardin5
Posts: 3808

Post#47 » Sat Sep 30, 2006 12:46 pm

So what Shiplist are you talking about? Would be KIND OF NICE TO KNOW.
Some people spend an entire lifetime wondering if they made a difference.
The US Marines don't have that problem.
President Ronald Reagan

User avatar
Cherek
Posts: 5695
Contact:

Post#48 » Sat Sep 30, 2006 12:48 pm

Go back a couple of posts and read my reply to BANE.
The line below is true.
The line above is false.

Cherek

User avatar
Shardin5
Posts: 3808

Post#49 » Sat Sep 30, 2006 12:55 pm

Commodore Cherek, IRJTN wrote:The Ship List Projects which included "Fixing Tim's List" forum.
Why are we making a change? I don't think that the fix to Tim's list of ships has been a done deal yet, good ideas, but still not done. Lets stay with the standard shiplist, and LETS START THE GAME, That way the game can be over by New Years, and we can start a Grudge match.
Some people spend an entire lifetime wondering if they made a difference.
The US Marines don't have that problem.
President Ronald Reagan

User avatar
Cherek
Posts: 5695
Contact:

Post#50 » Sat Sep 30, 2006 2:45 pm

Enemy#1 wrote:
Commodore Cherek, IRJTN wrote:The Ship List Projects which included "Fixing Tim's List" forum.
Why are we making a change? I don't think that the fix to Tim's list of ships has been a done deal yet, good ideas, but still not done. Lets stay with the standard shiplist, and LETS START THE GAME, That way the game can be over by New Years, and we can start a Grudge match.
My bag, I went back and re-read BANE post and I misread the first time. I thought he was looking for something else to do since his SDC entry was submitted. We are not waiting on a ship list.
The line below is true.
The line above is false.

Cherek

User avatar
B A N E
Posts: 3777

Post#51 » Sat Sep 30, 2006 8:41 pm

No problem, Cherek.

Cool, then it is game on!
Understanding is a three-edged sword.
Your side,
their side,
and the truth.

User avatar
Cherek
Posts: 5695
Contact:

Post#52 » Sat Sep 30, 2006 9:56 pm

B A N E wrote:No problem, Cherek.

Cool, then it is game on!
I'm waiting on the magic email attachment. :coffee:
The line below is true.
The line above is false.

Cherek

User avatar
Cherek
Posts: 5695
Contact:

Post#53 » Mon Oct 02, 2006 5:44 pm

I relooked at the pcontrol.scr file I sent to Havok and found a few mistakes. I made some changes to the pcontrol.scr. The changes deal with races being played (i.e. 3 of the Borg players wold be immuned to Lokis decloak, 1 CoM player could lay 4X mines etc...). I will be sending Havok the new file.

GameName = When Empires Collide
DisablePasswords = No
AllowRegisteredFunctions = Yes
AllowShipNames = Yes
ScoringMethod = Compatible
TonsScoreCountsPlanets = No
PlayerRace = 6,6,6,6,5,2,7,11,11,11,11
# PlayerSpecialMission = $PlayerRace
MapTruehullByPlayerRace = No
NumShips = 750

AllowWraparoundMap = NO
WraparoundRectangle = 1000,1000,3000,3000

AllowPlayerMessages = Yes
AllowAnonymousMessages = Yes

# ConfigLevel = 0

### Command Processor

CPEnableGive = Yes
CPEnableAllies = Yes
CPEnableEnemies = Yes
DelayAllianceCommands = No
CPEnableRaceName = Yes
CPEnableSend = Yes
CPEnableRemote = Yes
CPEnableShow = Yes
CPEnableRefit = Yes

### Player Preferences

Language =

English,English,English,English,English,English,English,English,English,English,English,English
CPEnableLanguage = Yes

AllowMoreThan50Targets = No,No,No,No,No,No,No,No,No,No,No
FilterPlayerMessages = No,No,No,No,No,No,No,No,No,No,No
AllowMoreThan500Minefields = No,No,No,No,No,No,No,No,No,No,No

