Birdmen can tow cloaked ships?

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Birdmen can tow cloaked ships?

Post by majorm » Fri Nov 14, 2008 11:45 am

I did not know that. Is that true? My cloaked d3 thorn class cruiser (fascists) was town away from a dark wing (bird/computer player).
Does anybody know why? :?:

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Post by B A N E » Fri Nov 14, 2008 12:28 pm

Were you visible the prior turn?
If a ship is visible, it can be towed, that's normal rules.
If it is Host.exe and not Phost, then you don't get a message on cloakfail.

You can try to break the tow.
Understanding is a three-edged sword.
Your side,
their side,
and the truth.

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Post by Gilgamesh » Fri Nov 14, 2008 1:11 pm

Cplayers have been known to cheat....
QI'DaS tuQ SoSlI'

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Post by Hawkeye » Fri Nov 14, 2008 4:44 pm

If the computer player was the Q, then there's no surprises there. The Q sees all ships in the game, cloaked or not, and being cloaked is no defense against not being towed (by the Q). However he can't attack you if you remain cloaked, and you can always try to break the tow as Bane quite rightly pointed out.

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Post by casebolt » Fri Nov 14, 2008 8:22 pm

Look at the bright side, your D-Thorn keeping a Darkwing entertained.
It may tow you several turns out in deep space, just enjoy the ride and stay cloaked. (hope you have feul)

To add, trying a tow break can be risky cause that C player seems to know and may drop mines.

C players can pull some of the most anoying moves, let us know how this turns out.


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Post by majorm » Sat Nov 15, 2008 9:01 am

I was cloaked from the very beginning. And I think it is the Q here. Alieninfestation 6 is the game...
So then I let the bird play the driver, let's look where this trip will end ;-)

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