B A N E wrote:F: Minefield DecayB A N E wrote:
If that benefit is going to exist, there must be a counterbalance.
A: Improved sweeping
B: Reduced minefield Radius
C: Mines destroy webs
D: Fighters sweep webs
E: Improved websweep range
(Just occurred to me while getting to work on dinner)
Cherek or E#1, (or whoever knows Phost)
Does pconfig allow variable(racial) minefield decays?
I don't like options:
A, B, C, D, E due to them greatly affecting the tholians too much
and other races to different degrees.
Minefield decay, if it can be set so that Tholian WEBS only decay much
faster than normal minefields, it would be good IMO counterbalance.
I really wish I had an rst or db from the last time I played a tholian solo.Commodore Cherek, IRJTN wrote:I could almost live with the 10% decay rate. I need more time to think it.
I’m rethinking the maximum number minefields in the game. In an extreme case, the maximum number of minefields should not exceed 3000, with a more realistic number being between 1000 and 1500.
I may be wrong but I fell that the biggest minelayers in the game are the Tholians and Robots. The Robots tend to lay the bigger minefields, which cuts down on the number they can lay. The Tholians tend to lay more of the smaller WEBfields causing a higher minefield count.
I don't think changing the settings to 1500 minefields and a WEB decay of 7% will make that much of a difference. Now to find someone to play the Tholians (I really feel like kicking some butt).B A N E wrote:Honestly, I like the idea of between 1000-1500 mines.
Run with 1500 and see if it causes a problem.
I guess I'm the only one that has an issue with these items.Commodore Cherek, IRJTN wrote:There are a few other default settings in PHost I would like to get some opinions on.
1. BeamHitFighterRange – Default is 100,000, I find this a little hard to understand since the BeamFiringRange is 20,000 to fire at a ship or planet.
2. BeamHitOdd – Default is 100, in another words, beam weapons always hit their target, no matter if the target is a fighter or a planet.
3. FireOnAttckFighter – Default is NO. Do you think gunners are smart enough not to shoot at outbound fighters when there is inbound fighters coming at them?
4. TorpHitOdd – Default is 65.
I have sent an email to the Phost support to clarify if they can arrayed by weapon type or by race.
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