### Meteors

MeteorShowerOdds = 5
LargeMeteorsImpacting = 1
RandomMeteorRate = 2
MeteorShowerOreRanges = 10,10,10,10,200,200,200,200
LargeMeteorOreRanges = 100,100,100,100,10000,9000,9000,7000

#
# Planets
#

### Production
RaceMiningRate = 100,100,100,100,100,100,100,100,100,100,100
ProductionRate = 100
ColonistTaxRate = 100,100,100,100,100,100,100,100,100,100,100
# NativeTaxRate = $ColonistTaxRate
MaxPlanetaryIncome = 5000
BorgAssimilationRate = 100

### Natural Processes
NewNativesPerTurn = 1
NewNativesPopulationRange = 2500,5000
NewNativesGovernmentRate = 1
NewNativesRaceRate = 1

TransuraniumDecayRate = 5
StructureDecayPerTurn = 1
StructureDecayOnUnowned = 1

### Growth
RaceGrowthRate = 100
ClimateLimitsPopulation = Yes
AllowEatingSupplies = No
ClimateDeathRate = 10
NativeClimateDeathRate = 0
CrystalsPreferDeserts = Yes
CrystalSinTempBehavior = No
MaxColTempSlope = 1000

### Combat
GroundKillFactor = 1,1,1,1,1,1,1,1,1,1,1
GroundDefenseFactor = 1,1,1,1,1,1,1,1,1,1,1
FreeFighters = 0,0,0,0,0,0,0,0,0,0,0
AllowPlanetAttacks = Yes
PlanetsAttackKlingons = No
PlanetsAttackRebels = No
ColonistCombatSurvivalRate = 0
NativeCombatSurvivalRate = 75

#
# Ships
#

### Building Ships
AllowShipCloning = NO
ShipCloneCostRate = 200,200,200,200,32767,200,32767,200,200,200,200
RecycleRate = 75

### Ship Build Queue
BuildQueue = PAL
BuildPointReport = Allies
AllowPriorityBuild = Yes

SBQBuildPALBoost = 1
SBQNewBuildPALBoost = 1
SBQPointsForAging = 1200
SBQBuildChangePenalty = 2147483647
SBQBoostExpX100 = 0

PBPCostPer100KT = 200
PBPMinimumCost = 400
PBPCloneCostRate = 200

PALAggressorKillPointsPer10KT = 10
PALAggressorPointsPer10KT = 2
PALBoardingPartyPer10Crew = 3
PALCombatAggressor = 1
PALCombatBaseScaling = 80
PALCombatPlanetScaling = 50
PALGloryDamagePer10KT = 2
PALGloryDevice = 100
PALGroundAttackPer100Clans = 100
PALImperialAssault = 100
PALIncludesESB = Yes
PALOpponentKillPointsPer10KT = 10
PALOpponentPointsPer10KT = 2
PALPillage = 10
PALRGA = 10
PALRecyclingPer10KT = 0
PALShipCapturePer10Crew = 5
PALShipMinekillPer10KT = 0
PALDecayPerTurn = 20
PALPlayerRate = 100

### Ship Movement
AllowNoFuelMovement = Yes
AllowGravityWells = Yes
# AllowHyperjumpGravWells = $AllowGravityWells
GravityWellRange = 3
RoundGravityWells = No
UseAccurateFuelModel = No

FuelUsagePerTurnFor100KT = 0
FuelUsagePerFightFor100KT = 0

### Missions
AllowBuildFighters = No,No,No,No,No,No,No,Yes,Yes,Yes,Yes
CumulativePillaging = Yes
AllowDeluxeSuperSpy = Yes
SpyDetectionChance = 20
AllowRebelGroundAttack = Yes
RGANeedsBeams = No
AllowRGAOnUnowned = No
AllowSuperRefit = Yes
AllowExtendedMissions = Yes
ExtMissionsStartAt = 20
AllowBeamUpClans = Yes
AllowBeamUpMultiple = Yes

