Eccoview tells me the following (now it is less good to carrier battles), but my B-sim will not run with windows xp.casebolt wrote:If you go T-Rex, Mod, Mod, it becomes a crap shoot on a wide band.
theres a 10% chance of winning the battle (Gorbie/Biocide) with the frist Modzilla! and a 10% chance of causeing NO damage as well. There is a GOOD chance (50%) that the Biocide/Gorbie kills all 3!!! thats to much of a crap shoot for me. You wanta primarly use Modzillas as the Backbone of your fleet good luck. With T-Rex, Modzilla, Modzilla your fleet jsut went Primary build Modzilla, I would say 15%-25% Modzilla for fleet purposes but not a Primary Build.
Hehehehe, you are right on the years and years.Six_Of_One wrote:Perhaps, but the birds wings are clipped if your fleet is wiping out his starbases and you are laying waste to your outter planets. This applies to most races, no point losing warships if you dont have the ability to replace them.
Like i said, it comes down to the skill of the player more than the race chosen. The only resonable test would be to get the best 11 players, and make them play each race to see who/what came out on top. Trouble is with VGA that could take years and years
I have a similar POV:Siberian Snake wrote:In the old days, when a lot of VGAP games were played, I gathered some stats to see which races perform the best. The games included were Tim host, basically default settings. As it turned out, 9 races have the total results too close to make a statistically significant differences. There are two exceptions. Lizards did much better then the rest. Birds were the worst. The reasons for Lizards domination are obvious. Birds main problem is - they suck in defence and have no economical advantages. Very little can they do if the fleet of Carriers attack their mainland. It might be a good idea to give Birds 2-3 free fighters per SB to balance it out.
However, the difference in the races strength isn't very big, the players skill is much more important factor.
Well, given 1000 games, I think the differences in races can be deduced from that, if we assume that all other factors even out due to statistics.B A N E wrote:I have a similar POV:Siberian Snake wrote: However, the difference in the races strength isn't very big, the players skill is much more important factor.
#1: Player skill
(no particular order)
... 1a: diplomacy
... 1b: economy
... 1c: military
#2: Starting conditions
casebolt wrote:This is why Birds are the Most powerfull race, they have the tools to deal with any race while the Lizards will have problems fighting Large Carriers that can only be over come at great cost, there is no free lunch.
The Problem is what it takes to destroy a Large carrier! where as the Bird will trade 1-2 Darkwings for a Large carrier in a heartbeat vs 4-5 T-Rexes, or T-Rex, Modzilla Combos.
Birds are better suited for destroying large carriers, and Birds are better suited for dealing with Lizards. You bring you LCs and T-Rexes and Ill bring my Resolutes and Darkwings. Lizards can Sneak in LCs and Birds can sneak in Resolutes "AND" Darkwings. A Lizard canot sneak in T-Rexe's-Modzilla's Birds win the sneak contest against any race.
To argue the Lizards over the Birds is not doing the Math, I did a survey on 1,002,929,302,810 games and the Birds won
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