Structure of client and host files

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anubis
Posts: 374

Structure of client and host files

Post#1 » Wed Apr 18, 2007 10:26 am

Does anyone know of a mapping of all the client and host files? I have a couple of addons that I have mapped out, but rather than a ton of trial and error, I am hoping that someone already has the structures.

A web search gave me some basic information (like the structure of SHip??.dat) but there are a lot of holes (for example, how and where the checksums are stored, what I can do without the Tim Continium coming, etc.

Does that information exist?

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Havok
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Re: Structure of client and host files

Post#2 » Wed Apr 18, 2007 10:57 am

anubis wrote:Does anyone know of a mapping of all the client and host files? I have a couple of addons that I have mapped out, but rather than a ton of trial and error, I am hoping that someone already has the structures.

A web search gave me some basic information (like the structure of SHip??.dat) but there are a lot of holes (for example, how and where the checksums are stored, what I can do without the Tim Continium coming, etc.

Does that information exist?
I'd suggest you talk to Stefan Reuther. He can probably provide you what you're looking for.

http://phost.de/~stefan/vgapage.html
Regards,
][avok

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warpedboard
Posts: 555

Re: Structure of client and host files

Post#3 » Wed Apr 18, 2007 12:29 pm

anubis wrote:Does anyone know of a mapping of all the client and host files? I have a couple of addons that I have mapped out, but rather than a ton of trial and error, I am hoping that someone already has the structures.

A web search gave me some basic information (like the structure of SHip??.dat) but there are a lot of holes (for example, how and where the checksums are stored, what I can do without the Tim Continium coming, etc.

Does that information exist?
PM me w/ your email & I can give you what I used for the AoA addon; found a listing of file structures & a C++ library that simplifies the file handling.

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anubis
Posts: 374

Re: Structure of client and host files

Post#4 » Wed Apr 18, 2007 1:15 pm

warpedboard wrote:
anubis wrote:Does anyone know of a mapping of all the client and host files? I have a couple of addons that I have mapped out, but rather than a ton of trial and error, I am hoping that someone already has the structures.

A web search gave me some basic information (like the structure of SHip??.dat) but there are a lot of holes (for example, how and where the checksums are stored, what I can do without the Tim Continium coming, etc.

Does that information exist?
PM me w/ your email & I can give you what I used for the AoA addon; found a listing of file structures & a C++ library that simplifies the file handling.
My email is posted here, rtutter@hotmail.com

Thanks!

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Havok
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Posts: 7557
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Re: Structure of client and host files

Post#5 » Wed Apr 18, 2007 3:17 pm

warpedboard wrote:
anubis wrote:Does anyone know of a mapping of all the client and host files? I have a couple of addons that I have mapped out, but rather than a ton of trial and error, I am hoping that someone already has the structures.

A web search gave me some basic information (like the structure of SHip??.dat) but there are a lot of holes (for example, how and where the checksums are stored, what I can do without the Tim Continium coming, etc.

Does that information exist?
PM me w/ your email & I can give you what I used for the AoA addon; found a listing of file structures & a C++ library that simplifies the file handling.
I should have thought of you Rich. Sorry man.
Regards,
][avok

User avatar
warpedboard
Posts: 555

Re: Structure of client and host files

Post#6 » Wed Apr 18, 2007 4:19 pm

Havok wrote:
warpedboard wrote:
anubis wrote:Does anyone know of a mapping of all the client and host files? I have a couple of addons that I have mapped out, but rather than a ton of trial and error, I am hoping that someone already has the structures.

A web search gave me some basic information (like the structure of SHip??.dat) but there are a lot of holes (for example, how and where the checksums are stored, what I can do without the Tim Continium coming, etc.

Does that information exist?
PM me w/ your email & I can give you what I used for the AoA addon; found a listing of file structures & a C++ library that simplifies the file handling.
I should have thought of you Rich. Sorry man.
N/P, just glad I could help out... although every person I help makes it that much more work I'll have to do to get ahead of the pack for next scenario contest, dagnabbit!

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