### Cloaking
CloakFuelBurn = 5
CloakFailureRate = 1
DamageLevelForCloakFail = 1
AllowCloakFailMessages = Yes
AllowCloakedShipsAttack = Yes
AllowAntiCloakShips = Yes
DamageLevelForAntiCloakFail = 20
AntiCloakImmunity = No,No,No,No,No,No,No,No,No,No,No
AlternativeAntiCloak = No

### Robbing
RobFailureOdds = 1
RobCloakedShips = No
RobCloakedChance = 0

### Towing
AllowOneEngineTowing = No
TowedShipsBreakFree = No
AllowTowCloakedShips = No
AllowAlternativeTowing = No
# TowStrengthEngineScale = 1
# TowStrengthDistanceScale = 19
AllowBoardingParties = Yes
# AllowPrivateerTowCapture = $AllowBoardingParties
# AllowCrystalTowCapture = $AllowBoardingParties
TowedShipsCooperate = Yes

### Scanners
ScanRange = 300
SensorRange = 200
# DarkSenseRange = $SensorRange
ExtendedSensorSweep = Yes
MinesForDetectable = 20
FactoriesForDetectable = 15
DefenseForUndetectable = 15

### Hiss
AllowHiss = Yes
HissEffectRate = 5
MaxShipsHissing = 500

### Ship Special Functions
AllowAlchemy = Yes
AllowAdvancedRefinery = Yes
AllowScienceMissions = Yes
DamageLevelForTerraformFail = 100
TerraformRate = 1
AllowHyperWarps = Yes
DamageLevelForHyperjumpFail = 100
AllowGloryDevice = Yes
AllowGamblingShips = Yes
AllowImperialAssault = Yes
AllowBioscanners = Yes
RamScoopFuelPerLY = 2
AllowChunneling = Yes
DamageLevelForChunnelFail = 100
AllowAlliedChunneling = Yes
MinimumChunnelDistance = 100

### Ships in Combat
# AllowEngineShieldBonus = NO
# AllowESBonusAgainstPlanets = Yes
# EngineShieldBonusRate = 0
AllowFedCombatBonus = Yes
AllowInterceptAttack = Yes

#
# Experience
#
NumExperienceLevels = 0
ExperienceLevels = 750,1500,3000,6000
ExperienceLevelNames = Recruit,Soldier,Experienced,Elite,Ultra Elite
EPRecrewScaling = 30
EPShipAging = 15
EPPlanetAging = 25
EPShipMovement100LY = 40
EPShipHyperjump = 30
EPShipChunnel = 30
EPShipAlchemy100KT = 5
EPCombatKillScaling = 800
EPCombatDamageScaling = 200
EPCombatBoostLevel = 0
EPCombatBoostRate = 100 # means: no boost
# EPTrainingScale = 70
# EModBayRechargeRate = 1,2,3,4
# EModBayRechargeBonus = 0,0,0,0
# EModBeamRechargeRate = 0,0,0,0
# EModBeamRechargeBonus = 0,0,0,0
# EModTubeRechargeRate = 1,2,3,8
# EModBeamHitFighterCharge = 0,0,0,0
# EModTorpHitOdds = 9,18,27,35
# EModBeamHitOdds = 0,0,0,0
# EModBeamHitBonus = 0,0,0,0
# EModStrikesPerFighter = 1,2,3,4
# EModFighterBeamExplosive = 0,0,0,0
# EModFighterBeamKill = 0,0,0,0
# EModFighterMovementSpeed = 0,0,0,0
# EModMaxFightersLaunched = 0,0,0,0
# EModTorpHitBonus = 0,0,0,0
# EModTubeRechargeBonus = 0,0,0,0
# EModExtraFighterBays = 0,0,0,0
# EModEngineShieldBonusRate = 0,0,0,0
# EModShieldDamageScaling = 0,0,0,0
# EModShieldKillScaling = 0,0,0,0
# EModHullDamageScaling = 0,0,0,0
# EModCrewKillScaling = -5,-10,-15,-20
EModMineHitOddsBonus = 5,10,15,20

