today we learned something about "sphere"

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Mika
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today we learned something about "sphere"

Post#1 » Thu Feb 01, 2007 6:49 pm

sphere does not calculate warp wells...
or maybe the 100% correct answer would be that the ship moves, ends up in deep space at coordinates outside of the map, then the warpwells are calculated and then sphere strikes and throws your ship some thousand ly to the other side of the map.

Good to know :)
Oderint dum metuant.
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Bella gerant alii, tu, felix Austria, nube!

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B A N E
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Post#2 » Thu Feb 01, 2007 7:20 pm

That would be an argument for Z-Sphere, which IIRC does calculate
for gravwells and minefields.
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Mika
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Post#3 » Thu Feb 01, 2007 7:31 pm

B A N E wrote:That would be an argument for Z-Sphere, which IIRC does calculate
for gravwells and minefields.
just thought the same.

Do you know is sphere wraps ufo object (as ion storms) or will they have no influence on someone faaaaaaaaaar away?
Oderint dum metuant.
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Bella gerant alii, tu, felix Austria, nube!

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hennef
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Post#4 » Fri Feb 02, 2007 5:22 am

yea, these are serious problems frm time to time. also having prolems with hyperjumping-assistants in that way....
have fun!

hennef

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Cherek
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Re: today we learned something about "sphere"

Post#5 » Fri Feb 02, 2007 6:24 am

Mika wrote:sphere does not calculate warp wells...
or maybe the 100% correct answer would be that the ship moves, ends up in deep space at coordinates outside of the map, then the warpwells are calculated and then sphere strikes and throws your ship some thousand ly to the other side of the map.

Good to know :)
Did you take in account of the seam when you jump across it? I have alway been able to hit the planet or well, once I take in account the width of the seam.
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The line above is false.

Cherek

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the.Ant
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Re: today we learned something about "sphere"

Post#6 » Fri Feb 02, 2007 2:05 pm

Commodore Cherek, IRJTN wrote: Did you take in account of the seam when you jump across it? I have alway been able to hit the planet or well, once I take in account the width of the seam.
How big is it? I alwas thought that here at CM seam would be set to 0.

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Cherek
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Re: today we learned something about "sphere"

Post#7 » Fri Feb 02, 2007 2:10 pm

the.Ant wrote:
Commodore Cherek, IRJTN wrote: Did you take in account of the seam when you jump across it? I have alway been able to hit the planet or well, once I take in account the width of the seam.
How big is it? I alwas thought that here at CM seam would be set to 0.
Has far as I know, it is set to zero but he may have changed it for the game. How far off the mark where you when you crossed over?
The line below is true.
The line above is false.

Cherek

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Mika
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Re: today we learned something about "sphere"

Post#8 » Fri Feb 02, 2007 2:54 pm

Commodore Cherek, IRJTN wrote:
the.Ant wrote:
Commodore Cherek, IRJTN wrote: Did you take in account of the seam when you jump across it? I have alway been able to hit the planet or well, once I take in account the width of the seam.
How big is it? I alwas thought that here at CM seam would be set to 0.
Has far as I know, it is set to zero but he may have changed it for the game. How far off the mark where you when you crossed over?
forget the thing with the seam (it is 0 btw)
the problem is that sphere works with auxhost2 afaik (at least not in the auxhost that comes before movement)... and the warpwells are calculated before that.
Oderint dum metuant.
---------------------------------------------
Bella gerant alii, tu, felix Austria, nube!

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