ITA Score - One Standard

Here you can find, hints, strategies and other info for VGA Planets, PHost and it's many addon's and utilities.

Moderators: BitMask, Havok

User avatar
Death's Head
Posts: 262

ITA Score - One Standard

Post#1 » Thu Dec 14, 2006 5:21 pm

Hello All,

I would like to open a discussion of the use of ITA Score and see if we can get a workable STANDARD score profile that will be used here for all games. Presently the way I see it the score is pretty much setup on the Tim Score format with ktons sunk added. It is my opinion that some kind of additional use of the fighters, mines and torps be put into play that will balance the use of these important parts of the game across the torps and fighter races. Right now there is no use of these components in the scoring format so someone who is not building an armed fighting fleet with the same number of ships as someone who is armed to the teeth and is laying minefields is getting the same score!

Here is the present format of the score setup for one of the games I'm presently playing.

(-h000)<<<ItaScore>>>

No Fighters
No Mines
Torpedos: * 0
Ships: / 12
KTons: * 1
Starbases (Doom bonus is: 'N')
Defences: * 1
TechLevels: * 7
Planets (Special Bonuses are: off)
Base Bonus: 15
Defenses: / 7
Resources: / 12
Distances: * 15
Planet Valuation is: Zone
4 zones are 200, 400, 700 and + LYs
for 1, 3, 10 and 3 points

It would be great if Havok could give us a breakdown of what all this means when time permits.

If we get a good discussion of what the final format should be then perhaps Havok can use this as the standard one format fits all for all future games.

Here is what I was thinking in the way of format.....

(-h000)<<<ItaScore>>>

No Fighters - (yes and set to 3 points/fighter)
No Mines (Yes but unsure how it computes score here, however minefields are an important part of the game and SHOULD be included)
Torpedos: * 0 (Torpedos * 1)
Ships: / 12
KTons: * 1
Starbases (Doom bonus is: 'N')
Defences: * 1
TechLevels: * 7
Planets (Special Bonuses are: off)
Base Bonus: 15
Defenses: / 7
Resources: / 12
Distances: * 15
Planet Valuation is: Zone
4 zones are 200, 400, 700 and + LYs
for 1, 3, 10 and 3 points


I need clarification on the Valuation and planet distance components.

I think that will be enough to start with. Let's try and stay within topic here and ask that Havok please moderate the topic please to stay in line with what is being discussed.

Thanks all.....
Death's Head (Your Worst Nightmare)

User avatar
Havok
Site Admin
Posts: 7557
Contact:

Re: ITA Score - One Standard

Post#2 » Thu Dec 14, 2006 5:34 pm

Death's Head wrote:Hello All,

I would like to open a discussion of the use of ITA Score and see if we can get a workable STANDARD score profile that will be used here for all games. Presently the way I see it the score is pretty much setup on the Tim Score format with ktons sunk added. It is my opinion that some kind of additional use of the fighters, mines and torps be put into play that will balance the use of these important parts of the game across the torps and fighter races. Right now there is no use of these components in the scoring format so someone who is not building an armed fighting fleet with the same number of ships as someone who is armed to the teeth and is laying minefields is getting the same score!

Here is the present format of the score setup for one of the games I'm presently playing.

(-h000)<<<ItaScore>>>

No Fighters
No Mines
Torpedos: * 0
Ships: / 12
KTons: * 1
Starbases (Doom bonus is: 'N')
Defences: * 1
TechLevels: * 7
Planets (Special Bonuses are: off)
Base Bonus: 15
Defenses: / 7
Resources: / 12
Distances: * 15
Planet Valuation is: Zone
4 zones are 200, 400, 700 and + LYs
for 1, 3, 10 and 3 points

It would be great if Havok could give us a breakdown of what all this means when time permits.

If we get a good discussion of what the final format should be then perhaps Havok can use this as the standard one format fits all for all future games.

Here is what I was thinking in the way of format.....

(-h000)<<<ItaScore>>>

No Fighters - (yes and set to 3 points/fighter)
No Mines (Yes but unsure how it computes score here, however minefields are an important part of the game and SHOULD be included)
Torpedos: * 0 (Torpedos * 1)
Ships: / 12
KTons: * 1
Starbases (Doom bonus is: 'N')
Defences: * 1
TechLevels: * 7
Planets (Special Bonuses are: off)
Base Bonus: 15
Defenses: / 7
Resources: / 12
Distances: * 15
Planet Valuation is: Zone
4 zones are 200, 400, 700 and + LYs
for 1, 3, 10 and 3 points


I need clarification on the Valuation and planet distance components.

