The Extended Missions feature is another feature in PHost. WinPlan, PCC, VPA and DOS Plan (DOS Plan support the extended missions through the Command Processor) support the extended mission feature. The all the extended missions either do the same thing as some friendly codes, give a player more flexibility than a friendly code or do something that there isn’t a mission or friendly code to do. That will free up your friendly code for other things.
Mission 20 - Build Torpedoes from Cargo - This mission is intended to replace the mkt friendly code. Not much to say here.
Mission 21 - Lay Mines - This mission is intended to replace the miX and mdX friendly codes. In Host, you can a minefield using all of your torpedoes, increments of 10, quarter or half of your torpedoes on board. You can also drop all of torpedoes to form a minefield for another race. In PHost, you can drop the exact number of torpedoes you want and in any race you want at the same time.
Mission 22- Lay WEB minefield - The same as Mission 21, except involving WEB mines.
Mission 23 - Scoop Torpedoes from Minefield - This mission replaces the msc friendly code: gather mines from a mine field and convert them back to torpedoes. In Host, a ship using the msc friendly code will scoop up all the mines in the field(s) within range of that race. In PHost, if ship uses this mission, the player can determine how many torpedoes will be converted from the mines. If there are more one minefields within scooping range, the play can determined how many torpedoes are to be scooped up anyone minefield.
Mission 24 - Gather-Build Torpedoes - This mission has no counterpart among friendly codes. When the ship is above a friendly planet, it will beam up minerals and cash, and make torpedoes from them. The player can limit the number of torpedoes to be built.
Mission 25 - Beam Down Money - This mission is a replacement for the bdm friendly code. The ship will beam down money to the planet it is orbiting. The player can control how much is beamed down.
Mission 26 - Transfer Torpedoes to a Ship - This mission is intended as a replacement or addition to the btt friendly code. The player can determine what ship is to receive the torpedoes and how many. The ships don’t need to belong to the same race.
Mission 27 - Transfer Fighters to a Ship - This mission is intended as a replacement or addition to the btf friendly code. The player can determine what ship is to receive the torpedoes and how many. The ships don’t need to be the same race.
Mission 28 - This mission is intended as a replacement or addition to the btm friendly code. The player can determine what ship is to receive the torpedoes and how many. The ships don’t need to be the same race.
Mission 29 - Standard Super Spy - This mission is exactly like Super Spy except that it does not attempt to change the planet's friendly code.
Mission - 30 Cloak - This mission is identical to the Cloak mission. It is provided simply so that ships not recognized by client programs (DOS Planets, for example) as having cloaking devices can still cloak (when using an alternate list in which ships don’t normally cloak, can now cloak) , assuming that PHost recognizes them as being able to cloak.
Mission 31 - Special - This is for the race specific missions (Super Refit, HISS, etc…).
Mission 32 - Gather-Build Fighters- This mission is a replacement for the lfm friendly code. The player can determine how many fighters are to be built. The ship must be in orbit of a friendly planet.*
Mission 33- Beam Up Credits from a Planet - If the ship is in orbit of a friendly planet,* the ship will beam up money from the planet. The player can determine the amount of money beamed up from the planet.
Mission 34 - Beam Up Clans form a Planet - If the ship is in orbit of a friendly planet,* the ship will beam up colonists from the planet. The player determines the number of clans to be beamed up.
Mission 35 - Beam Up Multiple - With this mission, the ship will attempt to beam up stuff from a friendly planet. Cargo is beamed up in order of Tritanium, Duranium, Molybdenum, clans, supplies until the hulls are full. The ship must be in orbit of a friendly planet.*
Mission 36 - Lay Mines In - This mission is like Lay Mines, if you are in multiple minefields, you can specify the number of torpedoes and which minefield ID to add the mines to.
Mission 37 - Lay WEB Mine In - Same as mission 36 but with WEB mines.
Mission 38 - Training - The ship crew will not work for you this turn; instead they will learn and educate themselves to gather experience. Training takes 10000 supplies per turn. Training can be done at any friendly planet.*
Mission 39 - Crew Exchange - This mission is only valid on Academy ships. It will attempt to exchange crew between the academy ship and a target ship.
Mission 40 - Repair Ship - This mission can be used to repair another ship. The ship using this mission must have the Repairs function. If the ship doing the repair mission is undamaged, it will repair all damage on the target ship. If the repairing ship is damaged, it will not be able to fully repair the target ship: if the repair ship has 10% damage, the target ship will only be repaired up to a damage level of 10%.
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