#
# Minefields
#

### General
AllowMinefields = Yes
# AllowWebMines = $AllowMinefields
MineDecayRate = 5
# WebMineDecayRate = $MineDecayRate
MaximumMinefieldRadius = 150
# MaximumWebMinefieldRadius = $MaximumMinefieldRadius
NumMinefields = 1500
MaximumMinefieldsPerPlayer = 10000
MineIdNeedsPermission = No
UnitsPerTorpRate = 100,100,100,100,100,100,100,100,400,100,100

### Movement Through Mines
MineHitOdds = 1
WebMineHitOdds = 5
MineHitOddsWhenCloakedX10 = 5
MineOddsWarpBonusX100 = 0
CloakMineOddsWarpBonusX100 = 0
WebMineOddsWarpBonusX100 = 0
MineTravelSafeWarp = 0
# WebMineTravelSafeWarp = $MineTravelSafeWarp
# CloakedMineTravelSafeWarp = $MineTravelSafeWarp
HullTechNotSlowedByMines = 7
MineHitDamageFor100KT = 100
WebHitDamageFor100KT = 10
WebHitFuelLoss = 50
WebDrainFuelLoss = 25

### Mine Sweeping
# MineScanRange = $SensorRange
AllowMinesDestroyMines = Yes
AllowMinesDestroyWebs = No
AlternativeMinesDestroyMines = No
MineSweepRange = 10
WebMineSweepRange = 5
MineSweepRate = 4
WebMineSweepRate = 3
FighterSweepRange = 0,0,0,0,0,0,0,100,100,100,100
FighterSweepRate = 0,0,0,0,0,0,0,20,20,20,20
AllowColoniesSweepWebs = No

#
# Combat
#
# AllowAlternativeCombat = No

### Beams
# BeamFiringRange = 20000
# BeamHitShipCharge = 600
# BeamHitFighterRange = 100000
# BeamHitFighterCharge = 500
# BeamHitOdds = 100
# BeamHitBonus = 0
# BeamRechargeRate = 8
# BeamRechargeBonus = 0
# FireOnAttackFighters = No

### Fighters
# ExtraFighterBays = 3,0,0,0,0,0,0,0,0,0,0
# BayLaunchInterval = 3
# BayRechargeRate = 52
# BayRechargeBonus = 2
# FighterBeamExplosive = 2
# FighterBeamKill = 2
# FighterFiringRange = 3000
# FighterKillOdds = 20
# FighterMovementSpeed = 235
# MaxFightersLaunched = 19
# StrikesPerFighter = 7

### Torpedoes
# TorpFiringRange = 30000
# TorpHitOdds = 65
# TorpHitBonus = 0
# TubeRechargeRate = 45
# TubeRechargeBonus = 0
# PlanetsHaveTubes = No
# PlanetaryTorpsPerTube = 3

### Miscellaneous
# CrewKillScaling = 80
# HullDamageScaling = 80
# ShieldDamageScaling = 80
# ShieldKillScaling = 0
# ShipMovementSpeed = 75
# StandoffDistance = 3000

#
# Wormholes
#
AllowWormholes = No
WormholeUFOsStartAt = 51
WrmDisplacement = 1
WrmRandDisplacement = 0
WrmStabilityAddX10 = 0
WrmRandStability = 0
WrmMassAdd = 0
WrmRandMass = 0
WrmVoluntaryTravel = Yes
WrmTravelDistDivisor = 100
WrmTravelWarpSpeed = 9
WrmTravelCloaked = No
WrmEntryPowerX100 = 25

WrmScanRange = 100
The line below is true.
The line above is false.

Cherek

User avatar
Junior
Posts: 42

Post#54 » Mon Oct 02, 2006 6:05 pm

Hey Cherek, you forgot:

UnitsPerTorpRate = 100,100,100,100,100,100,100,100,400,100,100

We don't want the other team to have any excuses for when they lose.

