That rebuilding of the fighters I have never seen. I might be a tough one to find/fix.
I don't have access to the previous minefield code, but we'll see.
The focus is more of an nuisance to me as I get it on every 4 ship, each turn I do. I know I can get around it, but it waste so much time.
Thanks for the list so far, though. Will see what I can do.
The focus thing is not that bad for me as well, since you can easy work around it. And yes, there are some problems with allied turns but I can live with that as well.
One thing which is really annoying is that (to my knowledge) you cannot hyperjump across the echocluster border if you want to land on a planet. If you set the planet as a waypoint, the ship takes course in the opposite direction. This is only with hyperjump though, normal flying works fine. However, if you set a waypoint in hyperjump distance, every capable ship will go automatically in hyperjump mode. If you just head for the border and set HYP manually the jump works but you can't land on the spot then.
The fighter building issue is rare, but I've seen it as well. Also, there is sometimes a bug if you have ordered a ship and then build fighters for which you have to sell supplies. The fighters are build but the supplies not sold, again resulting in a bad turn. If you sell the supplies manually first, everything is fine.
Another problem which I encountered is that is not working at all with Sun-Java 1.6, 1.5 works fine. Blackdown Java and IBM java run fine as well.
However, I am using a previous build of JVC, so I don't know if any of those bugs is fixed by now. I'm using the older one because I would rather omit the colours than the minefield-simulation. I don't know anything about Java, would the jar-file help? Could send it to you. Or is it only the binary and of no use? Otherwise, maybe Lars Dahm is willing to help out, if he still has this old stuff.
Oh, and I never noticed the bug with the torp-tech levels but I could not say if I just did not noticed or if it's also a bug of the newer build.
Not a bug but a feature which would be really nice to have: a possibility to safe messages of previous turns (and fights as well), and a possibilty to make a selection which types of messages are marked hidden and which aren't (for example I usually don't care about minescans, but I like to read the ship-build messages).
Keep us updated on the progress, I would be very, very grateful if you could improve this neat little program.