A replacement player is always good, but you're not always going to get one, especially if the race is in bad shape and the original player quit.mike w wrote:I would think , a lot would depend on the conditions of the game ,me personally I like a replacement or a good Q
I partially agree with you, and addressed this a bit earlier in the thread. But that's also the point of Killrace. It opens things up for everyone. Planet's, the ship Queue, etc. As the host, you don't want your players sitting there playing a computer opponent because they know that's the only opponent they can beat either. It happens, believe me. But I do see your point and the program has to be used very carefully.the.Ant wrote:I am against it, I think Killrace messes up the game too much. You have been fighting an enemy with great effort and when your plans are beginning to bear fruit the idiot drops (everyone who drops just because he is loosing is an idiot IMHO, except when his defeat means the end of the game) and you gain no PBPs. On the contrary, everybody else benefits, from the new open shipslots. If you are empire, it's even worse: no starbases left to conquer. Also, all other neighbours (say former allies of the dropper) can now most easily colonize his planets, while you are still busy with warships on your frontline. Additional annoyance: Minefields are still there....
But ready for the picking isn't a challenge either. That's why I'm looking into the other program I mentioned earlier. Even though the bottom line is to conquer the galaxy, it's also to conquer other players, not abandoned ones.the.Ant wrote:I agree that cheating computer players are annoying as well (especially if you are a capturing race), but I would rather have a race lying around doing nothing, ready for the picking, than just killracing it.
the.Ant wrote:I know only one situation where Killrace might be useful: In one game, I (bird), defeated an enemy (no ships left, but some maxed starbases). Now I have those few stale starbases in the middle of my territory. They pose no threat, but I cannot attack them withoug loosing valuable ships. That's a bit annoying. On the other hand, I don't _have_ to attack them, I just set them all on bum and occiasionally fly by to collect the moneys.
Yeah, no Cplayer does the Privateers worth a hootEnemy#1 wrote:The game where I wanted them killed. Player quit before trade agreement was finished(REALLY has me PISSED OFF) an one of his Enemies is in place to rack up a bunch of free ships, via Capture or PBP's. C-Players DO NOT PLAY the pirates worth a darn.
That's similar to how I try and do it when I choose to Killrace. I learned the hard way as well. As a new host almost 2 years ago, I went through the games one Saturday afternoon and did a lot of wholesale Killracing and it caused quite a bit of grumbling from some of the players. You really have to take it into consideration before running it.Commodore Cherek, IRJTN wrote:It seems like a lot of players have their opinion about KillRace and I’m no different. After following this topic for awhile and another one about KillRace, I can say that I haven’t changed my opinion about it.
I feel that when player just drops out, throw in a CP, open up the race so that someone can take it over. If no one took over the race in five turns or turn 20, whichever one is longer, then you KillRace them.
When you use KillRace, all you really are doing is making owned planets unowned, freeing up some ship slots to be filled, alliances are cancelled. The minerals (I’m not sure about supplies and MCs, but since the planet is unowned supplies and MC are stopped being produced, unless only Aliens are the only lifeform on the planet) on the planet are not destroyed.
In a perfect world, when all the active player's turns are in, the host should run. At the point the intital batch file will run Spacelord (provided it's been manually setup). It needs to be run before the host.exe file so that it can use the RST files. Then everything else is the normal process.Commodore Cherek, IRJTN wrote:Here is a host question. I’m in a game with eleven players that host runs Monday and Thursday. Everyone is good at getting there turns in early. On after host runs, two players just drop out of the game and are placed by Spacelord. The nine other players have their turns in by noon on Tuesday. When does host run?
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