I've seen this happen with Virgo's and Gollum's before too. Sometimes ships enter combat and just don't do a thing.B A N E wrote:There exists in the game a glitch in host.exe and vcr.exe
where carriers with 3 or less bays do not launch fighters.
I don't recall the specifics but it has to do with the way Tim W
wrote the combat engine.
So with the EE, CVs susceptible to this bug are:
H Ross (2 bays)
Moscow (2 bays)
SS Destroyer (3 bays)
Other races CVs also susceptible:
Redwind, Valiant, Iron Slave, QTanker,
Pawn, Sagitarrius, Gemini, Scorpius
You can also see this glitch happen with beams at times with low
beam warships (4 or less) where the ship will only fire 1, 2 or 3
of its' beams in combat.
I don't specifically recall it being a problem with torps but don't see
why it wouldn't be.
Users browsing this forum: No registered users and 1 guest