Clans on Hot Planets

Here you can find, hints, strategies and other info for VGA Planets, PHost and it's many addon's and utilities.

Moderators: BitMask, Havok

User avatar
robert
Posts: 411

Clans on Hot Planets

Post#1 » Tue May 27, 2008 6:47 pm

Roughly how many Clans can survive with Amphibian Natives when its 96C on the planet

Is there a chart where I can see the numbers right from 0 to 15 and 85 to 100

Yours

Robert

Yes, its been a long time since my last post

User avatar
B A N E
Posts: 3777

Post#2 » Tue May 27, 2008 6:59 pm

Yes there is a chart, lemme get the link.
http://www.xs4all.nl/~donovan/elite/nws ... ptable.txt
Understanding is a three-edged sword.
Your side,
their side,
and the truth.

User avatar
robert
Posts: 411

Post#3 » Tue May 27, 2008 7:11 pm

B A N E wrote:Yes there is a chart, lemme get the link.
http://www.xs4all.nl/~donovan/elite/nws ... ptable.txt
Thanks

Robert

Or am I still Rbert

User avatar
Hawkeye
Posts: 1029

Re: Clans on Hot Planets

Post#4 » Wed May 28, 2008 12:15 am

robert wrote:Roughly how many Clans can survive with Amphibian Natives when its 96C on the planet

Is there a chart where I can see the numbers right from 0 to 15 and 85 to 100

Yours

Robert

Yes, its been a long time since my last post
Easiest way i find is to use Echoview, click on the planet to open it up, then click on the Popinfo button on the left - the window that pops up will have the max colonists for that planet :wink:

User avatar
BitMask
Site Admin
Posts: 2318
Contact:

Re: Clans on Hot Planets

Post#5 » Wed May 28, 2008 1:13 am

Hawkeye wrote: Easiest way i find is to use Echoview, click on the planet to open it up, then click on the Popinfo button on the left - the window that pops up will have the max colonists for that planet :wink:
And read the Echoview guide for more intresting details on other info also.
http://www.circus-maximus.com/howtoechoview.htm

User avatar
hennef
Posts: 2250

Re: Clans on Hot Planets

Post#6 » Wed May 28, 2008 2:18 am

Hawkeye wrote:
robert wrote:Roughly how many Clans can survive with Amphibian Natives when its 96C on the planet

Is there a chart where I can see the numbers right from 0 to 15 and 85 to 100

Yours

Robert

Yes, its been a long time since my last post
Easiest way i find is to use Echoview, click on the planet to open it up, then click on the Popinfo button on the left - the window that pops up will have the max colonists for that planet :wink:
Just like JVC :D
have fun!

hennef

User avatar
BitMask
Site Admin
Posts: 2318
Contact:

Post#7 » Wed May 28, 2008 3:46 am

Where is JVC, Hennef? I don't find it?

User avatar
B A N E
Posts: 3777

Post#8 » Wed May 28, 2008 6:58 am

even easier...in VPA.

When you're orbiting a planet and you're beaming down clans,
VPA tells you how many you need.

No Winplan, No extra window.

8)
Understanding is a three-edged sword.
Your side,
their side,
and the truth.

User avatar
BitMask
Site Admin
Posts: 2318
Contact:

Post#9 » Wed May 28, 2008 7:03 am

AND no nice graphics also! At least JVC looks like it does not come from 2 decades ago. :?

Although VPA has some very nice features :)

User avatar
Havok
Site Admin
Posts: 7557
Contact:

Post#10 » Wed May 28, 2008 7:06 am

You don't need graphics to play this game. VPA does it all. :)

My question is this... If Echoview is so good, how come you can't play your turn in it. :wink:
Regards,
][avok

User avatar
B A N E
Posts: 3777

Post#11 » Wed May 28, 2008 7:35 am

TBH,

Here's my dream VGAP client...

The graphic beauty of oh... Birth of the Federation.
(old enough technology that it'll be blazing fast)

The functionality of VPA and EV combined.
(Tab...Tab...Tab...)

Simple (read: easy to impliment) scripting of drudgery.
(click: run script X)

Single ship and multiship combat supported.
(oooh....ahhh)
Understanding is a three-edged sword.
Your side,
their side,
and the truth.

User avatar
BitMask
Site Admin
Posts: 2318
Contact:

Post#12 » Wed May 28, 2008 9:06 am

If Echoview could only do turns..... :cry:

We all can dream, can't we.

User avatar
Havok
Site Admin
Posts: 7557
Contact:

Post#13 » Wed May 28, 2008 9:25 am

BitMask wrote:If Echoview could only do turns..... :cry:

We all can dream, can't we.
You could always ask the author for the source code and modify it. :)

http://www.nefo.med.uni-muenchen.de/%7Eechoview/
Regards,
][avok

User avatar
BitMask
Site Admin
Posts: 2318
Contact:

Post#14 » Wed May 28, 2008 9:28 am

I have actually though of doing that a few times, but if I remember correctly it's in C and been a few year I programmed in C (And I'm a lazy programmer now using VB/.Net/Java/etc.)

User avatar
Cherek
Posts: 5695
Contact:

Post#15 » Wed May 28, 2008 9:44 am

B A N E wrote:TBH,

Here's my dream VGAP client...

The graphic beauty of oh... Birth of the Federation.
(old enough technology that it'll be blazing fast)

The functionality of VPA and EV combined.
(Tab...Tab...Tab...)

Simple (read: easy to impliment) scripting of drudgery.
(click: run script X)

Single ship and multiship combat supported.
(oooh....ahhh)
I agree, add some planet management like Tanascius.

So, when will some build this near perfect client?
The line below is true.
The line above is false.

Cherek

Return to “Intel”

Who is online

Users browsing this forum: No registered users and 1 guest

cron