:twisted:
"In distinguishing the advantages of the tools of warriors, we find that whatever the weapon, there is a time and situation in which it is appropriate."
- Miyamoto Musashi, The Book of Five Rings

User avatar
B A N E
Posts: 3777

Post#55 » Mon Oct 02, 2006 6:57 pm

I won't need any excuse beyond the one I already have...

It's all Shardin's fault!

:pointlaugh:
Last edited by B A N E on Mon Oct 02, 2006 7:01 pm, edited 1 time in total.
Understanding is a three-edged sword.
Your side,
their side,
and the truth.

User avatar
B A N E
Posts: 3777

Post#56 » Mon Oct 02, 2006 7:00 pm

### Fighters
# ExtraFighterBays = 0,0,0,0,0,0,0,0,0,0,0

If you're going to put a borg in the player1 slot, you don't want
to give him +3 fbays, although, if you do, expect that whoever
we put in the player1 slot is going to do all the fighting.
Understanding is a three-edged sword.
Your side,
their side,
and the truth.

User avatar
Cherek
Posts: 5695
Contact:

Post#57 » Mon Oct 02, 2006 8:29 pm

This is what I sent to Havok.



GameName = When Empires Collide
DisablePasswords = No
AllowRegisteredFunctions = Yes
AllowShipNames = Yes
ScoringMethod = Compatible
TonsScoreCountsPlanets = No
PlayerRace = 6,6,6,6,5,2,7,11,11,11,11
# PlayerSpecialMission = $PlayerRace
MapTruehullByPlayerRace = No
NumShips = 750

AllowWraparoundMap = NO
WraparoundRectangle = 1000,1000,3000,3000

AllowPlayerMessages = Yes
AllowAnonymousMessages = Yes

# ConfigLevel = 0

### Command Processor

CPEnableGive = Yes
CPEnableAllies = Yes
CPEnableEnemies = Yes
DelayAllianceCommands = No
CPEnableRaceName = Yes
CPEnableSend = Yes
CPEnableRemote = Yes
CPEnableShow = Yes
CPEnableRefit = Yes

### Player Preferences

Language = English,English,English,English,English,English,English,English,English,English,English,English
CPEnableLanguage = Yes

AllowMoreThan50Targets = No,No,No,No,No,No,No,No,No,No,No
FilterPlayerMessages = No,No,No,No,No,No,No,No,No,No,No
AllowMoreThan500Minefields = No,No,No,No,No,No,No,No,No,No,No

### Meteors

MeteorShowerOdds = 5
LargeMeteorsImpacting = 1
RandomMeteorRate = 2
MeteorShowerOreRanges = 10,10,10,10,200,200,200,200
LargeMeteorOreRanges = 100,100,100,100,10000,9000,9000,7000

#
# Planets
#

### Production
RaceMiningRate = 100,100,100,100,100,100,100,100,100,100,100
ProductionRate = 100
ColonistTaxRate = 100,100,100,100,100,100,100,100,100,100,100
# NativeTaxRate = $ColonistTaxRate
MaxPlanetaryIncome = 5000
BorgAssimilationRate = 100

### Natural Processes
NewNativesPerTurn = 1
NewNativesPopulationRange = 2500,5000
NewNativesGovernmentRate = 1
NewNativesRaceRate = 1

TransuraniumDecayRate = 5
StructureDecayPerTurn = 1
StructureDecayOnUnowned = 1

### Growth
RaceGrowthRate = 100
ClimateLimitsPopulation = Yes
AllowEatingSupplies = No
ClimateDeathRate = 10
NativeClimateDeathRate = 0
CrystalsPreferDeserts = Yes
CrystalSinTempBehavior = No
MaxColTempSlope = 1000

