I agree with you on most of what you say here. If it is a single ship that crosses my border without permission, I will fire off an email quickly to ask "What's up about that ship?" If it is multiple warships headed towards my border or crosses it, then the intention would speak very loud.AngryJohnny wrote:NAP - Secured border - no crossing of the border unless request is made & granted 5 turns before the border crossing. Also, the exact mission & purpose for the crossing MUST be explained. If a border crossing is permitted & the stated mission is not performed this is equivalent to breaking the NAP, just as crossing w/out permission would be. No ffx or FFx with NAP. If I establish a NAP it is to secure a border & avoid an unwanted fight. Talks are always open for ffx or FFx alliances after a suitible number of turns (usually 5 - 10) with the NAP. I also use NAP to see if I can trust a player in a future alliance.
This is tricky area and everyone should handle it their own way. I immediately email the person so that we can start our talks. This becomes a real pain in the ARSE when the other player email address is <PRIVATE>. I then send the person an in-game message saying "Email me at firstname.lastname@example.org!" If I don't get an email from the person, then for the next two turns, I'll continue my attack or stop my attacks depending on my mood is at the time.AngryJohnny wrote:Enough of my 2 cents - I have a related question for you all on NAP's & alliances.
If party A & party B are fighting, & one of those parties offers a NAP or alliance what do you all do with the fight?
Do you continue operations until an agrement is made?
Do you stop operations for a predetermined amount of turns until an agrement is made?
Or is there some other way you handle setting up or negotiating a NAP or alliance with your enemy while engaged with them?
Well, he said he didnt really ally with me..so he didnt see it as backstabbing..just playing me as a fool i guess...but it was a crappy thing to do and cost me and my true ally to lose in the end..partly because of the enemy knew where to hit..but also because we waited alot of trns for our "ally" to send in his fleet to help in the main offensive we had planned... lesson learned the hard way!Death's Head wrote:Damn Vinny sounds like you got burnt even worse than I did !!
I so despise a player who can't keep his word for the simple gain of a rank position in a game. This type of person exemplifies the evil of our race and is so prevelant in real life as well
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