I think that will be enough to start with. Let's try and stay within topic here and ask that Havok please moderate the topic please to stay in line with what is being discussed.

Thanks all.....
I have been using the ITA Score defaults since I started to use it. The intention has been to do something similar to what you spoke of and come up with a standard that can be used over and over.

In the next 2 messages, I'm going to post first the ITA Score readme.txt file and a portion of ITA Scores main doc file that explains some more detailed information about the system.

Then the debate can begin.
Last edited by Havok on Thu Dec 14, 2006 6:11 pm, edited 1 time in total.
Regards,
][avok

User avatar
Havok
Site Admin
Posts: 7557
Contact:

ITA Score Readme

Post#3 » Thu Dec 14, 2006 5:35 pm

ITAScore v.1.8, by Paolo Fiore

file:
ITASCORE.EXE (main program)
ITASETUP.EXE (setup program)
ITASETUP.DAT (default setting used on the italian games)

USAGE :

put ITASCORE.exe and ITASETUP in the host directory
and launch: ITASETUP.EXE GAME_DIR
(all the option are showed in the setup)

if the option "ascore.dat" is set to YES , ITAScore will create the
clone of file ascore.dat.. 100% compatible with AutoTroll .

ITASCORE RUN WITH AUXHOST2.INI:

in the game directory, write this command line in the auxhost2.ini :
ITASCORE.EXE GAME_DIR


SOME GOOD SETTING FOR ITASCORE
(if you want to use this setup, put the file ITASETUP.DAT in the game_dir ):

this is the setting used in the italian games of international tourney:

planet bonus : 15 to all planets
MineFields : NO
PlnResources : /7
PlnDefences : /3
Ships: /30
Tons : /2
Starbases: defences: *2
tech_level: *5
Torpedos: NO
Fighters: NO
Zone areas: distances *10
center at 2000,2000
4 zones are 300,500,700 and + ly
for 5,4,1 and 2 points
Regards,
][avok

User avatar
Shardin5
Posts: 3808

Post#4 » Thu Dec 14, 2006 5:42 pm

DH,
Good start, but the fighter part needs some discussion, 3 points for fighters, Gives the CV races another HUGE adavantage Score wise. Torps cost money, and for none CV races Fighters are even more expensive, plus none CV races have smaller Cargo holds on there Carriers. CV races have huge Cargo holds and thier, fighters are to cheap for this, as CV races get a 20-1 advantage in fighter building.
Some people spend an entire lifetime wondering if they made a difference.
The US Marines don't have that problem.
President Ronald Reagan

User avatar
Havok
Site Admin
Posts: 7557
Contact:

ITA Score Docs

Post#5 » Thu Dec 14, 2006 5:45 pm

ITASCORE 2.0 RC4 , by Paolo Fiore

The Final Score for VGAPlanets!




1. INTRODUCTION

ITAScore is a completely customizable scoring program.
You can define all kind of formulas on any VGAPlanets' parameter.
This allows you to tailor your scoring system to any scenario you are
going to use in a game.

ITAScore creates an itascore.txt file and sends a message containing the
score and the settings to all the players each turn.

ITAScore can create an ascore.dat file fully compatible with Autotroll and
Ascoregif, for online visualization.



2. CONFIGURABLE OPTIONS FOR ITASCORE

Planet Bonus: enable/disable planet score. You can set a
different value for each planet or configure group scores.

MineFields: enable/disable minefield score. This value is based on
the "mine units".

Planet Resources: enable/disable mines and factories score. It is based
on the sum of the mines and factories.

Planet defences: enable/disable the planetary defenses' score. It is
based on the total number of planetary defense posts.

Ships : enable/disable the ships' score. You can calculate it counting
minerals used and MCs or total Mass and MCs.

Tons : enable/disable the accounting of destroyed kilotons in ship vs. ship
battles.

Starbases: enable/disable Starbase score. It is based on the total number
of defenses and the sum of the Tech Levels.

Torpedos: enable/disable torpedo score. It keeps track of all the
torpedoes built, on Base and aboard ships

Fighters : enable/disable fighters score. It counts all fighters built.

