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PHOST Q&A Forum

Posted: Thu Sep 22, 2005 11:25 am
by Sysop
Since we're going to be launching PHOST games here at CM, it's only fitting that we have a forum for all the PHOST questions that are going to start popping up. So here we go!

Re: PHOST Q&A Forum

Posted: Thu Sep 22, 2005 12:35 pm
by Cherek
Sysop wrote:Since we're going to be launching PHOST games here at CM, it's only fitting that we have a forum for all the PHOST questions that are going to start popping up. So here we go!
Thank you. :D

Before anyone asks, the docs for Phost is at Phost.de.

Re: PHOST Q&A Forum

Posted: Thu Sep 22, 2005 12:41 pm
by Sysop
Commodore Cherek, IRJTN wrote:
Sysop wrote:Since we're going to be launching PHOST games here at CM, it's only fitting that we have a forum for all the PHOST questions that are going to start popping up. So here we go!
Thank you. :D

Before anyone asks, the docs for Phost is at Phost.de.
check your mail.

Re: PHOST Q&A Forum

Posted: Thu Sep 22, 2005 12:56 pm
by Cherek
Sysop wrote:
Commodore Cherek, IRJTN wrote:
Sysop wrote:Since we're going to be launching PHOST games here at CM, it's only fitting that we have a forum for all the PHOST questions that are going to start popping up. So here we go!
Thank you. :D

Before anyone asks, the docs for Phost is at Phost.de.
check your mail.
I have and replied back. I'm just too fast. :lol:

Posted: Thu Sep 22, 2005 2:44 pm
by Cherek
Quickly, can anyone (other than Shardy) tell me how many levels of alliance are there in Phost? What are the level(s)?

Posted: Thu Sep 22, 2005 2:52 pm
by Cherek
:-' I sure wish someone would answer this! :-'

Posted: Thu Sep 22, 2005 3:23 pm
by Shardin5
I can answer that one, but you told me not too.
I have also been reading up on remote as well :twisted:
I can't wait, \:D/

Posted: Thu Sep 22, 2005 4:00 pm
by Cherek
ShardinEnemy#1ofTheIRJTN wrote:I can answer that one, but you told me not too.
I have also been reading up on remote as well :twisted:
I can't wait, \:D/
That is a nice feature. :wink:

Posted: Thu Sep 22, 2005 4:08 pm
by Cherek
Okay Shardy, since no one else will, go ahead and give them the answers. 8-[

Posted: Thu Sep 22, 2005 5:24 pm
by Battlestar Host
Commodore Cherek, IRJTN wrote:Okay Shardy, since no one else will, go ahead and give them the answers. 8-[
Do I count? Can I, Can I??? :-k

Ed

Posted: Thu Sep 22, 2005 5:28 pm
by Cherek
Battlestar Host wrote:Do I count? Can I, Can I??? :-k

Ed
Sure, it looks like Shardy, is stumped. :D

Posted: Thu Sep 22, 2005 5:49 pm
by Battlestar Host
Commodore Cherek, IRJTN wrote:
Battlestar Host wrote:Do I count? Can I, Can I??? :-k

Ed
Sure, it looks like Shardy, is stumped. :D
Ok, ok...

An alliance is characterized by the following five levels:

--Ship Level

If this alliance level is enabled, the player's ships work in concert with the ally's ships. The bigtargets command processor command is useful for this level of alliance.

--Planet Level


With this alliance level enabled, the player's planets and starbases become available to the ally.

--Mines Level

Enabling this alliance level causes the player's minefields to be co-ordinated with the ally.

--Combat Level

Enabling this option causes allied ships and planets to never fight each other in a combat situation.

--Vision Level

With this option enabled, everything "seen" by a player is also "seen" by the ally.


Does that work?

Posted: Thu Sep 22, 2005 6:35 pm
by Shardin5
I wasn't stumped, just now read the updated post and Ed beat me to it.
Stuck in NJ working.

Posted: Thu Sep 22, 2005 6:53 pm
by Sysop
Battlestar Host wrote:
Commodore Cherek, IRJTN wrote:
Battlestar Host wrote:Do I count? Can I, Can I??? :-k

Ed
Sure, it looks like Shardy, is stumped. :D
Ok, ok...

An alliance is characterized by the following five levels:

--Ship Level

If this alliance level is enabled, the player's ships work in concert with the ally's ships. The bigtargets command processor command is useful for this level of alliance.

--Planet Level


With this alliance level enabled, the player's planets and starbases become available to the ally.

--Mines Level

Enabling this alliance level causes the player's minefields to be co-ordinated with the ally.

--Combat Level

Enabling this option causes allied ships and planets to never fight each other in a combat situation.

--Vision Level

With this option enabled, everything "seen" by a player is also "seen" by the ally.


Does that work?

Yeah, what Ed said!!!

Posted: Thu Sep 22, 2005 6:54 pm
by Sysop
ShardinEnemy#1ofTheIRJTN wrote:I wasn't stumped, just now read the updated post and Ed beat me to it.
Stuck in NJ working.
Hey, at least they still pump your gas for ya there :)