Mad Jack Ffoulkes wrote:Cherek & ][avok & Cholly too....
You guys make g-r-e-a-t troubleshooters. Be sure to let the rest of us know where you found the flag that was preventing some players from receiving those Broadcast Messages...
From our test, it would appear that the messages are being sent. Since they are being sent, the messages are being filtered out or blocked after it leaves C-M. I would guess that it would be blocked or filtered at their ISP or their computers.
Mad Jack Ffoulkes wrote:I spent about 1/2 a day trying to find the flag and couldn't find anywhere that might suggest why a player would not receive messages with $BroadCastMsgs set to YES.
I'm not a programmer, so I don't understand all the ins and outs about programming. I looked at the template for the new player joining the game (I still don't have AT on my Jump Drive so I can't tell you the file name or the line that I had a question about) but there is a line in the template where AT is cycling through the game players and it asking for the player aliases and then email address. I was thinking that when the subroutine in AT interpreted the “get player email address” and the subroutine saw the “hide email address” flag, then it would skip the address and not sent out the notice. But that doesn’t seem to be the case, since it would appear that the message does go out.
Mad Jack Ffoulkes wrote:BTW - Just out of curiosity. These two players...or Cholly. What do they have $NewGameMsgs and/or $HostWarning set to?
Everything is set to YES on the Players page. I'm not sure want Cholly was set to.
Before I forget it, I guess I better un<PRIVATE> my email address.