Zone areas: enable/disable the score based on zones. You can set the
planets' value bsed on their distance froma given point.
You can choose to divide the map in zones or to evaluate on the absolute
distance.


New features available in ITAScore 2.0:

STARBASE DOOM BONUS : configurable bonus to destroy the enemy
bases and the HW

PLANETS SPECIAL BONUS: configurable value in some or each planets

BASE BONUS : value of each planets without the special bonus

ZONE VALUATION HOME WORLD: distance bonus based on the HW distance

NEW COMPLETE DESCRIPTION OF THE CONFIGURATION AND THE SCORE
in the host msgs

SCORE ON/OFF IN THE HOST MSGS...



3. CONFIGURING ITASCORE
(remember: if you are using an old version of ITAScore you need to
delete any old configuration file before using this new version !!!)

The use and configuration of ITAScore is fairly simple:


1) Put all the program files in the HOST directory.

2) Launch ITASETUP: itasetup.exe game_dir

3) Create the following line in auxhost2.ini:

ITASCORE.EXE GAME_DIR



4. CONFIGURATION EXAMPLE

The following configuration has been used for the VGAPlanets Italian Championship
(750ly circular map, medium-poor scenario, no add-on and hosted by TimHost).

No Fighters
No Mines
No Torpedos
Ships: / 5
KTons: * 1
Starbases (Doom bonus is: 'Y')
Defences: * 1
TechLevels: * 7
Planets (Special Bonuses are: off)
Base Bonus: 50
Defenses: / 7
Resources: / 12

Planet Valuation is: Zone
Distances: * 20
4 zones are 150, 300, 450 and + LYs
for 1, 3, 10 and 3 points




Score example for the above configuration:

Total planets owned= 10 50*10= 500 points
Total mines+factories=1200 1200/12= 100 points
Total planetary defense posts=700 700/7= 100 points
Total du+mo+tr+MC ships=9000 9000/5= 1800 points
Total kilotons ship vs. ship= 3000 3000*1= 3000 points
1 base with: 200 defenses 200*1= 200 points
10,10,8,6 tech-level 34*7= 238 points
zones:
2 planets in zone 150ly= 1p 20*1*2= 40 points
2 planets in zone 300ly= 3p 20*3*2= 120 points
6 planets in zone 450ly= 10p 20*10*6= 1200 points
9 planets in zone >450ly= 3p 20*3*9= 540 points
Total score: 7838 points
===============================================

For any questions feel free to write to the authors at the following
email addresses:

flavio.tonso@tiscalinet.it
info@paolofiore.it

You can always find the newest release of ITAScore at:
http://www.team-omega.com/vplhost/.....
Regards,
][avok

User avatar
Havok
Site Admin
Posts: 7557
Contact:

Minefield Score Option

Post#6 » Thu Dec 14, 2006 6:13 pm

One thing I would say should be active is the minefield score option.

As you know in standard scoring, you get points for Torps, but as soon as you drop them into a field, your score goes down. Minefields are definetly an asset and I think should be accounted for in scoring.
Regards,
][avok

User avatar
Shardin5
Posts: 3808

Post#7 » Thu Dec 14, 2006 6:34 pm

Personally,
I like the idea of points for
Fighters
Mines
torps
DOOM(my Favorite Bonus)
Adama at Ed's site was quick to point out the fighter issue, where it can REALLY unbalance the score, but I think something can be worked out.
Some people spend an entire lifetime wondering if they made a difference.
The US Marines don't have that problem.
President Ronald Reagan

User avatar
Death's Head
Posts: 262

Post#8 » Thu Dec 14, 2006 7:45 pm

Enemy#1 wrote:Personally,
I like the idea of points for
Fighters
Mines
torps
DOOM(my Favorite Bonus)
Adama at Ed's site was quick to point out the fighter issue, where it can REALLY unbalance the score, but I think something can be worked out.
First let me start off by saying thanks to Havok for all the info! Like always you're on top of things. :wink:

I have to agree with E1 on the addition of the items he listed. As he stated a little further up in this post the fighter part is what needs to be worked out. I do think that the fighter races should not be slighted however just because they build fighters for free. Keep in mind those fighters represent combat power whether they are free or not. It would be unfair to slight them as the idea is to get a representation of the combat power each race has built up.

