Right vs Left?

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Vodenkugels
Posts: 150

Right vs Left?

Post#1 » Sun Oct 05, 2008 8:05 pm

Alright Boys--Scince the forums been a little quiet. How about shedding some light on ways to guarantee fighting from he left ? Is it always appreciably better? Some tricks toget there?.What's the best battle sim to use for Winplan / with multple ships? Phew....
Practice Hard Fight Easy and WIN
Practice Easy Fight Hard and DIE

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Hawkeye
Posts: 1029

Post#2 » Sun Oct 05, 2008 10:09 pm

Granted of course that gaining the left side is only of importance in carrier vs carrier combat

One way to guarantee you'll get the left side is to play the Rebels. Arrive at enemy planet with no PE + non-numeric FC, and RGA it until he's forced to attack you with his ships. As he must have PE set, or mission = kill to attack you, you'll always get the left hand side. If he doesn't attack, then just move onto the next planet :)

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Captain Blood
Posts: 294

Post#3 » Sun Oct 05, 2008 11:22 pm

Some of the torpedo ships want to fight from the right, so if you have carriers and are fighting those you wil want the wrong site.

So if you become tired of fighting from the right in carrier battles try to mix your fleet with some of those torpedoships. Either your carriers will get the left site or your torpers will get the right site. The advantage for the torpedo ships might even out the odds.

-----------------------------------------------------------------------

If a player most likely rebel don´t have enemy on there ships. Just let a freighter with a low number intercept the rebel ships or remain at the planet. Tow those rushes away. Not all will have Warp 9 engines and those who have not are easily pulled away. Those with warp 9 will use a lot of fuel. Beware of intercepting rushes!

Once you towed a few rushes to destruction the Rebel will need to have enemy on there ships sometimes, or set up situations where they can defend against the pull.

There is no way to make sure to get the left site. Since you obvius not want the enemy to tow your ships around. Making the enemy guess is the best possiable.

Naturally if you have certain ships/races/circumstances it will be possiable to force the enemy to fight at a disadvantage.
Regards,

Captain Blood

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Cardno
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Post#4 » Mon Oct 06, 2008 7:14 am

[quote="Hawkeye"]Granted of course that gaining the left side is only of importance in carrier vs carrier combat

One way to guarantee you'll get the left side is to play the Rebels. Arrive at enemy planet with no PE + non-numeric FC, and RGA it until he's forced to attack you with his ships. As he must have PE set, or mission = kill to attack you, you'll always get the left hand side. If he doesn't attack, then just move onto the next planet :)[/quotei

Damn! you kiwis are pretty smart eh!

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Cardno
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Post#5 » Mon Oct 06, 2008 7:16 am

damn! buggared up another quote lol

hey cherek where are those remedial classes!

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B A N E
Posts: 3777

Post#6 » Mon Oct 06, 2008 8:14 am

http://donovan.circus-maximus.com/info/undocumented.htm
2. Damage from fighters.

Every fighter makes 7 hits before it returns.
If ship's mass is more than 320 kt, the damage (and shield drain) is 1 % per hit.
If mass is less than 320 kt, the damage/drain is 2%.
If mass is less than 106 kt, the damage/drain is 3%.
If mass is less than 63 kt, the damage/drain is 4%.
4. Left and right sides.
In the battle left and right sides are assigned according to the position of the ships in the battle order list. Ship with a lower battle order number (see above) gets a right side. So, in a battle of two ships the one with FC='534' will get a right side if the second ship has FC='mkt'. In a battle between 2 big carriers left side is preferable. If the carriers are identical, left side wins 60% of the battles. If the ship on the right side fights against carrier and it's mass (including ES Bonus) exceeds 140 kt, this ship has 60% chance to get extra 360 kt of mass for this battle. So, in torp ship versus carrier battle right side is preferable, unless the torp ship mass already exceeds 320 kt.
Understanding is a three-edged sword.
Your side,
their side,
and the truth.

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hennef
Posts: 2250

Post#7 » Mon Oct 06, 2008 2:35 pm

i think every fighter only strikes 5 times, bane.
have fun!

hennef

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hennef
Posts: 2250

Post#8 » Mon Oct 06, 2008 2:42 pm

no, i think i am wrong.

... i should quit thinking for today :D

cheers 2 4ll
have fun!

hennef

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streu
Posts: 232
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Post#9 » Mon Oct 06, 2008 4:37 pm

hennef wrote:i think every fighter only strikes 5 times, bane.
As far as I know, this site is hosting Tim-Host? Tim-VCR has no explicit "fighters fire X times" limit.