### Combat
GroundKillFactor = 1,1,1,1,1,1,1,1,1,1,1
GroundDefenseFactor = 1,1,1,1,1,1,1,1,1,1,1
FreeFighters = 0,0,0,0,0,0,0,0,0,0,0
AllowPlanetAttacks = Yes
PlanetsAttackKlingons = No
PlanetsAttackRebels = No
ColonistCombatSurvivalRate = 0
NativeCombatSurvivalRate = 75

#
# Ships
#

### Building Ships
AllowShipCloning = NO
ShipCloneCostRate = 200,200,200,200,32767,200,32767,200,200,200,200
RecycleRate = 75

### Ship Build Queue
BuildQueue = PAL
BuildPointReport = Allies
AllowPriorityBuild = Yes

SBQBuildPALBoost = 1
SBQNewBuildPALBoost = 1
SBQPointsForAging = 1200
SBQBuildChangePenalty = 2147483647
SBQBoostExpX100 = 0

PBPCostPer100KT = 200
PBPMinimumCost = 400
PBPCloneCostRate = 200

PALAggressorKillPointsPer10KT = 10
PALAggressorPointsPer10KT = 2
PALBoardingPartyPer10Crew = 3
PALCombatAggressor = 1
PALCombatBaseScaling = 80
PALCombatPlanetScaling = 50
PALGloryDamagePer10KT = 2
PALGloryDevice = 100
PALGroundAttackPer100Clans = 100
PALImperialAssault = 100
PALIncludesESB = Yes
PALOpponentKillPointsPer10KT = 10
PALOpponentPointsPer10KT = 2
PALPillage = 10
PALRGA = 10
PALRecyclingPer10KT = 0
PALShipCapturePer10Crew = 5
PALShipMinekillPer10KT = 0
PALDecayPerTurn = 20
PALPlayerRate = 100

### Ship Movement
AllowNoFuelMovement = Yes
AllowGravityWells = Yes
# AllowHyperjumpGravWells = $AllowGravityWells
GravityWellRange = 3
RoundGravityWells = No
UseAccurateFuelModel = No

FuelUsagePerTurnFor100KT = 0
FuelUsagePerFightFor100KT = 0

### Missions
AllowBuildFighters = No,No,No,No,No,No,No,Yes,Yes,Yes,Yes
CumulativePillaging = Yes
AllowDeluxeSuperSpy = Yes
SpyDetectionChance = 20
AllowRebelGroundAttack = Yes
RGANeedsBeams = No
AllowRGAOnUnowned = No
AllowSuperRefit = Yes
AllowExtendedMissions = Yes
ExtMissionsStartAt = 20
AllowBeamUpClans = Yes
AllowBeamUpMultiple = Yes

### Cloaking
CloakFuelBurn = 5
CloakFailureRate = 1
DamageLevelForCloakFail = 1
AllowCloakFailMessages = Yes
AllowCloakedShipsAttack = Yes
AllowAntiCloakShips = Yes
DamageLevelForAntiCloakFail = 20
AntiCloakImmunity = No,No,No,No,No,No,No,No,No,No,No
AlternativeAntiCloak = No

### Robbing
RobFailureOdds = 1
RobCloakedShips = No
RobCloakedChance = 0

### Towing
AllowOneEngineTowing = No
TowedShipsBreakFree = No
AllowTowCloakedShips = No
AllowAlternativeTowing = No
# TowStrengthEngineScale = 1
# TowStrengthDistanceScale = 19
AllowBoardingParties = Yes
# AllowPrivateerTowCapture = $AllowBoardingParties
# AllowCrystalTowCapture = $AllowBoardingParties
TowedShipsCooperate = Yes

### Scanners
ScanRange = 300
SensorRange = 200
# DarkSenseRange = $SensorRange
ExtendedSensorSweep = Yes
MinesForDetectable = 20
FactoriesForDetectable = 15
DefenseForUndetectable = 15