One question that comes to mind is whether the tech level of the torps a ship is carring is taken into account. Does a player with 100 tech 1 torps get the same score as the player with 100 tech 8 torps? If not this could be a problem as a player could jack the score up just by building low tech torps.

And yes the DOOM feature is definitely something that should be activated IMO as that is akin to kilotons sunk in the game. The ITA scoring system really looks to be a nice setup and I hope we can get the particulars all worked out here and possibly have it setup early in the new year. It helps to be able to look at a score and get a REAL feel for what the other players have in the way of TRUE strength in the game.
Death's Head (Your Worst Nightmare)

User avatar
Shardin5
Posts: 3808

Post#9 » Thu Dec 14, 2006 7:53 pm

Death's Head wrote:
Enemy#1 wrote:Personally,
I like the idea of points for
Fighters
Mines
torps
DOOM(my Favorite Bonus)
Adama at Ed's site was quick to point out the fighter issue, where it can REALLY unbalance the score, but I think something can be worked out.
First let me start off by saying thanks to Havok for all the info! Like always you're on top of things. :wink:

I have to agree with E1 on the addition of the items he listed. As he stated a little further up in this post the fighter part is what needs to be worked out. I do think that the fighter races should not be slighted however just because they build fighters for free. Keep in mind those fighters represent combat power whether they are free or not. It would be unfair to slight them as the idea is to get a representation of the combat power each race has built up.

One question that comes to mind is whether the tech level of the torps a ship is carring is taken into account. Does a player with 100 tech 1 torps get the same score as the player with 100 tech 8 torps? If not this could be a problem as a player could jack the score up just by building low tech torps.

And yes the DOOM feature is definitely something that should be activated IMO as that is akin to kilotons sunk in the game. The ITA scoring system really looks to be a nice setup and I hope we can get the particulars all worked out here and possibly have it setup early in the new year. It helps to be able to look at a score and get a REAL feel for what the other players have in the way of TRUE strength in the game.
If tech level is NOT counted for Torps, then I would say no to torps, and yes to just Mines instead, as its the size of the field that counts. I DO believe there should be points for Fighters, just balancing it out, as DH is correct fighters are a Refection of Fighting power. Granted a bunch of Qtankers fully loaded can't do squat, except for reloading, thats why there needs to be a balance of the fighter score. I really like the Doom Score, nothing hurts more than losing SB's
Some people spend an entire lifetime wondering if they made a difference.
The US Marines don't have that problem.
President Ronald Reagan

User avatar
Havok
Site Admin
Posts: 7557
Contact:

Post#10 » Thu Dec 14, 2006 11:40 pm

Death's Head wrote:
Enemy#1 wrote:Personally,
I like the idea of points for
Fighters
Mines
torps
DOOM(my Favorite Bonus)
Adama at Ed's site was quick to point out the fighter issue, where it can REALLY unbalance the score, but I think something can be worked out.
First let me start off by saying thanks to Havok for all the info! Like always you're on top of things. :wink:

I have to agree with E1 on the addition of the items he listed. As he stated a little further up in this post the fighter part is what needs to be worked out. I do think that the fighter races should not be slighted however just because they build fighters for free. Keep in mind those fighters represent combat power whether they are free or not. It would be unfair to slight them as the idea is to get a representation of the combat power each race has built up.

One question that comes to mind is whether the tech level of the torps a ship is carring is taken into account. Does a player with 100 tech 1 torps get the same score as the player with 100 tech 8 torps? If not this could be a problem as a player could jack the score up just by building low tech torps.

And yes the DOOM feature is definitely something that should be activated IMO as that is akin to kilotons sunk in the game. The ITA scoring system really looks to be a nice setup and I hope we can get the particulars all worked out here and possibly have it setup early in the new year. It helps to be able to look at a score and get a REAL feel for what the other players have in the way of TRUE strength in the game.
Just a note...

As long as it doesn't take us as long as it has with FHOST.

