Damage required to destroy a fighter is far less than what is requiredCommodore Cherek, IRJTN wrote:There are a few other default settings in PHost I would like to get some opinions on.
1. BeamHitFighterRange – Default is 100,000, I find this a little hard to understand since the BeamFiringRange is 20,000 to fire at a ship or planet.
I don't have a problem with 100% hit on a planet.2. BeamHitOdd – Default is 100, in another words, beam weapons always hit their target, no matter if the target is a fighter or a planet.
For the defender, it makes sense to shoot at inbound fighters.3. FireOnAttckFighter – Default is NO. Do you think gunners are smart enough not to shoot at outbound fighters when there is inbound fighters coming at them?
As a torper/cloaker, I like the idea of better hit odds with torps.4. TorpHitOdd – Default is 65.
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