### Hiss
AllowHiss = Yes
HissEffectRate = 5
MaxShipsHissing = 500

### Ship Special Functions
AllowAlchemy = Yes
AllowAdvancedRefinery = Yes
AllowScienceMissions = Yes
DamageLevelForTerraformFail = 100
TerraformRate = 1
AllowHyperWarps = Yes
DamageLevelForHyperjumpFail = 100
AllowGloryDevice = Yes
AllowGamblingShips = Yes
AllowImperialAssault = Yes
AllowBioscanners = Yes
RamScoopFuelPerLY = 2
AllowChunneling = Yes
DamageLevelForChunnelFail = 100
AllowAlliedChunneling = Yes
MinimumChunnelDistance = 100

### Ships in Combat
# AllowEngineShieldBonus = NO
# AllowESBonusAgainstPlanets = Yes
# EngineShieldBonusRate = 0
AllowFedCombatBonus = Yes
AllowInterceptAttack = Yes

#
# Experience
#
NumExperienceLevels = 0
ExperienceLevels = 750,1500,3000,6000
ExperienceLevelNames = Recruit,Soldier,Experienced,Elite,Ultra Elite
EPRecrewScaling = 30
EPShipAging = 15
EPPlanetAging = 25
EPShipMovement100LY = 40
EPShipHyperjump = 30
EPShipChunnel = 30
EPShipAlchemy100KT = 5
EPCombatKillScaling = 800
EPCombatDamageScaling = 200
EPCombatBoostLevel = 0
EPCombatBoostRate = 100 # means: no boost
# EPTrainingScale = 70
# EModBayRechargeRate = 1,2,3,4
# EModBayRechargeBonus = 0,0,0,0
# EModBeamRechargeRate = 0,0,0,0
# EModBeamRechargeBonus = 0,0,0,0
# EModTubeRechargeRate = 1,2,3,8
# EModBeamHitFighterCharge = 0,0,0,0
# EModTorpHitOdds = 9,18,27,35
# EModBeamHitOdds = 0,0,0,0
# EModBeamHitBonus = 0,0,0,0
# EModStrikesPerFighter = 1,2,3,4
# EModFighterBeamExplosive = 0,0,0,0
# EModFighterBeamKill = 0,0,0,0
# EModFighterMovementSpeed = 0,0,0,0
# EModMaxFightersLaunched = 0,0,0,0
# EModTorpHitBonus = 0,0,0,0
# EModTubeRechargeBonus = 0,0,0,0
# EModExtraFighterBays = 0,0,0,0
# EModEngineShieldBonusRate = 0,0,0,0
# EModShieldDamageScaling = 0,0,0,0
# EModShieldKillScaling = 0,0,0,0
# EModHullDamageScaling = 0,0,0,0
# EModCrewKillScaling = -5,-10,-15,-20
EModMineHitOddsBonus = 5,10,15,20

#
# Minefields
#

### General
AllowMinefields = Yes
# AllowWebMines = $AllowMinefields
MineDecayRate = 5
# WebMineDecayRate = $MineDecayRate
MaximumMinefieldRadius = 150
# MaximumWebMinefieldRadius = $MaximumMinefieldRadius
NumMinefields = 1500
MaximumMinefieldsPerPlayer = 10000
MineIdNeedsPermission = No
UnitsPerTorpRate = 100,100,100,100,100,100,100,100,100,100,100

### Movement Through Mines
MineHitOdds = 1
WebMineHitOdds = 5
MineHitOddsWhenCloakedX10 = 5
MineOddsWarpBonusX100 = 0
CloakMineOddsWarpBonusX100 = 0
WebMineOddsWarpBonusX100 = 0
MineTravelSafeWarp = 0
# WebMineTravelSafeWarp = $MineTravelSafeWarp
# CloakedMineTravelSafeWarp = $MineTravelSafeWarp
HullTechNotSlowedByMines = 7
MineHitDamageFor100KT = 100
WebHitDamageFor100KT = 10
WebHitFuelLoss = 50
WebDrainFuelLoss = 25