Let's get it done and put it out there.
Regards,
][avok

User avatar
Shardin5
Posts: 3808

Post#11 » Fri Dec 15, 2006 12:23 am

Ok lets try this

Yes Fighters total fighters /5
Yes Mines
Torpedos: * 0 (no for torpedos not based on tech level)
Ships: / 10
KTons: * 4
Starbases (Doom bonus is: 'Y')
Defences: * 3
TechLevels: * 7
Planets (Special Bonuses are: off)
Base Bonus: 15
Defenses: / 7
Resources: / 12
Planet Valuation is: Zone
Distances: * 20
4 zones are 150, 300, 450 and + LYs
for 2, 10, 4 and 3 points
More points for controling your area, not more points for HYPing out.
Some people spend an entire lifetime wondering if they made a difference.
The US Marines don't have that problem.
President Ronald Reagan

User avatar
Death's Head
Posts: 262

Post#12 » Fri Dec 15, 2006 8:45 am

Enemy#1 wrote:Ok lets try this

Yes Fighters total fighters /5
Yes Mines
Torpedos: * 0 (no for torpedos not based on tech level)
Ships: / 10
KTons: * 4
Starbases (Doom bonus is: 'Y')
Defences: * 3
TechLevels: * 7
Planets (Special Bonuses are: off)
Base Bonus: 15
Defenses: / 7
Resources: / 12
Planet Valuation is: Zone
Distances: * 20
4 zones are 150, 300, 450 and + LYs
for 2, 10, 4 and 3 points
More points for controling your area, not more points for HYPing out.
This looks doable to me, but still some questions.

Has it been determined if tech level of torps is a deciding factor? I hate to slight the torp races and if tech level is in play then we need to get the torps valued somehow. Perhaps a high dividing factor could be used here like Torps /50 or so....

What exactly does the Zone Valuation portion of this system do? I really don't understand this part completely although I have an idea that it coputes the controlled area of a race.

Is there anyway to run test scores here? Can the values be plugged into an existing game and see what the outcome of the scores would look like?

I agree with Havok on not drawing this out too long, but we should be sure that the system we arrive at here is close to fair for all before implementation.

Sure hope we get some more feedback from others on the site. Perhaps some sort of message to draw more here would be in order as this is an important topic to all the players here at CM.
Death's Head (Your Worst Nightmare)

User avatar
Cherek
Posts: 5695
Contact:

Post#13 » Fri Dec 15, 2006 9:04 am

Enemy#1 wrote:Ok lets try this

Yes Fighters total fighters /5
Yes Mines
Torpedos: * 0 (no for torpedos not based on tech level)
Ships: / 10
KTons: * 4
Starbases (Doom bonus is: 'Y')
Defences: * 3
TechLevels: * 7
Planets (Special Bonuses are: off)
Base Bonus: 15
Defenses: / 7
Resources: / 12
Planet Valuation is: Zone
Distances: * 20
4 zones are 150, 300, 450 and + LYs
for 2, 10, 4 and 3 points
More points for controling your area, not more points for HYPing out.
With the fighters and mines set to "YES", the Robots will get a big boost in point since they can build fighters in space and lay 4 times the mine units.
The line below is true.
The line above is false.

Cherek

User avatar
B A N E
Posts: 3777

Post#14 » Fri Dec 15, 2006 9:31 am

Havok wrote: Just a note...
As long as it doesn't take us as long as it has with FHOST.
Let's get it done and put it out there.
To be honest, to properly test Fhost we needed about 55 solid players
going at that program in earnest.

Well, that and a less than catastrophically broken addon.
:?

IMO:
#1: Minefields should NOT be counted unless there is a racial
modifier for the bots of -75% relative to the rest.

#2: Fighters should NOT be counted unless there is a racial
modifier for the fighter races of -85%.

Minefields are going to be used, but bots getting 4x the value is silly.
Fighters are going to be used, but the Bot,Reb & CofM getting the dirt
cheap purchase but full value score is silly.

My thots.
Understanding is a three-edged sword.
Your side,
their side,
and the truth.

User avatar
Catman
Posts: 272
Contact:

Post#15 » Fri Dec 15, 2006 9:38 am

IMO, I believe there should also be something figured out to do with mines and/or torps.

It seems to me the Crystals get low scores a lot when in fact they are a force to reckon with. I'll have games where most of my ships are torpers with at least MK7 and mucho torps and webmines, and still be lower in the scores with the higher scored enemies running scared.

On the other hand the Robots get good scores due to fighters and/or torps/mines. It would be nice to see a balance.

My 2 cents.

Catman

Return to “Intel”

Who is online

Users browsing this forum: No registered users and 1 guest

cron