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Here you can find, hints, strategies and other info for VGA Planets, PHost and it's many addon's and utilities.

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Havok
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Post#61 » Tue Oct 03, 2006 1:04 am

Junior wrote:Of course we will be the winners, but with the settings as they are, only one Colonies player will have mine sweep abilities. :?

Could we perhaps change the setting to:

FighterSweepRange = 0,0,0,0,0,0,0,100,100,100,100
FighterSweepRate = 0,0,0,0,0,0,0,20,20,20,20
No, because you're including the empire, robots & rebels.

We'll have 4 CoM's and we should be good to go.
Regards,
][avok

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Junior
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Post#62 » Tue Oct 03, 2006 1:14 am

Yes, but as we are playing in the Robots, Rebels, and Empire spots as well:

PlayerRace = 6,6,6,6,5,2,7,11,11,11,11

With this setting:
FighterSweepRange = 0,0,0,0,0,0,0,0,0,0,100
FighterSweepRate = 0,0,0,0,0,0,0,0,0,0,20

Only the Colonies player in player slot 11 will sweep fighters in space.
The PlayerRace setting (as far as I know) only has to do with the special missions (as in build fighters, RGA, Pillage, Hisss, etc.)

Unless I am terribly off base. :wink:
"In distinguishing the advantages of the tools of warriors, we find that whatever the weapon, there is a time and situation in which it is appropriate."
- Miyamoto Musashi, The Book of Five Rings

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Havok
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Post#63 » Tue Oct 03, 2006 1:18 am

Junior wrote:Yes, but as we are playing in the Robots, Rebels, and Empire spots as well:

PlayerRace = 6,6,6,6,5,2,7,11,11,11,11

With this setting:
FighterSweepRange = 0,0,0,0,0,0,0,0,0,0,100
FighterSweepRate = 0,0,0,0,0,0,0,0,0,0,20

Only the Colonies player in player slot 11 will sweep fighters in space.
The PlayerRace setting (as far as I know) only has to do with the special missions (as in build fighters, RGA, Pillage, Hisss, etc.)

Unless I am terribly off base. :wink:
Just a tad.

It's a racial trait, so it doesn't have to be changed on the other races. Race 11 is just put in their slot.
Regards,
][avok

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Shardin5
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Post#64 » Tue Oct 03, 2006 1:20 am

Junior wrote:Yes, but as we are playing in the Robots, Rebels, and Empire spots as well:

PlayerRace = 6,6,6,6,5,2,7,11,11,11,11

With this setting:
FighterSweepRange = 0,0,0,0,0,0,0,0,0,0,100
FighterSweepRate = 0,0,0,0,0,0,0,0,0,0,20

Only the Colonies player in player slot 11 will sweep fighters in space.
The PlayerRace setting (as far as I know) only has to do with the special missions (as in build fighters, RGA, Pillage, Hisss, etc.)

Unless I am terribly off base. :wink:
Jr, is right on base, and its a easy fix, I was hoping since your Fearless leader missed it nobody else would catch it, DARN :twisted:
Some people spend an entire lifetime wondering if they made a difference.
The US Marines don't have that problem.
President Ronald Reagan

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Junior
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Post#65 » Tue Oct 03, 2006 1:22 am

Forget it. I am wrong. :?

After reading the docs a little more closely, we should be good to go. The PlayerRace setting should give the the last four player slots Colonies of Man abilities, and the first four player slots the Borg abilities.

So we should not have had to change the minelaying setting or extra fighter bay setting, or any other setting for that matter.
"In distinguishing the advantages of the tools of warriors, we find that whatever the weapon, there is a time and situation in which it is appropriate."
- Miyamoto Musashi, The Book of Five Rings

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Shardin5
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Post#66 » Tue Oct 03, 2006 1:26 am

Havok wrote:
Junior wrote:Yes, but as we are playing in the Robots, Rebels, and Empire spots as well:

PlayerRace = 6,6,6,6,5,2,7,11,11,11,11

With this setting:
FighterSweepRange = 0,0,0,0,0,0,0,0,0,0,100
FighterSweepRate = 0,0,0,0,0,0,0,0,0,0,20

Only the Colonies player in player slot 11 will sweep fighters in space.
The PlayerRace setting (as far as I know) only has to do with the special missions (as in build fighters, RGA, Pillage, Hisss, etc.)

Unless I am terribly off base. :wink:
Just a tad.

It's a racial trait, so it doesn't have to be changed on the other races. Race 11 is just put in their slot.
Well I stand corrected good thing you are the host and not me, it would have been a easy fix either way though
Some people spend an entire lifetime wondering if they made a difference.
The US Marines don't have that problem.
President Ronald Reagan

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Cherek
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Post#67 » Tue Oct 03, 2006 9:24 am

Hmmm, I should have left all the other settings alone except for the PlayerRace settings. That way, it would have been less confusing. Oh well, what is done, is done. :roll:
The line below is true.
The line above is false.

Cherek

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casebolt
Posts: 1589

Post#68 » Mon Oct 09, 2006 1:01 pm

:borgs: Ready to start assimilation , resistance will be injoyable!

Been quiet , we are waiting for?


Casebolt...................................... :roll:

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Shardin5
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Post#69 » Mon Oct 09, 2006 1:41 pm

I have no Idea what the problem is. Our Fearless host has been MIA
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The US Marines don't have that problem.
President Ronald Reagan

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Havok
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Post#70 » Mon Oct 09, 2006 2:20 pm

Enemy#1 wrote:I have no Idea what the problem is. Our Fearless host has been MIA
I was talking to Cherek about this last night. Something about you providing planet numbers for homeworlds on the rift map. I was asking if you had given him those planets yet. What's the decision here?
Regards,
][avok

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Shardin5
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Post#71 » Mon Oct 09, 2006 3:42 pm

I need a xyplan.dat file, I did send Cherek a bmp file idea, that I can send to you as well.
Some people spend an entire lifetime wondering if they made a difference.
The US Marines don't have that problem.
President Ronald Reagan

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Post#72 » Mon Oct 09, 2006 11:38 pm

Enemy#1 wrote:I need a xyplan.dat file, I did send Cherek a bmp file idea, that I can send to you as well.
Just d/l the rift map since that's what we're using.
Regards,
][avok

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Shardin5
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Post#73 » Tue Oct 10, 2006 12:57 am

Ok,
HW planets are, (187) (430) (304) (489). I am guessing that the planets on the map are in the spots no matter who masters the game.
Some people spend an entire lifetime wondering if they made a difference.
The US Marines don't have that problem.
President Ronald Reagan

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Havok
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Post#74 » Tue Oct 10, 2006 1:36 am

Enemy#1 wrote:Ok,
HW planets are, (187) (430) (304) (489). I am guessing that the planets on the map are in the spots no matter who masters the game.
There ya go Cherek. That acceptible to you?
Regards,
][avok

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Cherek
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Post#75 » Tue Oct 10, 2006 6:35 am

Havok wrote:
Enemy#1 wrote:Ok,
HW planets are, (187) (430) (304) (489). I am guessing that the planets on the map are in the spots no matter who masters the game.
There ya go Cherek. That acceptible to you?
Acceptible by me, Shardin HW is P#489 and mine will be its counter part.
The line below is true.
The line above is false.

Cherek

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