This is why these graphics (see BANE's set of them) look so crisp, like they're from a cartoon drawing. BANE's where defintely a light year ahead of Tim's original ones.Klauser wrote:Hey ...
Converting then inserting BMPs into DOS's RESOURCE.PLN is a tricky proposition at best.
Step 1: Taking your BMP's - which I assume are at least 8-bit (256 colors) and decreasing them to 4-bit (16 color). Then consider that you can only use 5 of the 16 colors. IIRC color-0 is black, color-1 through color-5 are usable, and color-6 through color-15 are generally not usable. Also, the graphics must be resized to 105x93.
Step 2: Now that your pretty BMPs look like washed-out crap, you must insert them into the RESOURCE.PLN. I strongly suggest you use PCX2PLN.EXE to do this.
What you're basically doing is taking your beautiful 2006-era scenario and knocking it back into a 20+ year old graphics format.
Oh ... and by the way ... you'll also need to convert your race graphics (portrait and symbol) as well as fighters for each race.
Please feel free to contact me with any questions on this issue. It's definitely time consuming and frustrating.
"If it were easy, anybody could do it!"
And enjoy it.Havok wrote:Drink heavily.warpedboard wrote: Does it make it simpler if you get good & drunk first?
Thanks for all the info though -- that definitely ought to get me started on the right path! And if not, well, I'm sure you'll hear from me about it again
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