However, these things are in Tim-VCR code:
- fighters move at speed 4 units/tick
- fighters fire when they are within 19 units from the enemy
- fighters return when having passed the enemy by more than 10 units

Assuming a stationary enemy, this gives them 29/4 = 7 ticks = 7 shoots where they can fire (but may also be 8 when they're lucky (25% chance if I got my math right)).

If the enemy moves, the relative speed becomes 5 units/tick, reducing the number of shoots to 6 or 7.

Hence, 7 is probably the most frequent number you see, but by far not the only one.

In PHost, the number of shoots of a fighter is configured in pconfig.src.

In both hosts, fighters shooting at each other do not count against the limit.


--Stefan

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B A N E
Posts: 3777

Post#10 » Mon Oct 06, 2008 5:03 pm

Stefan,

You are correct, CM is primarily a Tim-Host site but Havok usually
has a few Phost games running at all times.

Thanks for the code explanation from VCR!
Understanding is a three-edged sword.
Your side,
their side,
and the truth.

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Shardin5
Posts: 3808

Post#11 » Mon Oct 06, 2008 6:26 pm

B A N E wrote:Stefan,

You are correct, CM is primarily a Tim-Host site but Havok usually
has a few Phost games running at all times.

Thanks for the code explanation from VCR!
Yes,
Havok has come around and is offering more and more phost games.
:woot: :nlmda: :nlmda: \:D/ \:D/ :nlmda: :nlmda: :woot:
Some people spend an entire lifetime wondering if they made a difference.
The US Marines don't have that problem.
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B A N E
Posts: 3777

Re: Right vs Left?

Post#12 » Tue Oct 07, 2008 1:51 pm

Vodenkugels wrote:Alright Boys--Scince the forums been a little quiet. How about shedding some light on ways to guarantee fighting from he left ? Is it always appreciably better? Some tricks toget there?.What's the best battle sim to use for Winplan / with multple ships? Phew....
Best battlesim?
IMO, PlayVCR.
Understanding is a three-edged sword.
Your side,
their side,
and the truth.

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Mika
Posts: 739
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Post#13 » Tue Oct 07, 2008 2:03 pm

Not only the Rebels are a good race for carrier fights from the left side. The Empire, the Fascists and the Privs also have a nice chance to get the left side.

The Empire because all you have to do is to bring an SSD with you. Your enemy will never know if you just arrive with the SSD or with your entire fleet. And if your enemy wants to kill that SSD he has to set PE or kill --> means right side if he fights with carriers.

The Fascists do the same as the Rebels. Just arrive with mission "pillage" and see how long your enemy wants to watch you killing his people and taking his money. The funny thing is that if he waits too long he is in danger getting ground assaulted.

For the privs it is also easily explained. Once you got your hands on your carriers you can decide to fight too. If your enemy doesn't set pe or kill he has a BIG problem. No fuel the next turn. :) So a Golem in the hands of the priv is nothing else than a big hollow ship. If you don't fight it it just drains all your fuel. And that won't make your next fights easier if you have the Golem and an almost empty Virgo there. Of course that only applies if you really want to fight. If not you just arrive there without fuel and rob him dry anyway.

That thing with the Empire is pretty nice btw. Just did that with the Borg in NF46... killed around 8 - 10 Biocides and lost only two against ships. Most fights were just 1vs1 (mostly because I could tow them away with cloakers) and that is not too risky.

Just my 0.02€
Oderint dum metuant.
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Cherek
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Post#14 » Tue Oct 07, 2008 3:30 pm

Cardno wrote:damn! buggared up another quote lol

hey cherek where are those remedial classes!
Again??? This will be you 4th remedial class on Quoting 101.
The line below is true.
The line above is false.

Cherek

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Cherek
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Post#15 » Tue Oct 07, 2008 3:35 pm

Enemy#1 wrote:
B A N E wrote:Stefan,

You are correct, CM is primarily a Tim-Host site but Havok usually
has a few Phost games running at all times.

Thanks for the code explanation from VCR!
Yes,
Havok has come around and is offering more and more phost games.
:woot: :nlmda: :nlmda: \:D/ \:D/ :nlmda: :nlmda: :woot:
I second that. :woot:
The line below is true.
The line above is false.

Cherek

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