### Mine Sweeping
# MineScanRange = $SensorRange
AllowMinesDestroyMines = Yes
AllowMinesDestroyWebs = No
AlternativeMinesDestroyMines = No
MineSweepRange = 10
WebMineSweepRange = 5
MineSweepRate = 4
WebMineSweepRate = 3
FighterSweepRange = 0,0,0,0,0,0,0,0,0,0,100
FighterSweepRate = 0,0,0,0,0,0,0,0,0,0,20
AllowColoniesSweepWebs = No

#
# Combat
#
# AllowAlternativeCombat = No

### Beams
# BeamFiringRange = 20000
# BeamHitShipCharge = 600
# BeamHitFighterRange = 100000
# BeamHitFighterCharge = 500
# BeamHitOdds = 100
# BeamHitBonus = 0
# BeamRechargeRate = 8
# BeamRechargeBonus = 0
# FireOnAttackFighters = No

### Fighters
# ExtraFighterBays = 0,0,0,0,0,0,0,0,0,0,0
# BayLaunchInterval = 3
# BayRechargeRate = 52
# BayRechargeBonus = 2
# FighterBeamExplosive = 2
# FighterBeamKill = 2
# FighterFiringRange = 3000
# FighterKillOdds = 20
# FighterMovementSpeed = 235
# MaxFightersLaunched = 19
# StrikesPerFighter = 7

### Torpedoes
# TorpFiringRange = 30000
# TorpHitOdds = 65
# TorpHitBonus = 0
# TubeRechargeRate = 45
# TubeRechargeBonus = 0
# PlanetsHaveTubes = No
# PlanetaryTorpsPerTube = 3

### Miscellaneous
# CrewKillScaling = 80
# HullDamageScaling = 80
# ShieldDamageScaling = 80
# ShieldKillScaling = 0
# ShipMovementSpeed = 75
# StandoffDistance = 3000

#
# Wormholes
#
AllowWormholes = No
WormholeUFOsStartAt = 51
WrmDisplacement = 1
WrmRandDisplacement = 0
WrmStabilityAddX10 = 0
WrmRandStability = 0
WrmMassAdd = 0
WrmRandMass = 0
WrmVoluntaryTravel = Yes
WrmTravelDistDivisor = 100
WrmTravelWarpSpeed = 9
WrmTravelCloaked = No
WrmEntryPowerX100 = 25

WrmScanRange = 100
The line below is true.
The line above is false.

Cherek

User avatar
Junior
Posts: 42

Post#58 » Tue Oct 03, 2006 12:06 am

Um... I did not catch this before, but only the player in spot 11 will be able to sweep with their fighters...

FighterSweepRange = 0,0,0,0,0,0,0,0,0,0,100
FighterSweepRate = 0,0,0,0,0,0,0,0,0,0,20
"In distinguishing the advantages of the tools of warriors, we find that whatever the weapon, there is a time and situation in which it is appropriate."
- Miyamoto Musashi, The Book of Five Rings

User avatar
Havok
Site Admin
Posts: 7557
Contact:

Post#59 » Tue Oct 03, 2006 12:49 am

Junior wrote:Um... I did not catch this before, but only the player in spot 11 will be able to sweep with their fighters...

FighterSweepRange = 0,0,0,0,0,0,0,0,0,0,100
FighterSweepRate = 0,0,0,0,0,0,0,0,0,0,20
Correct, race 11 the CoM... The future winners of this game.
Regards,
][avok

User avatar
Junior
Posts: 42

Post#60 » Tue Oct 03, 2006 1:03 am

Of course we will be the winners, but with the settings as they are, only one Colonies player will have mine sweep abilities. :?

Could we perhaps change the setting to:

FighterSweepRange = 0,0,0,0,0,0,0,100,100,100,100
FighterSweepRate = 0,0,0,0,0,0,0,20,20,20,20
"In distinguishing the advantages of the tools of warriors, we find that whatever the weapon, there is a time and situation in which it is appropriate."
- Miyamoto Musashi, The Book of Five Rings

Return to “Intel”

Who is online

Users browsing this forum: No registered users and 3 guests

cron